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RE: [REL] *UPDATED! ShipNames.txt IJN Edition

Posted: Fri Jun 07, 2013 7:00 pm
by invaderzim
Hey Shark7, have you been able to get the mod to work with with pirate factions in Shadows? I tried it out with the Distant Worlds Extended mod today and it doesn't seem to work, the game just uses default names when you try to play as pirates in the Age of Shadows or in the Normal Age. It does seem to work fine with normal empires and the quick start options. So perhaps there's something different about how the game names your ships when you play as a pirate.

I've tried a number of variables, PirateEscort, PEscort, EscortPirate, EscortP, but none of them seem to hit the mark.

Edit: Actually the mod does seem to work properly. It's just that the ships that spawn with the pirates are given default names. Ships built after the game starts are named according to shipNames.txt

RE: [REL] *UPDATED! ShipNames.txt IJN Edition

Posted: Mon Jun 10, 2013 7:05 am
by hewwo
Hey Shark7, just wanted to let you know I'm using your mod and it's awesome.

RE: [REL] *UPDATED! ShipNames.txt IJN Edition

Posted: Mon Jun 10, 2013 11:58 am
by Shark7
ORIGINAL: hewwo

Hey Shark7, just wanted to let you know I'm using your mod and it's awesome.

Glad you like it. [:)]

RE: [REL] *UPDATED! ShipNames.txt IJN Edition

Posted: Mon Aug 19, 2013 11:43 am
by TanC
Bumping this up for visibility per main forum "Thank You" post. Also, I wanna go home to install it, so it helps for it to be on the front page. [:'(]

RE: [REL] *UPDATED! ShipNames.txt IJN Edition

Posted: Fri Aug 23, 2013 9:28 am
by Anthropoid
Downloading now [:)]

Can I install it, save and quit my current ongoing game, then restart that previously started game with this running? Will my computer blow up and cause an artificial singularity event if I try this? [:D]

ADDIT: so I'm guessing if I want this to work right, I need to replicate the subfolders in my "Distant World's Original" Customization folder? and then put the shipnames.txt into a new folder in Customization?

ADDIT*2: yeahhh, that didn't work! Looks like I need to find the little explanation for how to "create custom theme" folders [:'(]

RE: [REL] *UPDATED! ShipNames.txt IJN Edition

Posted: Fri Aug 23, 2013 6:27 pm
by thebigpieman
You will need a folder and name it what ever you want IE: I have ship names in here.

Place the shipNames.txt file in that folder and load it up in the main menu, anything not changed or edited will be loaded from the game its self.

RE: [REL] *UPDATED! ShipNames.txt IJN Edition

Posted: Fri Aug 23, 2013 6:34 pm
by Anthropoid
Yeah I got it to work, and it named a few ships for me. Then the game crashed and now it doesn't work anymore, even with that Theme activated.

RE: [REL] *UPDATED! ShipNames.txt IJN Edition

Posted: Sun Aug 25, 2013 10:24 pm
by Shark7
ORIGINAL: Anthropoid

Downloading now [:)]

Can I install it, save and quit my current ongoing game, then restart that previously started game with this running? Will my computer blow up and cause an artificial singularity event if I try this? [:D]

ADDIT: so I'm guessing if I want this to work right, I need to replicate the subfolders in my "Distant World's Original" Customization folder? and then put the shipnames.txt into a new folder in Customization?

ADDIT*2: yeahhh, that didn't work! Looks like I need to find the little explanation for how to "create custom theme" folders [:'(]

Sorry for the delayed answer, was unavailable for a few days.

I think you have to start a new game for it to take effect, some stuff is set at the time of galaxy generation, and honestly I've never tried installing it mid game.

Edit, I see you got it to work, glad you did.

RE: [REL] *UPDATED! ShipNames.txt IJN Edition

Posted: Thu May 29, 2014 8:56 pm
by Tanaka
Great stuff bump for Universe