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RE: AI vs Rules

Posted: Tue Jul 06, 2010 3:02 pm
by wworld7
ORIGINAL: bo

OUCH, next couple of years whew nice, yo Oscar I will be in nursing home, the cheapest one my wife or children can find[>:][:@] without internet[:@]
Bo

Just hope the roof doesn't leak over your bed and that the food is bearable. [:D]


RE: AI vs Rules

Posted: Tue Jul 06, 2010 8:16 pm
by bo
ORIGINAL: flipperwasirish

ORIGINAL: bo

OUCH, next couple of years whew nice, yo Oscar I will be in nursing home, the cheapest one my wife or children can find[>:][:@] without internet[:@]
Bo

Just hope the roof doesn't leak over your bed and that the food is bearable. [:D]


Hmmmm my family mentioned something about how very little wapum I have left in my IRA [Irish republican Army[;)]]I wonder if tents leak on the Lakota Sioux reservation in Nebraska, and they will be replacing my beloved pasta with ugh Buffalo meat, its about all I can afford right now[:@]

Bo

RE: AI vs Rules

Posted: Tue Jul 06, 2010 8:21 pm
by Bibs
ORIGINAL: bo

sorry about this one how do you delete a post?

Bo

Yes, please tell me how to delete Bo's posts.

RE: AI vs Rules

Posted: Tue Jul 06, 2010 9:17 pm
by wworld7
ORIGINAL: bo
and they will be replacing my beloved pasta with ugh Buffalo meat, its about all I can afford right now[:@]

Bo

You are mistaken if you think Buffalo meat is cheap. You better plan on having your family go to the local McDonald's for you each day they visit....[:D][:D][:D]

RE: AI vs Rules

Posted: Tue Jul 06, 2010 9:52 pm
by bo
ORIGINAL: Bibs

ORIGINAL: bo

sorry about this one how do you delete a post?

Bo

Yes, please tell me how to delete Bo's posts.
Bibs I like that, cool, all of them Bibs or just the negative ones, oooooops their all negative to some people [:D] Wow Bibs 2.5 posts a year not bad[;)] Drop in again next year please.[>:]

Bo

RE: AI vs Rules

Posted: Tue Jul 06, 2010 9:54 pm
by bo
ORIGINAL: flipperwasirish
ORIGINAL: bo
and they will be replacing my beloved pasta with ugh Buffalo meat, its about all I can afford right now[:@]

Bo

You are mistaken if you think Buffalo meat is cheap. You better plan on having your family go to the local McDonald's for you each day they visit....[:D][:D][:D]
Visit?[:-]

Bo

RE: AI vs Rules

Posted: Wed Jul 07, 2010 1:24 am
by paulderynck
ORIGINAL: Bibs

ORIGINAL: bo

sorry about this one how do you delete a post?

Bo

Yes, please tell me how to delete Bo's posts.
heh heh. [:)] LOL

Edit: That's an average of 573 posts between the two of us.

RE: AI vs Rules

Posted: Wed Jul 07, 2010 1:53 am
by wworld7
ORIGINAL: bo
Visit?[:-]

Bo

I can't picture your loving family just rolling you up to the home in a wheel-barrel and dumping you out and never visiting you?

If this is the case I would advise you to come up with an alternate plan like moving in with the cheerleaders at a local college (live or die you'll have FUN).

Good luck!!!

RE: AI vs Rules

Posted: Wed Jul 07, 2010 3:22 am
by warspite1
ORIGINAL: bo

Hmmmm my family mentioned something about how very little wapum I have left in my IRA [Irish republican Army[;)]]
Bo
Warspite1

Bo - what does that mean?

RE: AI vs Rules

Posted: Wed Jul 07, 2010 12:45 pm
by bo
ORIGINAL: warspite1

ORIGINAL: bo

Hmmmm my family mentioned something about how very little wapum I have left in my IRA [Irish republican Army[;)]]
Bo
Warspite1

Bo - what does that mean?
Ouch I hope I have not offened you in anyway Warspite with the IRA remark, I was just joking around with Flipperwasirish, I am retired and some of my funds come from my IRA account [Individual Retirement Account] [IRA] and because I am assuming flipper is Irish I just threw that in, probably a bad choice of words to an English gentlemen and for that I apologize to you, I consider England our firmest friend in this crazy world and condemn the antics and policies of the modern IRA.

Bo

RE: AI vs Rules

Posted: Wed Jul 07, 2010 12:54 pm
by bo
ORIGINAL: paulderynck
ORIGINAL: Bibs

ORIGINAL: bo

sorry about this one how do you delete a post?

