Mod idea for getting rid of horrid pilot training

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

mike scholl 1
Posts: 1265
Joined: Wed Feb 17, 2010 8:20 pm

RE: Mod idea for getting rid of horrid pilot training

Post by mike scholl 1 »

ORIGINAL: TheElf

ORIGINAL: mike scholl 1

Personally, I think it's a joke.  Remember those Japanese Pilots and A/C that went down like so much confetti at the "Great Mariana's Turkey Shoot"?  They had all been in training since the beginning of 1943 (18 months).  Apparently the real Japanese Commanders didn't know how to work the pilot training system either.

I wish the designers would have left pilot training out of the game entirely, and just provided both sides with the historic numbers of pilots at the appropriate training levels.  For those that wanted more "balance" they could have provided another "what-if button" (like the working US Torpedoes button).  To me it always makes the most sense to make a project as accurate as is humanly possible..., then offer options for players who don't want accuracy to "customize" their own game.  Best of all possible worlds.
Yay team! Constructive as ever Mike. Congratulations....


Thanks Elf..., glad you agree! [:D]
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