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RE: House Rules - Why and What for...?

Posted: Fri Mar 12, 2010 7:53 pm
by mike scholl 1
ORIGINAL: findmeifyoucan

You guys are all nuts with all these house rules. Just play the "game", man.


Problem is that not everyone wants to play "Candyland". Some players have a perverse notion that they would like to simulate WW II in the Pacific.

RE: House Rules - Why and What for...?

Posted: Fri Mar 12, 2010 8:28 pm
by Shark7
ORIGINAL: treespider

What House rules are you using?

In addition to providng your rule please explain why you use that particular rule.

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Przemek and I really only have 2 house rules and they both relate to the border issue.

1. Korean and Kwantung Army Units cannot leave unless PP are paid. I plan on modding the GC to permanently Restrict a number of the Artillery and support units to help prevent the wholesale evacuation of manchuria of these support units since they do not count much towards the garrison limt. Perhaps someday Garrison Requiements can will be fulfilled by Load Cost.

2. Thai Units stay in Thailand.

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So what House Rules are you using and why?

I basically only ask for 4 house rules...and actually 3 of the three are more guidelines than full rules.

1. Any unit moving out of restricted commands must pay PP before movement. (IE Kwangtung, China, West Coast, General Defense etc).
2. Only 1 group of 1e, 2e or 4e LBA on ASW patrol per base. (Floats and Amphibians do not count against this number)
3. Only 1 group of 4e below 6k altitude on naval interdiction per base.
4. Only 1 group on aerial mining mission per base.

So I don't really prohibit any tactics, but I basically just ask that you keep things reasonable. Putting 300 B-17s in one base attacking at 100' on the naval attack mission is a no no...putting 3 groups in 3 seperate bases at 100' naval attack doesn't bother me, for example. And since I play Japan mostly, the ASW rule actually has more affect on me.

Shipwreck Rules

Posted: Fri Mar 12, 2010 10:11 pm
by John 3rd
Here are the rules we are using in the 2x2 Shipwreck:

HR

1. 1st turn can have multiple port attacks, but ONLY from carriers. Manila and Singapore may have Fighters up and on CAP. Cannot transfer new Squadrons reflecting prior knowledge.

2. PPs to move out of national borders (Japan - Manchuria, Thai) and (Allies - India, China)

3. No strategic bombing (Oil, Resources, HI, LI, etc.) until July 1943

4. Manila subs can form TF based on a date/time stamp (use the last digit in a pre-determined e-mail). Since this may be the second port attack, the last digit in the time (hh:mm:ss) is used to determine how many subs can form TF

5. Japan will follow restrictions Juan suggests on conversions: Japan should only have two BB or CVL conversions at any one time, and four CA or CVE conversion at any one time.

6. Non-historic 1st turn, +/- 60 day reinforcement, PDUs ON, orders for TF formed already

7. Offensive operations in jungle and mountain hexes on the Burmese front should be stopped from early-June to early-December, allowing R&R and unit rotations, and give both players on the front a much less bloody (and much more interesting) experience. This would mean:

- No deliberate or shock attack in the jungle hexagones in the designated area
- Bombardment attacks are still allowed
- Movement into friendly or empty hexs are still allowed
- No offensive air ops from or against the Burmese front hexagones (recon still allowed)
- No offensive carrier operations in the Gulf of Bengal against Burma (other naval ops, including bombardment, are still allowed). Striking either Bengal, Northern India or Malaya from carriers in the Gulf is still allowed, of course.

Hexagones would be corresponding to everything above the "Thailand" label within Burmese and Thailandese borders + the few jungle hexagones going 3 or 4 hexagones into "India" (Kohima, Ledo, Imphal area)

8. Night Bombing must have 50% Moonlight through the end of 1943. Starting January 1, 1944 Night Bombing may occur in any condition.

9. Aircraft Limitations:
a. TB2D-1 Skypirate and FD-1 Phantom should only operate from land bases or Midway class CVBs.

b. A7M Sam and B7A/-D Grace should not be operated from Japanese CVE's.

c. Combat altitude could be fighters only from:
Dec 1941- May 1942 20,000
June 1942-Dec 1942 25,000
1943 28,000
1944 31,000
1945 Whatever

All other Aircraft below 20k (except Recon)

10. Four-Engine Bombers:
a. 4e bombers restricted to 10k or higher for naval attacks (does not include PBY/Mavis type patrol craft)

b. 4e bombers CANNOT bomb troops


RE: House Rules - Why and What for...?

Posted: Sat Mar 13, 2010 7:57 am
by castor troy
ORIGINAL: treespider

ORIGINAL: scott1964

No city bombing until 1944
Realistic Burma withdraw
No sub invasion
No unit fragment to cut off retreat

With new ZoC rules and the fact that you are no longer pinned in a hex by the presence of enemy units...this little nugget isn't that necessary. Dispatch a portion of the defender into the fragments hex and punt it.

No naval 4E bombing under 10k
PP cost to move Kwantung Army Units
No Japs around the Allied incoming points from off map. 10 Hexes away.

How can you tell which hex is the incoming point from off-map?



because it´s always the same hex the TFs are coming in when they go to the same location. For example, all TFs enter the map at the same hex when going to San Francisco, going to Karachi, etc. I had this same hr before starting my PBEM but we dropped it because we thought TFs would not enter at the same hex, just to find out they DO enter at the same hexes all the time.

this is the rest of the hrs in my PBEM:

no new Allied TFs on turn 1
only one Japanese port strike
cease fire in China until 1 Feb 42
no strategic bombing in China
no Allied strategic bombing of occupied Allied territory at any time, Allied strategic bombing only allowed on Japanese held territory of 12/7/41
no Allied 4E bombers on naval attack below 10.000ft from 6/42 on. Valid for Army 4Es, not valid for USN heavy bombers at any time
no moving out of Japanese troops from China or Kwangtung without paying PPs. Moving out units without paying PPs allowed if one (or both) theatre(s) have been knocked out completely (something that has to be agreed on if it happens as knocked out doesn´t necessarily mean that all bases have to be conquered), in this case, all garisson requirments have to be met though (not the 8000 av for the Kwangtung garisson but all BASE garisson requirments)
as realistic R&D is turned OFF and I don´t exactly know how effectively it can really get, no overabuse of this function. Means not producing any aircraft earlier than 4 months of their normal arrival as it would be quite off to see Shidens or whatever super advanced ac a year earlier (or even earlier)



edit: damn it, I just realized that I´m breaking a rule in my game as we´re already in 6/42 and I´ve used my 4Es on nav attacks below 10.000ft. Sorry Rainer, this will be changed immedietely.[X(]