Bo

Yes, please tell me how to delete Bo's posts.
heh heh. [:)] LOL

Edit: That's an average of 573 posts between the two of us.
Really nice Paul are you agreeing with his delete Bo's post[&o] or you just added his posts to yours and divided by two[:D] or both.[;)]

Bo

RE: AI vs Rules

Posted: Wed Jul 07, 2010 1:07 pm
by bo
Please can we get back to this rule thing, it sounds like at least to me that most posters here would rather wait an indefinite amount of time to get all the alternate rules in then to get this game to market in a more reasonable time without some of the rules, not being negative at all or trying to stir the pot just like to know the thinking on this, please remember that the only knowledge I have of this game is the CWIF I just purchased and it has some rules but probably not up to date ones. I realize that once all the rules are in that Steve will have programmed the game so you will not be able to make an error on this rule or that rule which will be a lot better than having to read a rule over and over in the board game. Not being negative about rules just the time to do each one.

Bo

RE: AI vs Rules

Posted: Wed Jul 07, 2010 6:01 pm
by Shannon V. OKeets
ORIGINAL: bo

Please can we get back to this rule thing, it sounds like at least to me that most posters here would rather wait an indefinite amount of time to get all the alternate rules in then to get this game to market in a more reasonable time without some of the rules, not being negative at all or trying to stir the pot just like to know the thinking on this, please remember that the only knowledge I have of this game is the CWIF I just purchased and it has some rules but probably not up to date ones. I realize that once all the rules are in that Steve will have programmed the game so you will not be able to make an error on this rule or that rule which will be a lot better than having to read a rule over and over in the board game. Not being negative about rules just the time to do each one.

Bo
Here's my current status list for the optional rules. It should be pretty self explanatory. Those with xxx are not part of the initial release but will be added as 'patches' at no additional cost. New indicates those optional rules which are not part of CWIF.

Somewhere[&:] I have a list of which optional rules the AI Opponent will agree to play with - which is not all of these 81 options.

