RE: Artillery Testing
Posted: Tue Mar 09, 2010 8:32 pm
1. How exactly are you calculating supply consumption, I only know one way and that is through using a custom logger and btw that is exactly how I deugged this code.
2. How much fuel and resources are there in the hex? You do realize there is industry in the hex.
3. You need to run several turns in an isolated area of the map such as Ceylon and remove all industry and to let dl simmer down because it starts the game at some random value.
4. Record starting supply requirements before any cbt as this represents the normal supply required with no shots fired. Shot count is reduced each turn if several things are in compliance plus randoms. Shot count increases the units supply requirement to as much as 2x so if a unit has 50 total devices and fires all 10 shots its supply req will be doubled for those devices which would make it 100. If you are the attacker this value can be increased further based on the number arty devices that actually fired so if you had 10 arty devices and fired all 10 shots and using the previous example your req would be 120. Keep in mind that the amount we muiltply by depends on the number of shots fired and is not displayed and effects the amount of supplies consumed.
5. It would be best to make a custom scenario with custom units that have the same weapons and the same numbers, same morale, same fatigue and disruption.
2. How much fuel and resources are there in the hex? You do realize there is industry in the hex.
3. You need to run several turns in an isolated area of the map such as Ceylon and remove all industry and to let dl simmer down because it starts the game at some random value.
4. Record starting supply requirements before any cbt as this represents the normal supply required with no shots fired. Shot count is reduced each turn if several things are in compliance plus randoms. Shot count increases the units supply requirement to as much as 2x so if a unit has 50 total devices and fires all 10 shots its supply req will be doubled for those devices which would make it 100. If you are the attacker this value can be increased further based on the number arty devices that actually fired so if you had 10 arty devices and fired all 10 shots and using the previous example your req would be 120. Keep in mind that the amount we muiltply by depends on the number of shots fired and is not displayed and effects the amount of supplies consumed.
5. It would be best to make a custom scenario with custom units that have the same weapons and the same numbers, same morale, same fatigue and disruption.