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RE: Distant Worlds: Updates, Expansions, and Sequels. Tell the company your wish list.

Posted: Wed Mar 10, 2010 10:25 am
by Wade1000
-I think that I read somewhere that the spacebar is pause key. Maybe you can change it also?
 
-also:
ORIGINAL:  LarryP
Yes, pause is a feature in the game. Also when you open a menu, the game automatically pauses until you close the menu.
http://www.matrixgames.com/forums/tm.asp?m=2347203&mpage=1&key=pause&#2347227
-also:
 http://www.matrixgames.com/forums/tm.asp?m=2385911&mpage=1&key=pause&#2385917
 
 
-
ORIGINAL:  LarryP
EDIT: I almost forgot... the game also has a speed setting that goes up two notches and down two notches from normal. -2 -1 0 +1 +2, 0 being normal speed. This also affects the graphics handling. So there are four items that affect graphics handling:

1) Nebulae density (slider adjustment)
2) FPS
3) Zoom
4) Speed of game (5 settings)

http://www.matrixgames.com/forums/tm.asp?m=2347203&mpage=2&key=game%2Cspeed&#2352235

RE: Distant Worlds: Updates, Expansions, and Sequels. Tell the company your wish list.

Posted: Wed Mar 10, 2010 10:39 am
by Gertjan
Wade, they should hire you as one of the employees of Matrix games :)

RE: Distant Worlds: Updates, Expansions, and Sequels. Tell the company your wish list.

Posted: Wed Mar 10, 2010 12:09 pm
by Tycow
ORIGINAL: Krec

NO REALTIME,   please,  make it TB ,  if i see one more realtime game i will scream.........STOP MAKING THEM ,  THEY LOOK GREAT and PLAY HORRIBLE.  nobody can move or click that fast and no i dont like a pause feature.  best game ever made....Chess and look how long its lasted.  i loved MOO2 and am really enjoying SEV with the BM 1.9g. at the moment  

my rant for today  

   

I'd say the same for turn based games tbh. There are too many bland, cookie cutter turn based 4x games out there. It's nice to have a 4x RTS for once. :)

RE: Distant Worlds: Updates, Expansions, and Sequels. Tell the company your wish list.

Posted: Wed Mar 10, 2010 12:48 pm
by Sarissofoi
Bah. This game will be RTS. And that is good.
I dont really like RTS but some are very fun to play(especially if they have good gameplay and GOOD STORY). On the other hand I dont imagine EU3 as turn game. That will be terryfing.

RE: Distant Worlds: Updates, Expansions, and Sequels. Tell the company your wish list.

Posted: Wed Mar 10, 2010 2:25 pm
by Erik Rutins
This is not the kind of RTS that is a click-fest. It's completely pausable, you can slow it down, issue orders, etc. and you can set it to pop-up messages and pause whenever things happen. Seriously, I don't think any turn-based gamers will find this to be more than they can handle.

RE: Distant Worlds: Updates, Expansions, and Sequels. Tell the company your wish list.

Posted: Wed Mar 10, 2010 2:42 pm
by Tycow
ORIGINAL: Erik Rutins

This is not the kind of RTS that is a click-fest. It's completely pausable, you can slow it down, issue orders, etc. and you can set it to pop-up messages and pause whenever things happen. Seriously, I don't think any turn-based gamers will find this to be more than they can handle.

That's good to hear. Although I prefer RTS over TBS, I don't enjoy clickspam games such as C&C3, WC3 etc.

Cheers for the reassurance Erik! :)

RE: Distant Worlds: Updates, Expansions, and Sequels. Tell the company your wish list.

Posted: Wed Mar 10, 2010 8:54 pm
by Wade1000
ORIGINAL: Gertjan

Wade, they should hire you as one of the employees of Matrix games :)

Why, thankyou.
Heh. I'd be happy to work for Matrix Games; if they are interested in me while I have little experience in the field but I have many ideas. Heh, I guess that would apply to most. I could help with like, creative design ideas, testing, marketing, advertising, and public relations including on forums, or anything else where I can help contribute.

I just enjoy being helpful, contributing, creative design ideas, philosophy and science...and gaming. :)

Distant Worlds is the first game in a while that seems to offer what I like in scope, detail, and features from a reliable and established company.

RE: Distant Worlds: Updates, Expansions, and Sequels. Tell the company your wish list.

Posted: Thu Mar 11, 2010 1:30 am
by elliotg
ORIGINAL: Gertjan
Is there a pause hotkey? How many different types of game speeds are there?
You can pause and resume the game with either the spacebar or pause key.

There are 5 game speeds: normal, 1/2 speed, 1/4 speed, 2x speed and 4x speed. You can use the + and - keys to increase/decrease the game speed.

RE: Distant Worlds: Updates, Expansions, and Sequels. Tell the company your wish list.

