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RE: Screen/Ergonomic/Visibility Thread

Posted: Mon Apr 26, 2010 2:06 am
by harley
oops. If I can be bothered I will swao fat & last in the lead screen. 

RE: Screen/Ergonomic/Visibility Thread

Posted: Mon Apr 26, 2010 2:08 am
by harley
ORIGINAL: TechSgt

BTW: For Harley, this reminds me of the scroll bar "jumping" when I do sorts. It is probably just my machine, since no one else has complained. [&:]

I am fixing these as I update. All those sort buttons now default to the top of the list.

RE: Screen/Ergonomic/Visibility Thread

Posted: Mon Apr 26, 2010 2:14 am
by harley
I passed these screen caps under by the beta team first. Swift had to ask "what does the defender get?"

I'd actually made these changes some time ago, and hadn't posted them. The defender gets the last and fat columns in the patrol and intercept screens.

Image

RE: Screen/Ergonomic/Visibility Thread

Posted: Mon Apr 26, 2010 5:41 pm
by mikkey
Looks great, Harley! Could you add a filter button for day/night fighters (delay<63 min) for the defender?
And can you change default primary sorting column in "Add Bomber Units" and "Add Fighter Escorts" windows to column "Range" instead column "Unit" (like in "Pick Lead Unit" window), please?
Thanks!

RE: Screen/Ergonomic/Visibility Thread

Posted: Mon Apr 26, 2010 7:29 pm
by harley
ORIGINAL: mikkey

Looks great, Harley! Could you add a filter button for day/night fighters (delay<63 min) for the defender?
And can you change default primary sorting column in "Add Bomber Units" and "Add Fighter Escorts" windows to column "Range" instead column "Unit" (like in "Pick Lead Unit" window), please?
Thanks!

wilco on the filter buttons. I should have thought of that.

I see no reason not to do the range-sort, does anyone object? (sorry, can't please everyone, but as a utilitarianist I will try to satisfy the common good)


RE: Screen/Ergonomic/Visibility Thread

Posted: Fri Apr 30, 2010 9:24 am
by harley
I seem to have hit a purple patch.

I've passed this by the test team. Again, it's a working screenshot, not a mockup...

Screen #2 is giving me some grief, but I will get there.



Image

RE: Screen/Ergonomic/Visibility Thread

Posted: Fri Apr 30, 2010 10:30 am
by Rob Brennan UK
Looks fantastic harly , just getting into the german production myself, this kind of screen would be a real boon.

As a suggestion , could it be made to tab to full screen?

Nice work and TYVM.

RE: Screen/Ergonomic/Visibility Thread

Posted: Sat May 01, 2010 6:25 am
by harley
ORIGINAL: Rob Brennan UK

As a suggestion , could it be made to tab to full screen?

Not with the artwork at hand - for better or worse we used a narrower full-screen background. There's no technical limitation to it, but it would look odd with the current artwork.


RE: Screen/Ergonomic/Visibility Thread

Posted: Thu May 13, 2010 10:53 am
by harley
new air-type screen posted. Please review and offer advice.




RE: Screen/Ergonomic/Visibility Thread

Posted: Thu May 13, 2010 12:28 pm
by Derfel
A list of "produced today" would be great, as one would be able to see if there needs to be produced more.
I do also like an indication of airplanes in use instead of airplanes replacements.

If you really want to go the full Monty, then grey out the test when it is not "lit up" by the button or even make the text a button, as the buttons are quite smallish.

RE: Screen/Ergonomic/Visibility Thread

Posted: Thu May 13, 2010 11:34 pm
by harley
ORIGINAL: Derfel
If you really want to go the full Monty, then grey out the test when it is not "lit up" by the button or even make the text a button, as the buttons are quite smallish.

We deliberately went away from clickable text, as the buttons look neater. I can make both the button and the text clickable, though...


RE: Screen/Ergonomic/Visibility Thread

Posted: Fri May 14, 2010 8:16 pm
by Derfel
That would make it consistent with more "modern" User Interfaces and be a big bonus for those with big screens and sore eye sight [8D]

Hopefully you can make all buttons click-able throughout the game and we will all be happy campers [:'(]

RE: Screen/Ergonomic/Visibility Thread

Posted: Sat May 15, 2010 12:32 am
by simovitch
All those nice aircraft graphics are hidden so deep in the interface, it would be nice to see them pop up more, like on a screen like this when you select the aircraft type.

RE: Screen/Ergonomic/Visibility Thread

Posted: Wed Sep 12, 2012 2:39 pm
by MAARTENR
ORIGINAL: harley

Image
Is the production how many are produced each turn?
And are the pln the planes that there are?
And stk does this mean how much can be used and if i can use them how do i do that?

Thanx.

RE: Screen/Ergonomic/Visibility Thread

Posted: Thu Jan 17, 2013 12:09 pm
by npsergio
To your questions, what I understand is:

"Is the production how many are produced each turn?"
Yes, under de column "Prod"

"And are the pln the planes that there are?"
No. It means something like "planned production". So in the image, the Bf109G6 is producing each day 30 planes, but there are a "planned production" of 32, so probably there are 2 factories offline right now.

"And stk does this mean how much can be used and if i can use them how do i do that?"
No, stk means "stock". In the image, i.e. there are 100 BMW801D-2 engines in stock.
Yes you can manage the stock changing the production. I mean, if you have 1000 Bf109 parts in stock, you can change some factories to other plane type, and you'll use the stock instead of new Bf109 parts production (when it is needed, of course).

Regards.