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RE: v1.101b Public Beta Now Available!
Posted: Wed Feb 17, 2010 11:19 am
by ChickenOfTheSea
ORIGINAL: csatahajos
Anyone tried the widescreen on an Intel GMAxxx? It does not seem to work at all on my laptop with the following command line:
"C:\Matrix Games\War in the Pacific Admiral's Edition\War in the Pacific Admiral Edition.exe" -px1440 -py0900 -altFont
neither does any -w -ed combination
I got it to work by deleting my old shortcut and creating a new one to the newly patched exe file. Then it worked.
RE: v1.101b Public Beta Now Available!
Posted: Wed Feb 17, 2010 11:25 am
by MorningDew
Doesn't seem to be working on my nVidia GEForce 6800
RE: v1.101b Public Beta Now Available!
Posted: Wed Feb 17, 2010 11:34 am
by aciddrinker
friend tested on GF9600 GSO whit LG 25' and also not working.
RE: v1.101b Public Beta Now Available!
Posted: Wed Feb 17, 2010 11:56 am
by Bullwinkle58
ORIGINAL: jwilkerson
ORIGINAL: Canoerebel
17. Correcteded mis-spelling "Withdrawalls".
#17 is an indication of how far these guys will go to get things right and how much attention they give to detail (but now they have to correct "Correcteded")
Thanks - we'll get that fixeded right away!!! [:D]
I thought it was funny.
And intended.
My vote: leave it just to make people uncomfortable.[:)]
RE: v1.101b Public Beta Now Available!
Posted: Wed Feb 17, 2010 12:03 pm
by USSAmerica
First, thanks for the great job with a ton of fixes so fast, and wide screen!!! [&o]
I didn't notice any mention in the changes list of a fix for combat animations covering up the portion of the screen where the attack takes place. For instance I often see this with a sub/ASW attack where the animation only takes up the right half of the screen, and the map is on the left. Sometimes, the hex where the combat is taking place is not centered in the left half of the screen portion of the map, but under the combat animation. This makes it difficult to see exactly where the combat is taking place, especially if I have several sub patrols in the area.
RE: v1.101b Public Beta Now Available!
Posted: Wed Feb 17, 2010 12:07 pm
by Bullwinkle58
Nice list. Thanks.
I love it when you guys fix fifty things I didn't even know were broken.[:)]
Quick question. The "add on" code discussed on the forum about a month ago relating to submarine tube structures/database slots whereby there was more judicious use of torpedoes by subs not firing salvoes at every turn--I don't see anything related to that in the change list. If it's there, could you tell me? If it's not, that's fine, but did you guys check it to see if it's compatible at all? I think it requires a re-start, which would explain why it's not in Patch 3. Or, philosophically, you decided not to go that way. I'd just like to know if I do include it in a restart if it will break something which IS in Patch 3.
No hurry. Just wondering. That code has the potential to bring USN sub ops in line with historical cycle times by a lot.
RE: v1.101b Public Beta Now Available!
Posted: Wed Feb 17, 2010 12:11 pm
by Don Bowen
ORIGINAL: Kull
Didn't see the
"Shipyards & System Damage" bug in the "fixed" list. Some nasty exploit potential there (to say nothing of the frustration when you inadvertantly trigger it in the "wrong" direction!), so it would be nice if you could plug the hole in the final release.
Its:
40. Fixed - Change of ship (prev/next) in the ship lists is not setting global original repair values for that ship.
RE: v1.101b Public Beta Now Available!
Posted: Wed Feb 17, 2010 12:12 pm
by Don Bowen
ORIGINAL: Bullwinkle58
Nice list. Thanks.
I love it when you guys fix fifty things I didn't even know were broken.[:)]
Quick question. The "add on" code discussed on the forum about a month ago relating to submarine tube structures/database slots whereby there was more judicious use of torpedoes by subs not firing salvoes at every turn--I don't see anything related to that in the change list. If it's there, could you tell me? If it's not, that's fine, but did you guys check it to see if it's compatible at all? I think it requires a re-start, which would explain why it's not in Patch 3. Or, philosophically, you decided not to go that way. I'd just like to know if I do include it in a restart if it will break something which IS in Patch 3.
