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RE: AI vs Rules
Posted: Tue Jul 06, 2010 3:02 pm
by wworld7
ORIGINAL: bo
OUCH, next couple of years whew nice, yo Oscar I will be in nursing home, the cheapest one my wife or children can find[>:][:@] without internet[:@]
Bo
Just hope the roof doesn't leak over your bed and that the food is bearable. [:D]
RE: AI vs Rules
Posted: Tue Jul 06, 2010 8:16 pm
by bo
ORIGINAL: flipperwasirish
ORIGINAL: bo
OUCH, next couple of years whew nice, yo Oscar I will be in nursing home, the cheapest one my wife or children can find[>:][:@] without internet[:@]
Bo
Just hope the roof doesn't leak over your bed and that the food is bearable. [:D]
Hmmmm my family mentioned something about how very little wapum I have left in my IRA [Irish republican Army[;)]]I wonder if tents leak on the Lakota Sioux reservation in Nebraska, and they will be replacing my beloved pasta with ugh Buffalo meat, its about all I can afford right now[:@]
Bo
RE: AI vs Rules
Posted: Tue Jul 06, 2010 8:21 pm
by Bibs
ORIGINAL: bo
sorry about this one how do you delete a post?
Bo
Yes, please tell me how to delete Bo's posts.
RE: AI vs Rules
Posted: Tue Jul 06, 2010 9:17 pm
by wworld7
ORIGINAL: bo
and they will be replacing my beloved pasta with ugh Buffalo meat, its about all I can afford right now[:@]
Bo
You are mistaken if you think Buffalo meat is
cheap. You better plan on having your family go to the local McDonald's for you each day they visit....[:D][:D][:D]
RE: AI vs Rules
Posted: Tue Jul 06, 2010 9:52 pm
by bo
ORIGINAL: Bibs
ORIGINAL: bo
sorry about this one how do you delete a post?
Bo
Yes, please tell me how to delete Bo's posts.
Bibs I like that, cool, all of them Bibs or just the negative ones, oooooops their all negative to some people [:D] Wow Bibs 2.5 posts a year not bad[;)] Drop in again next year please.[>:]
Bo
RE: AI vs Rules
Posted: Tue Jul 06, 2010 9:54 pm
by bo
ORIGINAL: flipperwasirish
ORIGINAL: bo
and they will be replacing my beloved pasta with ugh Buffalo meat, its about all I can afford right now[:@]
Bo
You are mistaken if you think Buffalo meat is
cheap. You better plan on having your family go to the local McDonald's for you each day they visit....[:D][:D][:D]
Visit?[:-]
Bo
RE: AI vs Rules
Posted: Wed Jul 07, 2010 1:24 am
by paulderynck
ORIGINAL: Bibs
ORIGINAL: bo
sorry about this one how do you delete a post?
Bo
Yes, please tell me how to delete Bo's posts.
heh heh. [:)] LOL
Edit: That's an average of 573 posts between the two of us.
RE: AI vs Rules
Posted: Wed Jul 07, 2010 1:53 am
by wworld7
ORIGINAL: bo
Visit?[:-]
Bo
I can't picture your loving family just rolling you up to the home in a wheel-barrel and dumping you out and never visiting you?
If this is the case I would advise you to come up with an alternate plan like moving in with the cheerleaders at a local college (live or die you'll have FUN).
Good luck!!!
RE: AI vs Rules
Posted: Wed Jul 07, 2010 3:22 am
by warspite1
ORIGINAL: bo
Hmmmm my family mentioned something about how very little wapum I have left in my IRA [Irish republican Army[;)]]
Bo
Warspite1
Bo - what does that mean?
RE: AI vs Rules
Posted: Wed Jul 07, 2010 12:45 pm
by bo
ORIGINAL: warspite1
ORIGINAL: bo
Hmmmm my family mentioned something about how very little wapum I have left in my IRA [Irish republican Army[;)]]
Bo
Warspite1
Bo - what does that mean?
Ouch I hope I have not offened you in anyway Warspite with the IRA remark, I was just joking around with Flipperwasirish, I am retired and some of my funds come from my IRA account [Individual Retirement Account] [IRA] and because I am assuming flipper is Irish I just threw that in, probably a bad choice of words to an English gentlemen and for that I apologize to you, I consider England our firmest friend in this crazy world and condemn the antics and policies of the modern IRA.
Bo
RE: AI vs Rules
Posted: Wed Jul 07, 2010 12:54 pm
by bo
ORIGINAL: paulderynck
ORIGINAL: Bibs
ORIGINAL: bo
sorry about this one how do you delete a post?
