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RE: Any possible modders out there?
Posted: Fri Mar 05, 2010 4:53 pm
by Sarus
ORIGINAL: drillerman
Hi Sarus,
Did you draw the ships yourself? They are very good!!
My sources are google and efni.org. I used only Photoshop for the transformation of pictures and the creation of engines (pure blue lines). I believe each player can make ships from popular sci-fi universes:)
RE: Any possible modders out there?
Posted: Fri Mar 05, 2010 6:15 pm
by Sarus
The pool of potential mods.
- Babylon 5 (needs fighters, jump gates, advanced diplomacy - common projects several races like the station Babylon 5)
- Star Wars (needs fighters, a small variety of ground forces)
- Star Trek (ST will do for modding)
- BSG (needs fighters, the technologies of robotization)
- Dune (needs factions within the empires)
- Emperor of the Fading Suns (needs factions within the empire + analog of the Galactic Senate)
- Stargate (needs fighters, jump gates)
- The Honorverse (needs very long range weapons)
RE: Any possible modders out there?
Posted: Fri Mar 05, 2010 6:36 pm
by hadberz
Didn't you find the egdes of the ships were very jagged by doing this?
Here is what they look like in game. I've not noticed any jagged edges.

RE: Any possible modders out there?
Posted: Fri Mar 05, 2010 7:16 pm
by drillerman
AAAARRRRGGGGHHHHHHH!!!!
Jean-Luc Versus Admiral Adama...............................Make it so!
RE: Any possible modders out there?
Posted: Sun Mar 07, 2010 10:33 pm
by magickoji
I for one am going to make a Star Blazers mod.

With the Earth Defense Force, Gamilas Empire, and Comet Empire. To just name a few.
RE: Any possible modders out there?
Posted: Sun Mar 07, 2010 11:28 pm
by shinobu
RE: Any possible modders out there?
Posted: Mon Mar 08, 2010 2:33 am
by cdbeck
Hadberz, that is just plain awesome.
My question is... how does the game know where to put the engine contrails! Is this an automatic thing?
RE: Any possible modders out there?
Posted: Mon Mar 08, 2010 8:09 am
by Tycow
ORIGINAL: Son_of_Montfort
Hadberz, that is just plain awesome.
My question is... how does the game know where to put the engine contrails! Is this an automatic thing?
Covered in the modding guide matey.
I think you put a solid blue line (0,0,255) where you want the contrails to appear when creating the image file, and the game works it's magic.

RE: Any possible modders out there?
Posted: Mon Mar 08, 2010 10:18 am
by Anguille
ORIGINAL: magickoji
I for one am going to make a Star Blazers mod.

With the Earth Defense Force, Gamilas Empire, and Comet Empire. To just name a few.
Oooh...i'll be getting this! [8D]
RE: Any possible modders out there?
Posted: Mon Mar 08, 2010 10:24 am
by Gargantou
Another mod I'd like to see is a mod based off the Buck Rogers XXVC universe created by TSR(The same people who made the original Dungeons & Dragons!)
That wouldn't fit very well with Distant Worlds I guess though, since it was focused on Sol only, no colonization of other systems iirc, it was fairly 'HARD sci-fi'(As in minimal exotic non-empirical technology, no FTL travel if I recall correctly.)