No hurry. Just wondering. That code has the potential to bring USN sub ops in line with historical cycle times by a lot.
It's in there. However it will not come into play with standard scenarios as they are not modified.
RE: v1.101b Public Beta Now Available!
Posted: Wed Feb 17, 2010 12:20 pm
by Erik Rutins
Are you guys correctly setting the shortcut to point to the game exe? If you are modifying the default "Game Menu" shortcut on the desktop, you are not pointing to the game exe but rather the game menu exe. You need to point to the game exe (the "Quick Start" shortcut does this).
RE: v1.101b Public Beta Now Available!
Posted: Wed Feb 17, 2010 12:21 pm
by Sardaukar
How about CV historical air unit resize thing? I don't think any scenarios are updated to bring this back after it dissappeared after patches/hotfixes?
RE: v1.101b Public Beta Now Available!
Posted: Wed Feb 17, 2010 12:25 pm
by Bullwinkle58
ORIGINAL: Don Bowen
ORIGINAL: Bullwinkle58
Nice list. Thanks.
I love it when you guys fix fifty things I didn't even know were broken.[:)]
Quick question. The "add on" code discussed on the forum about a month ago relating to submarine tube structures/database slots whereby there was more judicious use of torpedoes by subs not firing salvoes at every turn--I don't see anything related to that in the change list. If it's there, could you tell me? If it's not, that's fine, but did you guys check it to see if it's compatible at all? I think it requires a re-start, which would explain why it's not in Patch 3. Or, philosophically, you decided not to go that way. I'd just like to know if I do include it in a restart if it will break something which IS in Patch 3.
No hurry. Just wondering. That code has the potential to bring USN sub ops in line with historical cycle times by a lot.
It's in there. However it will not come into play with standard scenarios as they are not modified.
Oh. Shoot. All I play are AI GCs.
Maybe when things calm down, you could adjust the standard scenarios?
RE: v1.101b Public Beta Now Available!
Posted: Wed Feb 17, 2010 12:37 pm
by MorningDew
ORIGINAL: Erik Rutins
Are you guys correctly setting the shortcut to point to the game exe? If you are modifying the default "Game Menu" shortcut on the desktop, you are not pointing to the game exe but rather the game menu exe. You need to point to the game exe (the "Quick Start" shortcut does this).
"G:\Matrix Games\War in the Pacific Admiral's Edition\War in the Pacific Admiral Edition.exe" -wd –px1360 –py768
Monitor is set for 1680 x 1050
One question though. I have two monitors. Will it work with two (not sure what "does not support spanning" meant. Not trying to span across multiple monitors. Just trying to run in windows mode on one of the monitors.
RE: v1.101b Public Beta Now Available!
Posted: Wed Feb 17, 2010 12:46 pm
by Sardaukar
ORIGINAL: AndrewKurtz
ORIGINAL: Erik Rutins
Are you guys correctly setting the shortcut to point to the game exe? If you are modifying the default "Game Menu" shortcut on the desktop, you are not pointing to the game exe but rather the game menu exe. You need to point to the game exe (the "Quick Start" shortcut does this).
"G:\Matrix Games\War in the Pacific Admiral's Edition\War in the Pacific Admiral Edition.exe" -wd –px1360 –py768
Monitor is set for 1680 x 1050
One question though. I have two monitors. Will it work with two (not sure what "does not support spanning" meant. Not trying to span across multiple monitors. Just trying to run in windows mode on one of the monitors.
You are missing zero from your shortcut, should be: –px1360 –py
0768
Those values apparently need to have 4 numbers.
RE: v1.101b Public Beta Now Available!
Posted: Wed Feb 17, 2010 12:56 pm
by MorningDew
ORIGINAL: Sardaukar
ORIGINAL: AndrewKurtz
ORIGINAL: Erik Rutins
Are you guys correctly setting the shortcut to point to the game exe? If you are modifying the default "Game Menu" shortcut on the desktop, you are not pointing to the game exe but rather the game menu exe. You need to point to the game exe (the "Quick Start" shortcut does this).