Posted: Thu Mar 11, 2010 1:13 pm
by Gertjan
Thank you Elliot!

RE: Distant Worlds: Updates, Expansions, and Sequels. Tell the company your wish list.

Posted: Mon Mar 15, 2010 5:04 pm
by Wade1000
http://www.matrixgames.com/forums/tm.asp?m=2402878&mpage=2&key=? : "A few screenshots..."
ORIGINAL:  Erik Rutins
ORIGINAL:  Wade1000
How does this "exterminate" work? Are you just refering to conquering and invading planets?
There are two routes:
1. Conquer them all, don't accept peace.  They'll offer you various things to end the war, but you don't have to accept.  This is the "easier" route in terms of repercussions.  End result, you own all their worlds, they are no longer an independent faction.  Keep in mind though that the longer the war, the greater the war weariness of your own people.  Single wars are rarely decisive before peace (or a truce) starts looking like a good option, usually it takes several clashes to really cut an opponent down to size.

2. Bombard them back to the stone age - the more traditional "exterminate".  If you choose this option, you had better be fighting against the most evil and urgent threat the galaxy has ever faced, or everyone else in the galaxy is likely to start viewing _you_ as the most evil and urgent threat the galaxy has ever faced.  Typically, no other race in the galaxy likes to see planets being bombarded to rubble and will react accordingly lest the same fate befall their own worlds.  Now if you really happen to be fighting an alien race that really has behaved in a way that makes everyone else in the galaxy hate them and consider them evil, you've got a much freer hand in how you deal with the problem.
Regards,
- Erik
Excellent!
-Now I wish for some post conquest genocide options too.
-----

http://www.matrixgames.com/forums/tm.asp?m=2402878&mpage=2&key=? : "A few screenshots..."
ORIGINAL: Erik Rutins

Wade,

Elliot used some of the extra time while waiting for art to add in bombardment. [8D]

Regards,

- Erik
OH...MY...GOD! I love you guys. I thank you all.
-Now I wish for some post conquest genocide options too.

I think Distant Worlds will be fun and a big success.

RE: Distant Worlds: Updates, Expansions, and Sequels. Tell the company your wish list.

Posted: Mon Mar 15, 2010 5:42 pm
by Gargantou
Great to hear that Elliot used the time to add in bombardment, I just hope he doesn't let fans pressure him into adding in so many stuff that stuff starts getting implemented in a half-arsed way(I've seen this happen with good games and it is a shame!) but rather makes sure that every new feature he implements is implemented in a good manner that fits well into the game!

Some cases of the Paradox grand strategy games come to mind where they try to add in too much and it completely ruins the balance of the game and requires extensive patching to fix, I just hope Elliot will make sure that DW doesn't go down the same path, but I have great faith in Elliot and the rest of the people working on the game, they seem extremely dedicated to making it not just a game with a ton of features but also making sure it's well-polished!

RE: Distant Worlds: Updates, Expansions, and Sequels. Tell the company your wish list.

Posted: Mon Mar 15, 2010 5:44 pm
by Wade1000
tm.asp?m=2402878&mpage=2
ORIGINAL:  ASHBERY76
Bombardment being added is fantastic news.I just love the epic scale of the game with the massive galaxy with loads of races.EU in space.
I also do not like the fact that the game design pushes a multi alien empire as being the strongest system with no negative points.With extermination added to the design I would like to see buffs for purer Alien empires stats to compete.
-Maybe like a lowering maintenance cost for the less diverse your empires race population is. This would be due to government and corporate expenses being lower related to not needing biological and habitational accomodation of other races. If you begin adding other races to your population then your maintenace would increase.
This lower or higher maintenance bonus or penalty due to how diverse your race population is should be minimal.

-Also, some minimal penalties in some situations to reflect racial tensions the more diverse your population is.

tm.asp?m=2402878&mpage=2
ORIGINAL: Gargantou
Shouldn't more races also lead to more internal problems? Perhaps ethnic/race-riots etc, after all, this is something that has happened a lot throughout human history, imagine how much it'd start happening if we added in completely alien cultures and ethnicities into the mix.

So basically, a multi-race empire should suffer decreased stability and run a higher rist of splitting up etc, just look at stuff like the break-up of the Yugoslav Republic!

I hope that this is implemented in the game to make sure that a multi-race empire also has its negative perks, not just positive.
ORIGINAL: Gargantou
Yes, but if only Race 1 is open to living with other aliens, but Race 2 and 3 are both quite xenophobic, it will mean that there will still be conflicts, especially between race 2 and 3.

I still think it's a sensible form of negating all the pros you get from a diverse population and quite realistic, let's face it even in highly democratic and civilized nations ethnic tensions are still high between some groups.

