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RE: OKH Plan 1942 - Alpha AAR

Posted: Wed Mar 24, 2010 2:01 am
by PyleDriver
I spent time on getting garrisions in the rear in order. If done right very little surprises occure. If you wonder where the Italian forces are, well there in the rear...Oh and I didn't mean don't comment about the game, or ask about my game. However if its a general question about the game then send it to Q&A as we have testers that can pick up the slack, as I may miss it..

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RE: OKH Plan 1942 - Alpha AAR

Posted: Wed Mar 24, 2010 2:24 am
by PyleDriver
This a zoom level 5 ss. as you can see having 4th PzA in the rear causes so many problems for the Soviets...BTW this is at challenging level...

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RE: OKH Plan 1942 - Alpha AAR

Posted: Wed Mar 24, 2010 6:46 am
by Smirfy

Hmmm don't want to appear negative but did Voronezh not fall a bit too easily wto two Pz Regts? One thing I imagine you would have to be careful with is that with IgoUgo turns that last a week coup de main can become exaggerated. A week and 100 miles is alot of time for the defenders to react. Cities were at least speed bumps and you imagine would require combined arms supported assault to take

RE: OKH Plan 1942 - Alpha AAR

Posted: Wed Mar 24, 2010 8:38 am
by Zovs
Historically, after 9 nine days (July 5)the XXXXVIII Pz.Crps. had three bridgeheads across the Don (that would be in one and one half game turns), one of which reached within 2 miles of Voronezh. The German 24th Panzer division had patrols take Voronezh on July 6 without seeing any Russians in the streets, 10 days into Blau I/Braunschweig.

What surprised the Germans the most was that Southwest Front was retreating all along the 6th Army front.

So no Voronezh did not fall too easily to Pyle driver.

RE: OKH Plan 1942 - Alpha AAR

Posted: Wed Mar 24, 2010 10:09 am
by jaw
ORIGINAL: Smirfy


Hmmm don't want to appear negative but did Voronezh not fall a bit too easily wto two Pz Regts? One thing I imagine you would have to be careful with is that with IgoUgo turns that last a week coup de main can become exaggerated. A week and 100 miles is alot of time for the defenders to react. Cities were at least speed bumps and you imagine would require combined arms supported assault to take

One of the problems that exist with any historical IGOUGO wargame is that the historical starting positions of units don't necessarily make much sense in game system terms. I can recall my surprise years ago when an article in Avalon Hill's THE GENERAL showed where the German units were historically positioned on June 6, 1944 in AH's D-DAY game. No German player in his right mind would ever have followed the historical deployment.

Unfortunately WitE does not have a free deployment option (other than editing the scenario yourself) so players are stuck with the historical deployment. This situation isn't as much a problem for the player moving first since he can use his movement phase to rationalize his units in game terms but the player moving second (usually the defender) must endure a turn of enemy attacks and moves before he can react. This situation is aggravated when the second player is the AI since it may not "see" the map the same way a human player would. If given the chance a human Russian would have likely thrown something into Voronezh just to make the Axis player fight for it but the city may not have even been an objective to the AI and it would have "seen" no reason to defend it.

Once we get a few more turns into Pyledriver's AAR we'll be able to better evaluate how the AI is playing but I wouldn't put too much stock in the opening moves for the reasons I cite above.

RE: OKH Plan 1942 - Alpha AAR

Posted: Wed Mar 24, 2010 12:08 pm
by Zovs
Good points jaw...

RE: OKH Plan 1942 - Alpha AAR

Posted: Wed Mar 24, 2010 2:28 pm
by PyleDriver
Well heres a BAR (Before Action Report). Well the Soviets flooded the flanks with reserves, not knowing if I'm heading north or south. It also made strong attacks towards Orel (yellow arrows) and Rostov...

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RE: OKH Plan 1942 - Alpha AAR

Posted: Wed Mar 24, 2010 3:32 pm
by The SNAFU
From the looks of it the AI did a pretty good job closing the breach. The counterattacks could be a good tactic to try and slow up the German advance by causing some attrition to their attacking forces.