Bo
Yes, please tell me how to delete Bo's posts.
heh heh. [:)] LOL
Edit: That's an average of 573 posts between the two of us.
Really nice Paul are you agreeing with his delete Bo's post[&o] or you just added his posts to yours and divided by two[:D] or both.[;)]
Bo
RE: AI vs Rules
Posted: Wed Jul 07, 2010 1:07 pm
by bo
Please can we get back to this rule thing, it sounds like at least to me that most posters here would rather wait an indefinite amount of time to get all the alternate rules in then to get this game to market in a more reasonable time without some of the rules, not being negative at all or trying to stir the pot just like to know the thinking on this, please remember that the only knowledge I have of this game is the CWIF I just purchased and it has some rules but probably not up to date ones. I realize that once all the rules are in that Steve will have programmed the game so you will not be able to make an error on this rule or that rule which will be a lot better than having to read a rule over and over in the board game. Not being negative about rules just the time to do each one.
Bo
RE: AI vs Rules
Posted: Wed Jul 07, 2010 6:01 pm
by Shannon V. OKeets
ORIGINAL: bo
Please can we get back to this rule thing, it sounds like at least to me that most posters here would rather wait an indefinite amount of time to get all the alternate rules in then to get this game to market in a more reasonable time without some of the rules, not being negative at all or trying to stir the pot just like to know the thinking on this, please remember that the only knowledge I have of this game is the CWIF I just purchased and it has some rules but probably not up to date ones. I realize that once all the rules are in that Steve will have programmed the game so you will not be able to make an error on this rule or that rule which will be a lot better than having to read a rule over and over in the board game. Not being negative about rules just the time to do each one.
Bo
Here's my current status list for the optional rules. It should be pretty self explanatory. Those with xxx are not part of the initial release but will be added as 'patches' at no additional cost. New indicates those optional rules which are not part of CWIF.
Somewhere[&:] I have a list of which optional rules the AI Opponent will agree to play with - which is not all of these 81 options.
Code: Select all
// ****************************************************************************
// DONE: 54 rules 7/7/2010.
// New: 24 rules = 74 hours = 23 hours (immediate) + 51 hours (later).
// Check: 1 rule = 1 hour.
// Mods: 2 rules = 6 hours.
// Total: 81 rules = 86 hours = 30 hours (immediate) + 51 hours (later).
// ****************************************************************************
TOptions = record // 53 done, 24 new, 1 check, 3 mods, 86 hours
Divisions: Boolean; // 0 #2 s. 22.4.1 DONE
Artillery: Boolean; // 1 #3 s. 22.4.2 DONE
Fortifications: Boolean; // 2 #5 s. 22.4.9 DONE
SupplyUnits: Boolean; // 3 #6 s. 22.4.10 DONE
CombatEngineers: Boolean; // 4 #7 s. 22.4.1 (combat) DONE
FlyingBoats: Boolean; // 5 #8 s. 2.3.1 DONE
Territorials: Boolean; // 6 #10 s. 22.4.5 DONE
LimitedOverseasSupply: Boolean; // 7 #11 s. 2.4.2 DONE
LimitedSupplyAcrossStraits: Boolean; // 8 #12 s. 2.4.2, 11.10 DONE
HQSupport: Boolean; // 9 #13 s. 11.16.2 DONE
EmergencyHQSupply: Boolean; // 10 #13 s. 2.4.3 DONE
SyntheticOilPlants: Boolean; // 11 #14 s. 22.4.11 DONE
OffCityReinforcement: Boolean; // 12 #15 s. 4.2 DONE
RecruitmentLimits: Boolean; // 13 #16 s. 4.2 New-2 xxx