The best thing would be both your proposal and mine in my opinion

RE: Distant Worlds: Updates, Expansions, and Sequels. Tell the company your wish list.

Posted: Mon Mar 15, 2010 5:46 pm
by Wade1000
ORIGINAL: Gargantou

Great to hear that Elliot used the time to add in bombardment, I just hope he doesn't let fans pressure him into adding in so many stuff that stuff starts getting implemented in a half-arsed way(I've seen this happen with good games and it is a shame!) but rather makes sure that every new feature he implements is implemented in a good manner that fits well into the game!

Some cases of the Paradox grand strategy games come to mind where they try to add in too much and it completely ruins the balance of the game and requires extensive patching to fix, I just hope Elliot will make sure that DW doesn't go down the same path, but I have great faith in Elliot and the rest of the people working on the game, they seem extremely dedicated to making it not just a game with a ton of features but also making sure it's well-polished!

I agree.
ORIGINAL: Wade1000
Distant Worlds:Updates,Expansions,and Sequels.Tell the company your wish list.

-A continually improving AI that is able to competently use all advances and features.

-High technology to include population centers beyond planetary(http://en.wikipedia.org/wiki/The_Culture):ships,Ring Orbitals,Sphere Orbitals,Ringworlds,Sphereworlds;ability to create & destroy planets,population centers,stars.

RE: Distant Worlds: Updates, Expansions, and Sequels. Tell the company your wish list.

Posted: Mon Mar 15, 2010 5:52 pm
by Shark7
ORIGINAL: Wade1000


Excellent!
-Now I wish for some post conquest genocide options too.
-----

Hmm, thinking of turning all the conquered aliens into Soylent Green? (or Soylent Blue or Yellow or...um you get the point).

Actually that is not a bad idea. Players could be as evil or benevolent as they like.

RE: Distant Worlds: Updates, Expansions, and Sequels. Tell the company your wish list.

Posted: Mon Mar 15, 2010 5:58 pm
by Wade1000
Well, we might want to sometimes avoid planetary bombardment to capture structures and technology. Then once we have the planet with some infrastructure we may not want to accept some particular alien races...so...post conquest genocide options.
That sounds bad when thinking of other Humans.
Yet, in game genocide, via planetary bombardment and post conquest options, is not so negative when applied to space alien races of very extreme differences; especially if they aqre extremily hostile, eat other races, etcetera.
tm.asp?m=2391696

Post genocide options along with planetary bombardment offer interesting strategic choices. The desicion to bombard planets might be in correlation to how many troop transports you brought with your fleet or task force. You may have focused on ships to attack and defend instead of vunerable transports. Thus you might decide to save the few transports you have for important planet invasions while bombarding lesser planets.
Of course, you will have to deal with any diplomatic repercussions that might bring if your enemy is not of negative reputation. That's even more strategy choices involved.

I would hope and expect the AI be able to do all this too.

RE: Distant Worlds: Updates, Expansions, and Sequels. Tell the company your wish list.

Posted: Mon Mar 15, 2010 6:01 pm
by Shark7
ORIGINAL: Wade1000

Well, we might want to sometimes avoid planetary bombardment to capture structures and technology. Then once we have the planet with some infrastructure we may not want to accept some particular alien races...so...post conquest genocide options.
That sounds bad when thinking of other Humans.
Yet, in game genocide, via planetary bombardment and post conquest options, is not so negative when applied to space alien races of very extreme differences; especially if they aqre extremily hostile, eat other races, etcetera.
tm.asp?m=2391696

Bear in mind I am in support of the idea, was just trying my hand at a bit of humor with a reference that everyone might not recognize (Reference the movie Soylent Green).

RE: Distant Worlds: Updates, Expansions, and Sequels. Tell the company your wish list.

Posted: Mon Mar 15, 2010 6:36 pm
by Wade1000
I understand. Yeah, I knew the reference to the movie. :)

RE: Distant Worlds: Updates, Expansions, and Sequels. Tell the company your wish list.

Posted: Tue Mar 16, 2010 3:15 pm
by Gertjan
I hope by the time we travel through the universe we don't need to learn languages anymore and we can just turn on the translation device.

RE: Distant Worlds: Updates, Expansions, and Sequels. Tell the company your wish list.

Posted: Tue Mar 16, 2010 5:18 pm
by Duckfang
Aw, but learning languages is fun. [:)]

RE: Distant Worlds: Updates, Expansions, and Sequels. Tell the company your wish list.

Posted: Tue Mar 16, 2010 8:58 pm
by Wade1000
ORIGINAL: Gertjan

I hope by the time we travel through the universe we don't need to learn languages anymore and we can just turn on the translation device.
Good point. I have edited out my references to language to read: "This would be due to government and corporate expenses being lower related to not needing biological and habitational accomodation of other races. If you begin adding other races to your population then your maintenace would increase."