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RE: how does it match upto expectation?
Posted: Sat Mar 27, 2010 12:55 am
by Johnus
Sarrisofoi:
How did you get your music to work?
RE: how does it match upto expectation?
Posted: Sat Mar 27, 2010 2:28 am
by Hertston
ORIGINAL: Banquet
Having got the game, it's blowing me away. I'm only just out of the tutorials, but it get's so many things right. Things that others games should get right but so often don't - like a proper solar system with orbiting planets (they actually orbit!) and moons, and a proper galaxy. At last a space 4X that actually feels like the designer knew a little about astronomy. It just helps me immerse in the game.
What he said; that's a very refreshing change. Still very early days, but despite a few rough edges I'm loving this one; there is is just so much you can DO with the game. The continuous time approach ("RTS" really should be applied to Distant Worlds in any context) works very well and actually feels rather more natural than in games like the
Europa Universalis and
Hearts of Iron series which to me always felt a bit like perfectly respectable turn-based games somebody bolted 'real time' onto just so they would sell better. Make no mistake, though, this is a genuine '4X', albeit it a unique take on that genre, not a 4X/RTS hybrid like
Sins.
RE: how does it match upto expectation?
Posted: Sat Mar 27, 2010 6:32 am
by drillerman
I haven't a clue what I'm doing but I am enjoying not having a clue what I'm doing! There is almost too much going on at times.
My only gripe was the price. For the phy+dig=£42.00
I do wonder if this may put some potential customers off.
RE: how does it match upto expectation?
Posted: Sat Mar 27, 2010 7:05 am
by dave74
eric,
great game, but i also do not get any music
RE: how does it match upto expectation?
Posted: Sat Mar 27, 2010 8:17 am
by vaios76
There is a lot to like in Distant Worlds. I haven't played the game much (just two hours) but I find it really good, full of fresh ideas. I like the division between private and public sector (as it minimizes micromanagement and is more realistic). the orbiting planets, the ai and many more features.
I also believe there's room for improvement.
I would really like to see more diplomatic options in a future expansion - maybe a non-agression pact, a share supply treaty, tariffs between unfriedly empires(a step before trade sanctions) if it's not too much trouble. By the way a question to the developers : was the game developed in c#? Anyway really good job!
RE: how does it match upto expectation?
Posted: Sat Mar 27, 2010 9:07 am
by PDiFolco
ORIGINAL: Erik Rutins
ORIGINAL: Sarissofoi
I gonna start again and check designs and rest of the stuff.
But man I lost saves. Kurrrrrvuss magnuss!
Were you using the default save location or had you "saved as" to a folder of your choice? If you do the latter, you can put them wherever you want and it will remember that setting.
You can also search your computer for *.dwg files.
Isn't the game saving to default "Windows documents" locations ? That is "My Documents/..etc" in english, but more like "Mieski Dokumenstki" in Polish [:D], so if you save with English language and change it later the game won't find the saves anymore - maybe ??
RE: how does it match upto expectation?
Posted: Sat Mar 27, 2010 11:14 am
by Erik Rutins
ORIGINAL: Sarissofoi
Strenge thing. When I choose save where my save are?
I only see saves which I save using save as.
These is propably isssue why I lost my last save.
Once you "Save As" it looks in that location for all future saves/loads as it assumes you want to use that folder. You should still be able to find older saves by searching. I believe they are under the Application Data folder tree by default.
And I post my last save. Actually I want but these is more than 20mega. How to fast upload this things here?
Please see the post on where to upload save files in the tech support forum, we have a FTP location setup for this.
Regards,
- Erik
RE: how does it match upto expectation?
Posted: Sat Mar 27, 2010 11:15 am
by Erik Rutins
ORIGINAL: dave74
great game, but i also do not get any music
For those of you not getting music, if you are not running Windows Media Player 11, you may need to upgrade to resolve a bug in previous versions that could be causing this.
RE: how does it match upto expectation?
Posted: Sat Mar 27, 2010 1:48 pm
by Lord Karg
I'm really enjoying playing the game. It's challenging, because it is Macro not Micro-management, which is new to me, and that is what I want - challenges. There is enough complexity and freedom of how to play the game that it is going to take an hour or two to work out the best way to manage the interface and conduct operations. For me, the best way to learn was to non have pirates at first, and only 1 opponent for the first practice game or two, and leave automation on except for something I wanted to experiment with. Once you figure out how to locate and order around ships things got easier for me. Oh, and economically, be careful how many colony ships (or other ships) you build as it can tank your economy. Just build them one or two at a time when you still have a small empire. Avoid negative cash.
RE: how does it match upto expectation?
Posted: Sat Mar 27, 2010 5:57 pm
by Erik Rutins
Thanks Lord Karg, we should hopefully have the rough edges that showed up once it got to the public squared away very quickly.
RE: how does it match upto expectation?
Posted: Sun Mar 28, 2010 11:28 am
by Erik Rutins
Bumping this to keep impressions on the first page.
RE: how does it match upto expectation?
Posted: Sun Mar 28, 2010 12:58 pm
by wodin
sticky the thread for awhile Erik...