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RE: AE on wide screen - it is possible

Posted: Mon Feb 01, 2010 9:34 pm
by Zakhal
ORIGINAL: koontz

Will this affect windowed mode to?

I hope 1920x1080 is supported in windoed mode.
1920x1080 for me too!

RE: AE on wide screen - it is possible

Posted: Mon Feb 01, 2010 9:46 pm
by treespider
Currently using 1440x0900...[:)]



Image

RE: AE on wide screen - it is possible

Posted: Tue Feb 02, 2010 12:49 am
by drw61
It looks as if the AE team is enjoying torturing us. [:-] [;)]

RE: AE on wide screen - it is possible

Posted: Tue Feb 02, 2010 7:33 am
by Reg
ORIGINAL: drw61

It looks as if the AE team is enjoying torturing us. [:-] [;)]


Arghhhh........

Just roll out the patch already!!!! [:'(]


RE: AE on wide screen - it is possible

Posted: Tue Feb 02, 2010 9:15 am
by Akos Gergely
Ahha, so it's not autodetect but we can manually select the resolution from predefined settings (judging from treespider's screenshot)?

RE: AE on wide screen - it is possible

Posted: Tue Feb 02, 2010 1:52 pm
by Admiral Scott
The waiting is the hard part!

RE: AE on wide screen - it is possible

Posted: Tue Feb 02, 2010 4:42 pm
by Andy Mac
Sorry I have some AI tests to run on the new patch so it will be a while yet
 
It takes a long time to get even AI v AI games out to 44 but I would rather not release a patch without proper testing !!!

RE: AE on wide screen - it is possible

Posted: Tue Feb 02, 2010 5:07 pm
by fflaguna
I'm a 1920x1200 computer-savvy laptop user in the Middle East with too much free time lately, if you need some help... NDA okay ;)

Edit: Also willing to donate 8x non-virtual CPU cores worth of overnight/all day AI vs AI tests, if that is what's needed. I run Windows 7.

RE: AE on wide screen - it is possible

Posted: Tue Feb 02, 2010 5:09 pm
by Andy Mac
:) Sorry I only know my own bit of the testing thats going on on the patch.
 
I know others atre testing other bits as well we are going as always as fast as we can.
 
 

RE: AE on wide screen - it is possible

Posted: Tue Feb 02, 2010 5:13 pm
by donkey_roxor
If the patch will enable scaling up to widescreen, will it also enable scaling down to, say, 1024x600, like for some netbooks?

RE: AE on wide screen - it is possible

Posted: Tue Feb 02, 2010 6:37 pm
by BigJ62
no

RE: AE on wide screen - it is possible

Posted: Tue Feb 02, 2010 8:19 pm
by Jones944
ORIGINAL: BigJ62

no
Hate to bombard you with these types of questions, but will 1280 x 800 be an option? [;)]

RE: AE on wide screen - it is possible

Posted: Tue Feb 02, 2010 8:37 pm
by BigJ62
To use high res I set up two new cmd line switches –pxnnnn and –pynnnn (ex. On my machine for full screen I use –px1920 –py1200 and for windowed I use –px1680 –py1050 so that the window is within desktop).
Px must be greater than 1024 AND py must be greater than 768 to use new code otherwise we use the old code setup,
I know there are some lap tops with wide res but with low height(<=768) so they will continue to use old code.
There is one small caveat when playing small map scenarios, if your res is greater than size of map then selecting bases
is a bit of problem because the code tries to reset view based on selection so your options are make either
map sz extents bigger (ie more margin around bases close to edge) or reduce your res.
I noticed this when trying to play Coral Sea.
Spanning mode is not supported and user should ensure that both the video adapter and monitor support the px and py values.

RE: AE on wide screen - it is possible

Posted: Tue Feb 02, 2010 8:46 pm
by Jones944
Most excellent implementation of this much anticipated feature! Now I can't wait for the patch. I like it when each new patch contains "must have" features!

Excellent work.

RE: AE on wide screen - it is possible

Posted: Tue Feb 02, 2010 9:37 pm
by Zacktar
This looks absolutely fantastic. Kudoes for even attempting this, guys! [&o][&o][&o]

RE: AE on wide screen - it is possible

Posted: Tue Feb 02, 2010 10:05 pm
by Zakhal
Yes GJ! I thought this was not possible but Im happy to be proven wrong.&nbsp;[:D]

RE: AE on wide screen - it is possible

Posted: Tue Feb 02, 2010 10:07 pm
by Cerion
Wooow!! Looks superb.

RE: AE on wide screen - it is possible

Posted: Wed Feb 03, 2010 4:15 pm
by hunchback77
I can't wait to try -px2560 -py1600 on my 30" monitor, lets hope it works.

RE: AE on wide screen - it is possible

Posted: Sun Sep 05, 2010 12:48 pm
by Behemoth
Hello World! I have had the pleasure of a little down time and I went to revisit the latest patch for this great game in the hopes of getting my Hanns-G HG281D monitor to show WItp in glorious wide screen. The problem is it appears to be defaulting to the old resolution, even with the Quick start -f -px1920- py1200. I tried resizing the window mode as well and that doesn't work either. Can one of you fine gents clue me in? there must be something I'm doing off on the Target label. The funny thing is on my widescreen lappy the screen is cropped on the edges to give the proper rez albeit minus the wide screen, but on my desktop the game is stretched to the edges, stretched is the operative word here. Any help would be much appreciated.
-B

RE: AE on wide screen - it is possible

Posted: Sun Sep 05, 2010 2:22 pm
by Behemoth
Whoops answered my own question, Got my monitor's Rez settings typed in wrong, they were 1920x1200 rather than 1900x1200. Hope that helps someone who overlooks the obvious, like me. Looks NICE now!
-B