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RE: Two screenshots
Posted: Sun Nov 08, 2009 7:11 pm
by Silvanski
It's definately on my wishlist
RE: Two screenshots
Posted: Mon Nov 09, 2009 4:39 pm
by Shupov
The screenshots show rail lines but I don't see any roads. Granted that east front roads were poor but some good paved roads did exist. An example is the four-lane highway from Smolensk to Moscow. Are good roads taken into account?
RE: Two screenshots
Posted: Mon Nov 09, 2009 6:46 pm
by Helpless
The screenshots show rail lines but I don't see any roads. Granted that east front roads were poor but some good paved roads did exist. An example is the four-lane highway from Smolensk to Moscow. Are good roads taken into account?
Yes, in form that places with better road have higher chance to have "better" terrain.
RE: Two screenshots
Posted: Mon Nov 09, 2009 9:17 pm
by freeboy
Probably gone over this , is there an editor?
RE: Two screenshots
Posted: Tue Nov 10, 2009 8:34 am
by HerzKaraya
Is there any chance of getting a screenshot of an air unit?
Looking at the top menu bar it seems that air units, as in WIR, will have a series of air strike options available (against airfields, industry, interdiction, ground attack,...) - will they also, in addition, support ground combat in their radius? Is this based on the original WIR or will it be a totally new approach?
RE: Two screenshots
Posted: Tue Nov 10, 2009 2:16 pm
by PyleDriver
Well Joel, will you let Ron (our airforce guy), do it?...
RE: Two screenshots
Posted: Thu Nov 19, 2009 7:59 am
by Karri
This looks great...any moddability to this?
RE: Two screenshots
Posted: Thu Nov 19, 2009 11:16 pm
by Stryder
is there an updated ETA? with an emphasis on estimated [;)]
RE: Two screenshots
Posted: Fri Nov 20, 2009 9:35 am
by elmo3
Thought I read it was Summer 2010.
RE: Two screenshots
Posted: Sun Nov 22, 2009 8:41 pm
by Templer_12
RE: Two screenshots
Posted: Mon Nov 23, 2009 1:14 am
by PyleDriver
Well Joel gave us the green light. I'm testing the 42 game, I'm so sucked in its hard to break away...Next day or two...
RE: Two screenshots
Posted: Mon Nov 23, 2009 11:35 am
by Hard Sarge
Yes there will be more
we just have to watch what we are trying to show, to make sure what we are trying, is what ends up getting shown
RE: Two screenshots
Posted: Mon Nov 23, 2009 12:12 pm
by DuckofTindalos
And what ends up actually going in ze game...
RE: Two screenshots
Posted: Mon Nov 23, 2009 12:19 pm
by Hard Sarge
hey, I lobbied very HARD to have HARDSargeVille kept in the game (wasn't going to show it off, wanted it to be a surprise !)
RE: Two screenshots
Posted: Mon Nov 23, 2009 3:07 pm
by Moltke71
Finally, a strategic East Front game I may be able to handle.
RE: Two screenshots
Posted: Mon Nov 23, 2009 4:25 pm
by elmo3
ORIGINAL: Hard Sarge
hey, I lobbied very HARD to have HARDSargeVille kept in the game (wasn't going to show it off, wanted it to be a surprise !)
Wasn't there an East Front boardgame that had a town called The Village (from the original The Prisoner TV show)?
RE: Two screenshots - German Army organizational symbols
Posted: Tue Nov 24, 2009 11:12 am
by Templer_12
For adding flavor and historical accuracy I would
love to see icons/symbols based on WWII German iconolgy.
Like presented on this site:
http://orbat.com/site/ww2/drleo/011_ger ... ls_41.html
Make it happen. [:)]
RE: Two screenshots
Posted: Tue Nov 24, 2009 1:13 pm
by pad152
Comments on Screen Shots.
1. No Leader show for 17th Panzer Div, huh?
2. Would be nice to see a picture of unit type (AKA WITP, Campaign Battles) of the unit VS. just a unit counter on the right hand side.
3. Still miss the full Norway Map, always enjoyed the minor war in Norway in WIR.
RE: Two screenshots
Posted: Tue Nov 24, 2009 1:17 pm
by Silvanski
ORIGINAL: pad152
3. Still miss the full Norway Map, always enjoyed the minor war in Norway in WIR.
Norway in WIR?
RE: Two screenshots
Posted: Tue Nov 24, 2009 1:19 pm
by Hard Sarge
Leaders for the Germans don't come into play, until Corps level, about the same for the Su
(but, there are Corps level Su HQs and there are corps level units, so a unit, will not get a leader, but a HQ will)
hope that makes sense, when your in the game, it is easy, kind of HARD outside of it, trying to explain it