"G:\Matrix Games\War in the Pacific Admiral's Edition\War in the Pacific Admiral Edition.exe" -wd –px1360 –py768
Monitor is set for 1680 x 1050
One question though. I have two monitors. Will it work with two (not sure what "does not support spanning" meant. Not trying to span across multiple monitors. Just trying to run in windows mode on one of the monitors.
You are missing zero from your shortcut, should be: –px1360 –py
0768
Those values apparently need to have 4 numbers.
Nope. That didn't fix it. And to confirm, title bar shows 1.0.3.1101b.
Also, tried "G:\Matrix Games\War in the Pacific Admiral's Edition\War in the Pacific Admiral Edition.exe" –px1600 –py1050, and just got a very stretched standard screen.
RE: v1.101b Public Beta Now Available!
Posted: Wed Feb 17, 2010 1:17 pm
by BigJ62
Read the notes. px must be > 1024 and py must be > 0768. And as suggested you might try creating a new short cut to the game exe and type the command line switches in, not copy and paste. Also the program looks up the capabilities of your primary monitor and looks for the px and py values you entered to see if they are listed and if not then no wide screen, you can confirm this by looking at the resolutions supported in the video adaptors control panel (Display Properties). It is strongly recommended that the video adapter and monitor both support these values or you may have problems.
RE: v1.101b Public Beta Now Available!
Posted: Wed Feb 17, 2010 1:23 pm
by BigJ62
you said the monitor is set for 1680 so why not use 1680?
ORIGINAL: AndrewKurtz
ORIGINAL: Sardaukar
ORIGINAL: AndrewKurtz
"G:\Matrix Games\War in the Pacific Admiral's Edition\War in the Pacific Admiral Edition.exe" -wd –px1360 –py768
Monitor is set for 1680 x 1050
One question though. I have two monitors. Will it work with two (not sure what "does not support spanning" meant. Not trying to span across multiple monitors. Just trying to run in windows mode on one of the monitors.
You are missing zero from your shortcut, should be: –px1360 –py
0768
Those values apparently need to have 4 numbers.
Nope. That didn't fix it. And to confirm, title bar shows 1.0.3.1101b.
Also, tried "G:\Matrix Games\War in the Pacific Admiral's Edition\War in the Pacific Admiral Edition.exe" –px1600 –py1050, and just got a very stretched standard screen.
RE: v1.101b Public Beta Now Available!
Posted: Wed Feb 17, 2010 1:27 pm
by TR Shrum
Some help here for us old half deaf, half blind guys. Where do I find this Beta Patch to download? I've been to the Members Section, Downloads, etc. I know it's "me" that's the problem. The really sad part is that I've done this before. God I hate getting old.
Thanks.
RE: v1.101b Public Beta Now Available!
Posted: Wed Feb 17, 2010 1:30 pm
by TR Shrum
Found it. It was next to my walker and cane...
RE: v1.101b Public Beta Now Available!
Posted: Wed Feb 17, 2010 1:30 pm
by witpqs
Earlier in the Tech Support forum there was mention made of a bug whereby parts of units were lost when unloading at a base. My opponent cap_and_gown reported losing aviation support and perhaps more, I have seen it, and others reported it.
It was said to be fixed for Patch 3, but I can't find anything like it in the change list. Is it fixed in Patch 3 Beta?
RE: v1.101b Public Beta Now Available!
Posted: Wed Feb 17, 2010 1:35 pm
by MorningDew
Used
"G:\Matrix Games\War in the Pacific Admiral's Edition\War in the Pacific Admiral Edition.exe" -wd –px1600 –py1024
Which is listed in my monitor and video card.
Still just get the normal size window. When I tried
"G:\Matrix Games\War in the Pacific Admiral's Edition\War in the Pacific Admiral Edition.exe" –px1680 –py1050, it used the entire screen, but what I got was a stretched version of the same screen I always get.
Glad to run any tests etc.