Page 3 of 3
Score Mod version 1
Posted: Thu Dec 10, 2009 5:21 am
by FeurerKrieg
Hi all - attached below is the Score Mod.
Here is the excellent map panzerlehr62 made to show the locations and score easily.
[center]

[/center]
EDIT: Latest version posted at the beginning of this thread.
Cheers!
RE: Score Mod version 1
Posted: Thu Dec 10, 2009 7:13 am
by Andrew Williams
Now available here:
Longest Day MODS
RE: Score Mod version 1
Posted: Thu Dec 10, 2009 9:03 am
by oldspec4
Quick question.. Is this still a mod primarily for H2H or does it apply for AI play?
Thanks for the work here.
RE: Score Mod version 1
Posted: Thu Dec 10, 2009 3:06 pm
by panzerlehr62
Hello,
There should be a connection between Ouistreham and Hermanville Sur Mer, I will get that updated asap.
Gz..
Edit: FK check your email, updated map was just sent...Also I added total points in the upper right corner.
As far as game play, as FK said we designed it for H2H mainly to give the German player something to play for. The outcome may still be an Allied victory no matter how well you play the German side, but at least it will take longer to achieve. Any feedback will be greatly appreciated.
He spent a lot of time on the actual movement of the Allies during this 4 day period to determine the points you see listed on the map. One thing I did notice (not testing) just to make sure the GC worked (we had an early map issue that caused a slight problem) was that the 505/82 out of St Mere Eglise moved inland toward PontLAbbe with the Mod and moved to Ravenoville (toward the sea) without the mod on the opening night turn. Not sure I would want to move that BG in either direction, but if I did it would be inland. So as FK points out the Allied BGs should push inward toward the higher value maps.
RE: Score Mod version 1
Posted: Thu Dec 10, 2009 3:19 pm
by FeurerKrieg
ORIGINAL: oldspec4
Quick question.. Is this still a mod primarily for H2H or does it apply for AI play?
Thanks for the work here.
Hi -
It is designed for H2H. However, it will functionally work against AI. On the map level, the AI will still try to capture and defend flags as it did before. However on the strategic level, the AI is likely (not thoroughly tested yet) to pull back to defend the high value areas. This can however, cause the AI to block it own reinforcements that arrive on Day 2, 3 and 4.
EDIT: Sorry - I guess I was just thinking of AI Germany, but if the AI is Allies, I think this should work just fine, as strat AI should attempt to drive deep which will open up beaches for follow on units. This may cause the AI to get into your supply lines which would be interesting. Again, haven't tested AI usage much at all yet.
RE: Score Mod version 1
Posted: Thu Dec 10, 2009 6:56 pm
by Platoon_Michael
I found this thread to be very interesting.
I have always wondered does the game have any type of AI when it comes to the strategic map. And I don’t recall seeing any information about it.(or don’t remember)
It would be nice to see what comes of this when someone only plays against the AI as that’s mostly what I do.
Do you guys have any intentions of doing the same for WAR?
This thread got me to wondering what are the points for the maps in WAR,so I complied a list,if anyones interested
Also if its possible could you post your readme file for the mod here so I can read it as I dont own tLD? Thanks
Andler 700Points
Assenois 700
Bastogne 950
Beho 600
Bulngen 600
Butgnbch 700
Champion 950
Champs 800
Chengone 800
Clervaux 850
Dasburg 700
Eifel1 750
Eifel2 400
Elsnbrn 750
Eschwilr 550
Foy 500
Fraiture 550
Gruflnge 750
Habschd 600
Hnerschd 700
Hosigen 900
Hotton 900
Houfflaz 900
Lagieze 700
Laroche 750
Leidnbrn 500
Liefnrg 900
Lmrswler 550
Lngvilly 650
Losheim 850
Lutrbois 600
Lutrmnge 1200
Magaret 750
Malmedy 700
Malschd 750
Manhay 850
Marche 750
Martlnge 650
Marvie 750
Meyerode 600
Nadrin 550
Neffe 400
Novile 750
Ramschd 650
Recht 600
Reuland 950
Rocherth 700
Rosieres 800
Schnberg 600
Senchamp 600
Setz 750
Sibret 750
Stavelot 700
Sthubert 800
Stoumont 550
Stvith 650
Troispnt 1100
Troisvrg 650
Vielsalm 800
Wardin 550
weiler 650
Wiltz 800
Wllerode 650
Wntrsplt 650
RE: Score Mod version 1
Posted: Sat Dec 12, 2009 2:00 am
by FeurerKrieg
Those scores are misleading - each map in WAR is probably just like TLD, that is, the score values will not be in hundreds, but probably teens or less.
I don't own WAR though, so I'm not likely to do this for it anytime soon, but panzerlehr has it I think, so maybe he will tackle that project.
I'll post the readme in minute.
RE: Score Mod version 1
Posted: Sat Dec 12, 2009 2:01 am
by FeurerKrieg
TLD Score Mod Readme file attached.
RE: Testing results
Posted: Sun Dec 13, 2009 11:32 pm
by Pz Leader
Downloaded. Thank you Krieg and Lehr for developing and providing this mod to the community.
RE: Testing results
Posted: Mon Dec 14, 2009 1:06 am
by Tejszd
Thank you!!!
RE: Testing results
Posted: Mon Dec 14, 2009 3:59 am
by FeurerKrieg
You are very welcome guys - I hope someone else can enjoy the vision we have for the game.
Cheers
RE: Score Mod version 1
Posted: Mon Dec 14, 2009 7:03 pm
by Pz Leader
Andrew,
FYI - I was unable to DL mod from link you provided. To clarify, the link to the website works, but the link for mod does not work. I get an http 404 error.
RE: Score Mod version 1
Posted: Mon Dec 14, 2009 8:57 pm
by Andrew Williams
ok thanks
will check.
Fixed... updated V1.01 link working now.
Re: Score Mod Ver - Update 1.02 posted!
Posted: Thu Jan 11, 2024 2:49 am
by FeurerKrieg
Updated the readme a bit and might as well bump this too!