RE: Silent Hunter 5
Posted: Mon Mar 08, 2010 3:07 am
ORIGINAL: JudgeDredd
Sometimes I wonder why they bother. I mean, there are such headaches for programming for the PC with all the different hardware and software configurations, they just get slapped in the face when things don't work...rightly or wrongly. Conversely, they can throw together games for a PS3 or XBox with none of the hassles of different OS versions, different hardware configurations, annoying software incompatabilities! I mean - seriously - why bother?
True...but more and more are being created for console initially and ported to the computer...if you play FPS or racing games, you can see it in the interface - it's written all over alot of new games!ORIGINAL: NefariousKoel
ORIGINAL: JudgeDredd
Sometimes I wonder why they bother. I mean, there are such headaches for programming for the PC with all the different hardware and software configurations, they just get slapped in the face when things don't work...rightly or wrongly. Conversely, they can throw together games for a PS3 or XBox with none of the hassles of different OS versions, different hardware configurations, annoying software incompatabilities! I mean - seriously - why bother?
This is easy to answer.
Because all those console games are created on computers. Nice and convenient isn't it? [;)]
lol at that! I mean...shoot yourself in the foot! If you're going to have DRM that calls a server, it might be wise to make sure it's up and running on release to combat the doubters! EPIC FAIL me thinks!!ORIGINAL: Peter Fisla
Priceless, can't be more clear than this...
http://www.joystiq.com/2010/03/07/ubiso ... s-creed-2/
Earlier tonight i played some SH5. Found a huge 32 ship taskforce and attacked it. Went rather terrible.. Managed to cripple 2 ships. They started burning alot, so im confused they werent destroyed in the first place. (If those kind of fires were present on any real life ship, the sailors would get the hell off it. and fast). Anyway, i apparently destroyed the engine on one of those ships. So i observed it and happily waited for the rest of the convoy to leave their friends behind for shark food. Once it seemed safe i got up, sunk the ship with the deck gun, since i was fresh outta eels. After that i gave myself a pat on the back and set up a nice route to head home for some sauerkraut.
Sometime during this journey i was ordered by my "captain" to join her in the sofa for some TV. So i saved the game and were fed some junk TV instead.
Now later i decided to pop in to just sail home and start my second patrol. I Load the save, and was surprised to see it rather far down the list, and sure enough, the save was old. Altho the timestamp said othewise. I got mad, and reloaded another auto save, which, luckily enough was at a point where i was waiting for the convoy to move away from the crippled ship. Hooray!.. Altho, when i peered thru the periscope that ship was not burning anymore. and was happily trying to catch up with their friends..
And all i could do was to laugh. and get angry.
My theory is as follows:
To reduce the file size of the save games, because they are transferred to the stupid UBI servers. Minimal info is saved.
The reason i had to load that save is also because somewhere my real save game disappeared, which is UBI's servers fault.
If i hadn't bought the game digitally, i would have thrown this piece of crap out the window.. I had some hope for this game, but all the bugs and other gameplay issues. And recently the DRM servers not working and even savegames vanishing from the face of the earth have finally gotten me fed up...
Needed to vent some anger and frustration, and i shall stop now before i end up typing stupid things about the devs and such..
You can turn online saves OFF.
but i doubt this would make any differance since :-
This is an old save bug.... present from SH3... so i would say the rules for saving would be the same advice from SH3....
DO NOT SAVE
when submerged.
when within 50km of a ship.
when within 50km of a harbour.
When within 50km of a sunk ship.
But Ubi have made the bug issue worse with this online saves.
*Edited to add more info.*
Unfortunatly, you cant blame DRM on this one. Here's a tidbit that i just assume is common knowledge because it's the same behavior in SH3, and SH4.
The game keeps track if basic info. Speed, heading, position, ship type, stuff its equped with, etc. It does NOT keep track of things like damage incurred, shells expended, things of that nature.
What this means, is that in SH3, Sh4, and Sh5, when you damage a ship, you MUST follow through. The damage incurred, shells it expended, etc, is only kept track of while the ship is within 30KM of your own. ( At least i think its 30KM). After a ship gets away from you, and has exceeded 30KM distance, it is no longer rendered. So all temporary information is reset. After that, the game ony keeps track of basic information again, and does not render the ship until it is within 30KM. It does this to save system resources. (consider how many convoys and single ships the game is simultaniously tracking).
So as an example, you can create a single mission where a convoy of Allied battle ships are traveling in a 60KM circular route, but passing some stationary axis battleships. As the allied task force goes by, it will incurr damage, and use its shells firing its guns. Sit there and wait for it to come back, and it will be fully restored to prestine condition because it exceeded 30KM distance. The game stopped rendering it, and when it started to render it again as it came closer, it called upon the data files for the specifications of what to render.
This is what your encountering when you reload a saved game where you know you damaged a ship. The damage is not tracked. Its temporary data not written to file. So the moral of he story is, if you damage a ship and you really want to sink it, DO so before it gets too far away from you, or before you decided to save the game and quit.
Serves you retards right for buying online single player.
ORIGINAL: RyanCrierie
So basically, moral of story: stay away from anything produced by Eastern European or Russian Dev studios -- while they can produce a very nice looking game on the cheap; it seems like quality control in those areas is weak to non-existent.
Also there is the IL2 series??
ORIGINAL: RyanCrierie
So basically, moral of story: stay away from anything produced by Eastern European or Russian Dev studios -- while they can produce a very nice looking game on the cheap; it seems like quality control in those areas is weak to non-existent.
ORIGINAL: Jeffrey H.
So...all things considered, DRM, saves, gameplay, which Silent Hunter is/was the best of the series ?
ORIGINAL: RyanCrierie
So basically, moral of story: stay away from anything produced by Eastern European or Russian Dev studios -- while they can produce a very nice looking game on the cheap; it seems like quality control in those areas is weak to non-existent.