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RE: Writing the Downfall AI - p.s. there will spoilers
Posted: Thu Aug 02, 2012 11:25 pm
by GaryChildress
This is a good thread for modders to be aware of. May I recommend it be stickied to the top of the modding forum?
RE: Writing the Downfall AI - p.s. there will spoilers
Posted: Sun Aug 05, 2012 12:35 pm
by Andy Mac
Yes ts a switch on exe and it appears in save file folder as a text file
RE: Writing the Downfall AI - p.s. there will spoilers
Posted: Sun Aug 05, 2012 4:10 pm
by Dan Nichols
Now I understand a bit more, it doesn't create a file for turn 1 it seems.
The file created says it is a land debug, is there an air and sea one also?
RE: Writing the Downfall AI - p.s. there will spoilers
Posted: Sun Aug 05, 2012 4:58 pm
by Andy Mac
The air data is in there as well
There is no naval one to look at the naval AI you need to load up the save the AI script controlling a specific tf is in the name of the TF
RE: Writing the Downfall AI - p.s. there will spoilers
Posted: Fri Mar 11, 2016 1:36 pm
by Andy Mac
Bump someone asked for this one
RE: Writing the Downfall AI - p.s. there will spoilers
Posted: Fri Mar 11, 2016 1:39 pm
by Andy Mac
Debugging became soooo much easier after Michael put which script is in control of a unit in the game made life a LOT easier no more requirmeent to use the debugger report !!!
RE: Writing the Downfall AI - p.s. there will spoilers
Posted: Fri Mar 11, 2016 9:59 pm
by PaxMondo
And the AI script download ... HUGE help for me.
RE: Modding AI Files
Posted: Sun May 07, 2017 6:50 pm
by jmolyson
Andy:
If I create a new scenario from 004 Guadalcanal by copying it to Slot 026, I have a new file aei026.dat.
Within this new scenario I have created several scripts. All those scripts I assume are compiled within aei026.dat.
I assume therefore that the true AI can only select aei026.dat and execute the sequential scripts within.
Is this true?
Thanks,
Joe
RE: Modding AI Files
Posted: Thu Aug 03, 2017 11:33 am
by Andy Mac
yes I think so