First of all, let me apologize if my arguments bothered anyone.
It wasn't my intention.
Second:
about the battle-computer's function I should express in better way my opinion

I red in the manual this passage:
"Shortcut key: t
Pressing this button allows the jock to lock a target into the battle computer so he can fire
his weapons at it. This button will be green if no target is locked and there are any enemy
titans within the field of vision of the titan, it will be yellow if if there are no targets in sight
or a target is locked and there are other targets around, and it will be blue if a target is
locked and there are no other targets in sight.
Your battle computer needs to lock onto a target before you can fire at or charge (run into
the same hex and ram) your opponent. The jock can select any visible enemy titan or hex.
The time to complete this action is affected by the quality of the battle computer and the
jock's electronic warfare skill."
So I was thinking that the battle computer is the device that points the weapons against the enemy-titan.
But after the discussion with Iceman I had some doubts about this thing: which is the main function of the battle-computer?
I asked to Eric and he said:
That description seems incorrect. You can lock target without having a battle computer. The main purpose of the Battle Computer is to increase a jocks chance to hit the target. I'll take a long look at it and discuss it with Larkin and then get back with you.
So probably I misunderstood the function of the battle-computer.
But I have still a little doubt.
I understand that jocks have their abilities connected to the different kinds of weapons and so the use of different weapons is influenced by these abilities. But at the same time I don't think that a jock embraces the weapons to fire them manually; the weapons are installed on the chassis of the titan so they should be controlled or through manual controls, or through the neural-bridge device (I mean that they depend on jocks abilities, but the jock have to "activate" them through some kind of controls inside the cockpit).
Anyway I'm sorry if my post on the forum aroused some antipathy. It wasn't my intention to force anyone to develop my idea. It's only that I don't like when someone says that my ideas are bad on principle.
About my critique to the EMP pulser, it's due to the fact that on the manual is written that:
Cyborgs are sturdy humans enhanced with cybernetic implants. They receive +1 on constitution
but suffer a -1 penalty on charisma. Cyborgs are less vulnerable to certain effects caused by
damaged life supports or cockpit hits.
So the best characteristic of cyborgs is they are very resistant.
The EMP pulser should reduce to zero this resistance, 'cause it damages electric circuits and other electronic devices: so cyborgs (human improved with electronic implants) would loose their resistance and also suffer of a penalty in charisma.
Like Iceman says on the forum, it's true that also replicants are vulnerable by radiations, but replicants have got also an adavantage of +2 points (in dexterity or intelligence) which balances their problem with radiations.
On the contrary cyborgs not.
So I would better hire replicants instead of cyborgs

This is what I mean when I say that the EMP pulser could unbalance the races...
Well... only if the EMP pulser affects them. But to make the gameplay more realistic it should.
Enrico (Meg)