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RE: TF Terminating Patrol for Repairs

Posted: Fri Apr 02, 2010 7:10 pm
by Klahn
ORIGINAL: dereck
ORIGINAL: Don Bowen

ORIGINAL: mjk428

Seems like a potentially good feature but 5 sys is too low to trigger an automatic response. I rarely operate ships over 5 but sometimes it's necessary. 10 would be a better number to justify a TF disregarding orders from above.

It actually is 10. The TF is probably returning due to float damage.

That is plain FALSE. I consistently have had task forces terminate patrols with LESS THAN 5 SYS damage (some even with only 2 AND NO FLOAT DAMAGE or major damage - just regular SYS damage). It's ridiculous enough that a ship can be at sea one day and end up with 1-2 SYS damage and then have this happening.

This could be part of a different issue. Check to make sure that you DO NOT set your submarines to "remain on station." I have found that if they react to launch an attack, they are necessarily breaking their remain on station orders. As the orders are no longer applicable, they go home. If they move to avoid confrontation, it will also send them home. You must use patrol zones, and ONLY patrol zones for sub TFs. This is what I've found anyway...

RE: TF Terminating Patrol for Repairs

Posted: Fri Apr 02, 2010 10:25 pm
by Andrew Brown
ORIGINAL: Mark Weston
/raises hand.

I think it's a good thing. I think my sub commanders should decide to go home for repairs before their submarines sink, without me having to check up on them every day. I think that's reasonable behaviour.

I like it too.

Andrew

RE: TF Terminating Patrol for Repairs

Posted: Sun Apr 04, 2010 7:16 pm
by Dereck
ORIGINAL: Ryvan

ORIGINAL: dereck
ORIGINAL: Don Bowen




It actually is 10. The TF is probably returning due to float damage.

That is plain FALSE. I consistently have had task forces terminate patrols with LESS THAN 5 SYS damage (some even with only 2 AND NO FLOAT DAMAGE or major damage - just regular SYS damage). It's ridiculous enough that a ship can be at sea one day and end up with 1-2 SYS damage and then have this happening.

This could be part of a different issue. Check to make sure that you DO NOT set your submarines to "remain on station." I have found that if they react to launch an attack, they are necessarily breaking their remain on station orders. As the orders are no longer applicable, they go home. If they move to avoid confrontation, it will also send them home. You must use patrol zones, and ONLY patrol zones for sub TFs. This is what I've found anyway...


At NO point did I ever say these were submarine TF. They are NOT. They are regular surface fleet task forces.

RE: TF Terminating Patrol for Repairs

Posted: Sun Apr 04, 2010 7:37 pm
by Nomad
ORIGINAL: dereck

ORIGINAL: Ryvan

ORIGINAL: dereck



That is plain FALSE. I consistently have had task forces terminate patrols with LESS THAN 5 SYS damage (some even with only 2 AND NO FLOAT DAMAGE or major damage - just regular SYS damage). It's ridiculous enough that a ship can be at sea one day and end up with 1-2 SYS damage and then have this happening.

This could be part of a different issue. Check to make sure that you DO NOT set your submarines to "remain on station." I have found that if they react to launch an attack, they are necessarily breaking their remain on station orders. As the orders are no longer applicable, they go home. If they move to avoid confrontation, it will also send them home. You must use patrol zones, and ONLY patrol zones for sub TFs. This is what I've found anyway...


At NO point did I ever say these were submarine TF. They are NOT. They are regular surface fleet task forces.

Then make sure that your non submarine TFs are not set for remain on station?

RE: TF Terminating Patrol for Repairs

Posted: Sun Apr 04, 2010 8:59 pm
by Klahn
ORIGINAL: dereck

ORIGINAL: Ryvan

ORIGINAL: dereck



That is plain FALSE. I consistently have had task forces terminate patrols with LESS THAN 5 SYS damage (some even with only 2 AND NO FLOAT DAMAGE or major damage - just regular SYS damage). It's ridiculous enough that a ship can be at sea one day and end up with 1-2 SYS damage and then have this happening.

This could be part of a different issue. Check to make sure that you DO NOT set your submarines to "remain on station." I have found that if they react to launch an attack, they are necessarily breaking their remain on station orders. As the orders are no longer applicable, they go home. If they move to avoid confrontation, it will also send them home. You must use patrol zones, and ONLY patrol zones for sub TFs. This is what I've found anyway...


At NO point did I ever say these were submarine TF. They are NOT. They are regular surface fleet task forces.

Then replace the word submarine in everything I said with the words "patrolling ship(s)." Are you really that dense?

Sheesh... you try to help some people...