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RE: Graphic mods etc.?
Posted: Wed Dec 16, 2009 8:19 pm
by BigDuke66
And do you plan to make something for the non-open country too?
Thanks for sending and it's hard to believe that there is zero interest in them.
Personally I like the minimalistic approach because you can still identify the terrain features without making it hard to read the text.
Unfortunately there seems to be a lot terrain that has no specific unit box graphic like super river, canal, etc. so that limits the usefulness of such a mod.
RE: Graphic mods etc.?
Posted: Thu Dec 17, 2009 11:09 am
by E
ORIGINAL: BigDuke66
And do you plan to make something for the non-open country too?
I don't understand the question. I both sent and showed pics of non-open country just above your post.? If you mean do I plan on adding a hex of grass to the open country background, (i.e. non-mountainous, non-swamp, non-hills, etc)... no. But if you really need it, you can cut and paste the grass hex from the first version examples back on page 1 of this thread.
RE: Graphic mods etc.?
Posted: Thu Dec 17, 2009 3:21 pm
by BigDuke66
I mean do you plan to make something out of the terrain that is shown in the hex like you did for road, river, forest, etc.,
For example the hill hex in the upper left could be replaced by a hill contour or something like that, just something that is instantly recognizable.
RE: Graphic mods etc.?
Posted: Thu Dec 17, 2009 4:08 pm
by E
ORIGINAL: BigDuke66
I mean do you plan to make something out of the terrain that is shown in the hex like you did for road, river, forest, etc.,
No plans at the moment... that's why I left the hexes with original game graphics in. (Note: I didn't make the non-hex graphics... I basically just moved them and minimized the terrain background into hexes). But feel free to modify the files I sent for your use!