RE: OKH Plan 1942 - Alpha AAR

Posted: Wed Mar 24, 2010 3:43 pm
by ComradeP
Any idea why the AI isn't forming Rifle Corps, or are there Rifle Corps in the stack next to Voronezh, with the Tank Corps?

RE: OKH Plan 1942 - Alpha AAR

Posted: Wed Mar 24, 2010 7:13 pm
by latosusi
what is that axis ally red line?

RE: OKH Plan 1942 - Alpha AAR

Posted: Wed Mar 24, 2010 8:43 pm
by Great_Ajax
Its a visual aid showing you that the Hungarians and Romanians can't go north of that line.

Trey

RE: OKH Plan 1942 - Alpha AAR

Posted: Wed Mar 24, 2010 11:16 pm
by DivePac88
ORIGINAL: The SNAFU

From the looks of it the AI did a pretty good job closing the breach. The counterattacks could be a good tactic to try and slow up the German advance by causing some attrition to their attacking forces.

Or the AI could be trying to push-out his flanks, so he can launch an offensive to the south, to relieve the large pocket east of Kursk. He does seem (from map) to have a lot of Armour west of Lipetsk, he also has good communication lines with the north. I would be watching that area southwest of Kolopny for a buildup, as an attack launched south toward the Kursk pocket from that area could be very troublesome.

RE: OKH Plan 1942 - Alpha AAR

Posted: Wed Mar 24, 2010 11:50 pm
by PyleDriver
Early reports are in, the pocket is gone as 6th Army and 4th PzA destroyed the rear threat, and is shoring up the flanks...lol...I'll post some ss's later...Darn wife want's to go out...

RE: OKH Plan 1942 - Alpha AAR

Posted: Thu Mar 25, 2010 12:02 am
by DivePac88
ORIGINAL: PyleDriver

...Darn wife want's to go out...

I know where your coming from Mate... I have a nickname for Mrs Divepac, I sometimes call Her General Mud, as She generally tends to slow military operations down. [;)]

Des.

RE: OKH Plan 1942 - Alpha AAR

Posted: Thu Mar 25, 2010 7:10 am
by knilli
[:D]  thx guys for your hard and informative work! most appreciated! 

RE: OKH Plan 1942 - Alpha AAR

Posted: Thu Mar 25, 2010 5:17 pm
by PyleDriver
The Orel area counter attack presented real problems with 3 Tank corps pressing. Kampfe (5) commander of the XXXV Corps was fired and replaced by Kreysing (7). Those are Inf ratings, plus he's better at all aspects. Also 5 other battalions were rushed to the Corps. Heres a ss of the Corps HQ. Notice the new units attached...

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RE: OKH Plan 1942 - Alpha AAR

Posted: Thu Mar 25, 2010 5:22 pm
by PyleDriver
This is a ss of the northern half of the bulge created. Clean up in the rear limited much advance, but it was shored up well...

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RE: OKH Plan 1942 - Alpha AAR

Posted: Thu Mar 25, 2010 6:47 pm
by Montbrun
ORIGINAL: PyleDriver

The Orel area counter attack presented real problems with 3 Tank corps pressing. Kampfe (5) commander of the XXXV Corps was fired and replaced by Kreysing (7). Those are Inf ratings, plus he's better at all aspects. Also 5 other battalions were rushed to the Corps. Heres a ss of the Corps HQ. Notice the new units attached...

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What is the meaning of the asterisks next to the support units?

RE: OKH Plan 1942 - Alpha AAR

Posted: Thu Mar 25, 2010 7:22 pm
by PyleDriver
Those are the " Also 5 other battalions were rushed to the Corps". You can only transfer a unit once a turn. Thus the asterisks...

RE: OKH Plan 1942 - Alpha AAR

Posted: Thu Mar 25, 2010 7:44 pm
by PyleDriver
6th Army and 2nd Hun Army finished of the pocket, as the XL PzC drives south-east along the Oskol River...

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