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RE: Admirals / Heroes / Government leaders?
Posted: Sun Jan 09, 2011 12:01 am
by solops
I do not like the "leader" concept and am gratified that it was omitted.
RE: Admirals / Heroes / Government leaders?
Posted: Sun Jan 09, 2011 12:14 am
by ASHBERY76
ORIGINAL: solops
I do not like the "leader" concept and am gratified that it was omitted.
Well Elliot likes it so it will be in DW in the future.
I think the leader concept should be like ROT3K which simulated a whole factions dynamics which suits the living galaxy set up in the game.
RE: Admirals / Heroes / Government leaders?
Posted: Sun Jan 09, 2011 7:20 pm
by James009
ORIGINAL: ASHBERY76
ORIGINAL: solops
I do not like the "leader" concept and am gratified that it was omitted.
Well Elliot likes it so it will be in DW in the future.
I think the leader concept should be like ROT3K which simulated a whole factions dynamics which suits the living galaxy set up in the game.
Anything that would making the galaxy more alive, dynamic, unexpected, and interesting would be awesome and factions could work to do this impressively.
One thing that we could do with a "leader" concept is to make it optional in the game creation settings with a check box. That way solops can be satisfied without omitting anything else.
RE: Admirals / Heroes / Government leaders?
Posted: Tue Jan 11, 2011 1:43 am
by gmot
I would expect Codeforce to make this optional - seems to be their approach. I for one would definitely use it.
RE: Admirals / Heroes / Government leaders?
Posted: Tue Jan 11, 2011 3:11 am
by EisenHammer
ORIGINAL: ASHBERY76
I think the leader concept should be like ROT3K which simulated a whole factions dynamics which suits the living galaxy set up in the game.
I think the leader concept should be like MOO2 and not like ROT3K.
In ROT3K the whole game is build around leaders and action points and I don’t think it would work well with DW. Plus ROT3K is a turn based game.
Assuming ROT3K is
Romance of the three Kingdoms if not then please disregard this post.