HQMovement: Boolean; // 14 #17 s. 11.11.2 DONE
BottomedShips: Boolean; // 15 #18 s. 11.2 DONE
InThePresenceOfTheEnemy: Boolean; // 16 #19 s. 11.4.2 DONE
SurprisedZOCs: Boolean; // 17 #20 s. 2.2 New-2 xxx
BounceCombat: Boolean; // 18 #22 s. 14.3.3 New-6 xxx
VWeapons: Boolean; // 19 #23 s. 11.7.1 New-1 xxx
AtomicBombs: Boolean; // 20 #23 s. 11.7.1 New-1 xxx
Frogmen: Boolean; // 21 #24 s. 22.4.3 New-3 xxx
SCSTransport: Boolean; // 22 #25 s. 11.4.5 DONE
AmphibiousRules: Boolean; // 23 #26 s. 22.4.12 DONE
OptionalCVSearching: Boolean; // 24 #27 s. 11.5.5 DONE
Pilots: Boolean; // 25 #28 s. 11.2, 14.6 DONE
FoodInFlames: Boolean; // 26 #29 s. 13.6.1 New-2
FactoryConstruction: Boolean; // 27 #30 s. 22.2, 13.6.8 Check-1
SavingResources: Boolean; // 28 #31 s. 13.5.1 DONE
CarpetBombing: Boolean; // 29 #32 s. 11.8 DONE
TankBusters: Boolean; // 30 #33 s. 11.9 DONE
MotorizedMovementRates: Boolean; // 31 #34 s. 11.11.2 DONE
BomberATR: Boolean; // 32 #35 s. 11.12 DONE
LargeATR: Boolean; // 33 #36 s. 11.12 DONE
RailwayMovement: Boolean; // 34 #37 s. 11.11.2 DONE
DefensiveShoreBombardment: Boolean; // 35 #38 s. 11.16.2 DONE
BlitzBonus: Boolean; // 36 #39 s. 11.16.1 DONE
ChineseAttackWeakness: Boolean; // 37 #40 s. 11.16.5 DONE
FractionalOdds: Boolean; // 38 #41 s. 11.16.5 DONE
AlliedCombatFriction: Boolean; // 39 #42 s. 11.16.5 DONE
TwoD10LandCRT: Boolean; // 40 #43 s. 11.16.6 DONE
ExtendedAircraftRebasing: Boolean; // 41 #44 s. 11.17 DONE
VariableReorganizationCosts: Boolean; // 42 #45 s. 13.6.3 DONE
Partisans: Boolean; // 43 #46 s. 13.1 DONE
IsolatedReorganizationLimits: Boolean; // 44 #47 s. 13.5 DONE
OilRules: Boolean; // 45 #48 s. 13.5.1 DONE
HitlersWar: Boolean; // 46 #49 s. 13.3.2 New-2 xxx
USSRJapanCompulsoryPeace: Boolean; // 47 #50 s. 13.7.3 New-2
EnrouteInterception: Boolean; // 48 #51 s. 14.2.1 New-6 xxx
NightMissions: Boolean; // 49 #52 s. 14.2.3, 22.4.2 DONE
TwinEnginedFighters: Boolean; // 50 #53 s. 14.3.2 DONE
FighterBombers: Boolean; // 51 #54 s. 14.3.2 DONE
BackupFighters: Boolean; // 52 #55 s. 14.3.2 DONE
CarrierPlanes: Boolean; // 53 #56 s. 4.2, 14,4,1 DONE
RoughSeas: Boolean; // 54 #75 s 22.4.6 New-1
LimitedAircraftInterception: Boolean; // 55 #57 s. 14.2.1 New-2 xxx
Internment: Boolean; // 56 #58 s. 19.1 New-2
FlyingBombs: Boolean; // 57 #59 s. 14.7 New-2
Kamikazes: Boolean; // 58 #60 s. 14.8 New-2
Offensive: Boolean; // 59 #61 s. 16 DONE
Ukraine: Boolean; // 60 #62 s. 19.12 New-4 xxx
Intelligence: Boolean; // 61 #63 s. 22.1 New-15 xxx
JapaneseCommandConflict: Boolean; // 62 #64 s. 22.3 New-1 xxx
SkiTroops: Boolean; // 63 #65 s. 22.4.1 DONE
Queens: Boolean; // 64 #66 s. 22.4.4 DONE
CityBasedVolunteers: Boolean; // 65 #67 s. 22.4.8 Mods-2
Siberians: Boolean; // 66 #68 s. 22.4.7 DONE
NavalSupplyUnits: Boolean; // 67 #69 s. 22.4.13 DONE
GuardsBannerArmies: Boolean; // 68 #70 s. 22.4.14 New-2
ChineseWarlords: Boolean; // 69 #71 s. 22.4.15 New-1
PartisanHQs: Boolean; // 70 #72 s. 22.4.16 New-2 xxx
CruisersInFlames: Boolean; // 71 #75 s. 22.4.6 DONE
ConvoysInFlames: Boolean; // 72 #76 s. 22.4.6 New-8
OilTankers: Boolean; // 73 #76 s. 22.4.6 New-4 xxx
ConstructionEngineers: Boolean; // 74 #7 s. 22.4.1 DONE
ScrapUnits: Boolean; // 75 MWIF addition DONE
AddChineseCities: Boolean; // 76 MWIF addition DONE
UnlimitedBreakdown: Boolean; // 77 MWIF addition Mods-4
ExtendedGame: Boolean; // 78 MWIF addition DONE
BreakingNaziSovietPact: Boolean; // 79 MWIF addition DONE
NavalOffensiveChit: Boolean; // 80 #61 s. 16 New-2
// UnrestrictedSetup: Boolean; // xx MWIF 2 addition Dropped.
