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RE: Seriously, Why are Black Holes Still Hard to Build Around?
Posted: Wed Jun 02, 2010 4:06 pm
by Astorax
AFAIK, you can only put research labs on stationary platforms such as bases.
RE: Seriously, Why are Black Holes Still Hard to Build Around?
Posted: Thu Jun 03, 2010 12:39 am
by taltamir
ORIGINAL: Dadekster
I think the idea is cool as well, but I think it would be unneeded fluff tbh. What would they do that isn't already handled better in game? I can't see a reason you would need one other than it is mobile....but that sort of takes away it being useful around a blackhole which requires being near it. Think some major rewrites of code would be needed? Don't get me wrong, I think science vessels are neat, but they just don't seem to fit into a game like this.
1. Mobile means it can escape the enemy.
2. Upgradeable is awesome all around.
3. Upgrade costs are JUST the cost of components, a component costs 8x the cost of all its individual materials that make it... If you need 3 units of gold and 1 unit of steel, and the price of gold is 2 credit per unit and steel is 1 credit per unit, then (2*3 + 1)*8 = 56... if your upgrade is to remove 3 components and replace them with 3 of that then you pay 56*3 = 168 only... (retiring at a spaceport and building new is sometimes cheaper because you get a percentage of the cost back... so an upgrade that replaces every single component of the ship costs like an entirely new ship, and you don't get back the cost of retiring)
It would be very beneficial to part those at a black hole and have them actively ESCAPE an enemy instead of dying...
It might actually make them cheaper because you could remove all the weapons...
RE: Seriously, Why are Black Holes Still Hard to Build Around?
Posted: Sun Mar 25, 2012 4:09 am
by marc420
Wow. almost two years later and I'm here searching this forum to the answer to the same question.
Oh well, I seem to try this game about once a year, then give up in frustration at it. The game has promise. But it also is just so painful in that they can't seem to make stuff like this work.
At a planet, you click on the planet, and the base gets built in orbit around the planet. The emperor doesn't have to calculate the correct place to click to put the base to keep it from falling into the gravity well of the planet. A black hole should be the same. You click on it, when you say 'build a base' at the black hole, the engineers figure out where it needs to go. I'm supposed to be the bleeping emperor in this game, not an engineer pulling out a tape measure and measuring one to two cm on a computer screen to find the place.
Arrgh, just more aggravating stuff that would have been fixed in the first beta copies if this was a real game. I guess I'll come back in another year or so to see if anyone ever fixes this game to the point where it doesn't bleep.
RE: Seriously, Why are Black Holes Still Hard to Build Around?
Posted: Sun Mar 25, 2012 5:42 am
by Litjan
You are right - its not perfect.
We all suffer from the "having gotten used to the work-around" - in this case you order the station to be built through the constructor (select it, then right click on black hole -> build research station here). The constructor knows the distance...
OR you select the black hole, then order a research (or resort) station built through the "order" buttons on the bottom of the detail-window...
Hope this helped, Jan
RE: Seriously, Why are Black Holes Still Hard to Build Around?
Posted: Sun Mar 25, 2012 9:09 am
by WoodMan
I still don't understand the issue, 2 years down the line and I've still never, ever lost a ship, base or anything to a Black Hole. Since Legends it is even easier. Click black hole, click build research base (or resort base), job done.
RE: Seriously, Why are Black Holes Still Hard to Build Around?
Posted: Sun Mar 25, 2012 1:21 pm
by Kull
ORIGINAL: WoodMan
I still don't understand the issue, 2 years down the line and I've still never, ever lost a ship, base or anything to a Black Hole. Since Legends it is even easier. Click black hole, click build research base (or resort base), job done.
One of the first things I did in a new Legends game (v12 Beta pach) was to order a construction ship to build a research station at a Black Hole. Did it just like you said. And it fell in. LOL. Personally I don't understand all the angst around this issue. If all the danger is removed from building things around Black Holes, then they are no different from any other generic item in game. If you want the bonus, there should be some danger involved and there's not THAT many of these to make the increased micromanagement bothersome. The real oddity is that I can build things right on top of a neutron star and suffer no issues whatsoever - the gravity coming from those babies is not insignificant!
RE: Seriously, Why are Black Holes Still Hard to Build Around?
Posted: Sun Mar 25, 2012 3:56 pm
by Igard
Since the RotS navigation buttons were introduce, I've never lost a ship. Before, when I had to select a construction ship, right click the black hole, I had to be really careful. This was fun as I enjoyed the element of risk.
Nowadays, it's just click the potential research locations button, click the build research station button and that's my research taken care of. I preferred the old way.
RE: Seriously, Why are Black Holes Still Hard to Build Around?
Posted: Sun Mar 25, 2012 8:48 pm
by Tophat1815
ORIGINAL: Kull
ORIGINAL: WoodMan
I still don't understand the issue, 2 years down the line and I've still never, ever lost a ship, base or anything to a Black Hole. Since Legends it is even easier. Click black hole, click build research base (or resort base), job done.
One of the first things I did in a new Legends game (v12 Beta pach) was to order a construction ship to build a research station at a Black Hole. Did it just like you said. And it fell in. LOL. Personally I don't understand all the angst around this issue. If all the danger is removed from building things around Black Holes, then they are no different from any other generic item in game. If you want the bonus, there should be some danger involved and there's not THAT many of these to make the increased micromanagement bothersome. The real oddity is that I can build things right on top of a neutron star and suffer no issues whatsoever - the gravity coming from those babies is not insignificant!
I fully agree with both you and Igard! Much of the fun for me in playing DW is not trying to micromanage everything to "the perfect outcome"......its to play the game and experience the various events that make the game interesting. Risk and unknown factors are what I enjoy playing through.
RE: Seriously, Why are Black Holes Still Hard to Build Around?
Posted: Mon Mar 26, 2012 11:54 am
by Data
Since the RotS navigation buttons were introduce, I've never lost a ship. Before, when I had to select a construction ship, right click the black hole, I had to be really careful. This was fun as I enjoyed the element of risk.
Nowadays, it's just click the potential research locations button, click the build research station button and that's my research taken care of. I preferred the old way.
We can still do it the old way as well, no? Haven't been in the game in a looong time but I suspect it's still doable.
RE: Seriously, Why are Black Holes Still Hard to Build Around?
Posted: Tue Mar 27, 2012 3:25 am
by jpwrunyan
I have never had any of the above problems. I order builds by selecting the system and clicking "build research station" button. What game are you all playing?
Also research bonus does not show up immediately for anything, including wonders. It takes some arbitrary amount of time before it shows up on the report.
These are my experiences.