RE: AI vs Rules
Posted: Wed Jul 07, 2010 6:44 pm
by bo
Thank you Steve for the information. Boolean?[&:]
Bo
RE: AI vs Rules
Posted: Wed Jul 07, 2010 7:35 pm
by warspite1
ORIGINAL: bo
ORIGINAL: warspite1
ORIGINAL: bo
Hmmmm my family mentioned something about how very little wapum I have left in my IRA [Irish republican Army[;)]]
Bo
Warspite1
Bo - what does that mean?
Ouch I hope I have not offened you in anyway Warspite with the IRA remark, I was just joking around with Flipperwasirish, I am retired and some of my funds come from my IRA account [Individual Retirement Account] [IRA] and because I am assuming flipper is Irish I just threw that in, probably a bad choice of words to an English gentlemen and for that I apologize to you, I consider England our firmest friend in this crazy world and condemn the antics and policies of the modern IRA.
Bo
Warspite1
Okay thanks, no problem - I just didn't understand the whole sentence i.e what wapum was and how that fitted in to a sentence about the IRA - and no big deal.
RE: AI vs Rules
Posted: Thu Jul 08, 2010 1:40 am
by paulderynck
ORIGINAL: bo
ORIGINAL: paulderynck
ORIGINAL: Bibs
Yes, please tell me how to delete Bo's posts.
heh heh. [:)] LOL
Edit: That's an average of 573 posts between the two of us.
Really nice Paul are you agreeing with his delete Bo's post[&o] or you just added his posts to yours and divided by two[:D] or both.[;)]
Bo
I have no idea what your talking about.
RE: AI vs Rules
Posted: Thu Jul 08, 2010 1:48 am
by paulderynck
ORIGINAL: warspite1
ORIGINAL: bo
Hmmmm my family mentioned something about how very little wapum I have left in my IRA [Irish republican Army[;)]]
Bo
Warspite1
Bo - what does that mean?
Warspite1
Okay thanks, no problem - I just didn't understand the whole sentence i.e what wapum was and how that fitted in to a sentence about the IRA - and no big deal.
[/quote]
Well "wapum" means nothing but is likely a mis-spelling of "wampum" which is North American Indian for "money".
Thus potentially insulting two different ethnicities in one sentence... Nice.
RE: AI vs Rules
Posted: Thu Jul 08, 2010 5:38 am
by Shannon V. OKeets
ORIGINAL: bo
Thank you Steve for the information. Boolean?[&:]
Bo
Boolean variables are True/False. Boolean logic is branching logic based on binary operations and branches: AND, OR, NOT, et al.
RE: AI vs Rules
Posted: Thu Jul 08, 2010 12:51 pm
by bo
ORIGINAL: paulderynck
ORIGINAL: warspite1
Warspite1
Bo - what does that mean?
Warspite1
Okay thanks, no problem - I just didn't understand the whole sentence i.e what wapum was and how that fitted in to a sentence about the IRA - and no big deal.
Well "wapum" means nothing but is likely a mis-spelling of "wampum" which is North American Indian for "money".
Thus potentially insulting two different ethnicities in one sentence... Nice.
[/quote]
Now Now Paul, nice huh! I have no idea what your talking about, now does that sound familiar, I explained to Warspite what I meant and he accepted it and now you are trying to drum up trouble with that last really stupid accusation go back to eating your voting chits and dont say you dont know what I am talking about PLEASE! I know I am insulting someone but not Englishmen and Indians, and not potentially believe me.[;)]
Bo
RE: AI vs Rules
Posted: Thu Jul 08, 2010 2:47 pm
by bo
ORIGINAL: Shannon V. OKeets
ORIGINAL: bo
Thank you Steve for the information. Boolean?[&:]
Bo
Boolean variables are True/False. Boolean logic is branching logic based on binary operations and branches: AND, OR, NOT, et al.
Cool, errr how many Booleans have to be done yet[;)]
Bo