Code: Select all

 // ****************************************************************************
 // DONE: 54 rules                    7/7/2010.
 // New: 24 rules = 74 hours = 23 hours (immediate) + 51 hours (later).
 // Check: 1 rule = 1 hour.
 // Mods: 2 rules = 6 hours.
 // Total: 81 rules = 86 hours = 30 hours (immediate) + 51 hours (later).
 // ****************************************************************************
 	TOptions = record // 53 done, 24 new, 1 check, 3 mods, 86 hours
   	Divisions: Boolean;                    // 0   #2 s. 22.4.1           DONE
     Artillery: Boolean;                    // 1   #3 s. 22.4.2           DONE
     Fortifications: Boolean;               // 2   #5 s. 22.4.9           DONE
     SupplyUnits: Boolean;                  // 3   #6 s. 22.4.10          DONE
     CombatEngineers: Boolean;              // 4   #7 s. 22.4.1 (combat)  DONE
     FlyingBoats: Boolean;                  // 5   #8 s. 2.3.1            DONE
     Territorials: Boolean;                 // 6   #10 s. 22.4.5          DONE
     LimitedOverseasSupply: Boolean;        // 7   #11 s. 2.4.2           DONE
     LimitedSupplyAcrossStraits: Boolean;   // 8   #12 s. 2.4.2, 11.10    DONE
   	HQSupport: Boolean;                    // 9   #13 s. 11.16.2         DONE
     EmergencyHQSupply: Boolean;            // 10  #13 s. 2.4.3           DONE
     SyntheticOilPlants: Boolean;           // 11  #14 s. 22.4.11         DONE
     OffCityReinforcement: Boolean;         // 12  #15 s. 4.2             DONE
   	RecruitmentLimits: Boolean;            // 13  #16 s. 4.2             New-2   xxx
     HQMovement: Boolean;                   // 14  #17 s. 11.11.2         DONE
   	BottomedShips: Boolean;                // 15  #18 s. 11.2            DONE
   	InThePresenceOfTheEnemy: Boolean;      // 16  #19 s. 11.4.2          DONE
   	SurprisedZOCs: Boolean;                // 17  #20 s. 2.2             New-2   xxx
     BounceCombat: Boolean;                 // 18  #22 s. 14.3.3          New-6   xxx
   	VWeapons: Boolean;                     // 19  #23 s. 11.7.1          New-1   xxx
   	AtomicBombs: Boolean;                  // 20  #23 s. 11.7.1          New-1   xxx
   	Frogmen: Boolean;                      // 21  #24 s. 22.4.3          New-3   xxx
   	SCSTransport: Boolean;                 // 22  #25 s. 11.4.5          DONE
   	AmphibiousRules: Boolean;              // 23  #26 s. 22.4.12         DONE
   	OptionalCVSearching: Boolean;          // 24  #27 s. 11.5.5          DONE
   	Pilots: Boolean;                       // 25  #28 s. 11.2, 14.6      DONE
     FoodInFlames: Boolean;                 // 26  #29 s. 13.6.1          New-2
     FactoryConstruction: Boolean;          // 27  #30 s. 22.2, 13.6.8    Check-1
   	SavingResources: Boolean;              // 28  #31 s. 13.5.1          DONE
   	CarpetBombing: Boolean;                // 29  #32 s. 11.8            DONE
   	TankBusters: Boolean;                  // 30  #33 s. 11.9            DONE
   	MotorizedMovementRates: Boolean;       // 31  #34 s. 11.11.2         DONE
   	BomberATR: Boolean;                    // 32  #35 s. 11.12           DONE
     LargeATR: Boolean;                     // 33  #36 s. 11.12           DONE
     RailwayMovement: Boolean;              // 34  #37 s. 11.11.2         DONE
     DefensiveShoreBombardment: Boolean;    // 35  #38 s. 11.16.2         DONE
     BlitzBonus: Boolean;                   // 36  #39 s. 11.16.1         DONE
   	ChineseAttackWeakness: Boolean;        // 37  #40 s. 11.16.5         DONE
   	FractionalOdds: Boolean;               // 38  #41 s. 11.16.5         DONE
     AlliedCombatFriction: Boolean;         // 39  #42 s. 11.16.5         DONE
     TwoD10LandCRT: Boolean;                // 40  #43 s. 11.16.6         DONE
   	ExtendedAircraftRebasing: Boolean;     // 41  #44 s. 11.17           DONE
     VariableReorganizationCosts: Boolean;  // 42  #45 s. 13.6.3          DONE
     Partisans: Boolean;                    // 43  #46 s. 13.1            DONE
     IsolatedReorganizationLimits: Boolean; // 44  #47 s. 13.5            DONE
   	OilRules: Boolean;                     // 45  #48 s. 13.5.1          DONE
     HitlersWar: Boolean;                   // 46  #49 s. 13.3.2          New-2   xxx
   	USSRJapanCompulsoryPeace: Boolean;     // 47  #50 s. 13.7.3          New-2
   	EnrouteInterception: Boolean;          // 48  #51 s. 14.2.1          New-6   xxx
   	NightMissions: Boolean;                // 49  #52 s. 14.2.3, 22.4.2  DONE
   	TwinEnginedFighters: Boolean;          // 50  #53 s. 14.3.2          DONE
   	FighterBombers: Boolean;               // 51  #54 s. 14.3.2          DONE
   	BackupFighters: Boolean;               // 52  #55 s. 14.3.2          DONE
     CarrierPlanes: Boolean;                // 53  #56 s. 4.2, 14,4,1     DONE
   	RoughSeas: Boolean;                    // 54  #75 s 22.4.6           New-1
   	LimitedAircraftInterception: Boolean;  // 55  #57 s. 14.2.1          New-2   xxx
   	Internment: Boolean;                   // 56  #58 s. 19.1            New-2
   	FlyingBombs: Boolean;                  // 57  #59 s. 14.7            New-2
   	Kamikazes: Boolean;                    // 58  #60 s. 14.8            New-2
   	Offensive: Boolean;                    // 59  #61 s. 16              DONE
     Ukraine: Boolean;                      // 60  #62 s. 19.12           New-4   xxx
   	Intelligence: Boolean;                 // 61  #63 s. 22.1            New-15  xxx
   	JapaneseCommandConflict: Boolean;      // 62  #64 s. 22.3            New-1   xxx
   	SkiTroops: Boolean;                    // 63  #65 s. 22.4.1          DONE
   	Queens: Boolean;                       // 64  #66 s. 22.4.4          DONE
     CityBasedVolunteers: Boolean;          // 65  #67 s. 22.4.8          Mods-2
   	Siberians: Boolean;                    // 66  #68 s. 22.4.7          DONE
   	NavalSupplyUnits: Boolean;             // 67  #69 s. 22.4.13         DONE
     GuardsBannerArmies: Boolean;           // 68  #70 s. 22.4.14         New-2
     ChineseWarlords: Boolean;              // 69  #71 s. 22.4.15         New-1
     PartisanHQs: Boolean;                  // 70  #72 s. 22.4.16         New-2   xxx
     CruisersInFlames: Boolean;             // 71  #75 s. 22.4.6          DONE
     ConvoysInFlames: Boolean;              // 72  #76 s. 22.4.6          New-8
     OilTankers: Boolean;                   // 73  #76 s. 22.4.6          New-4   xxx
     ConstructionEngineers: Boolean;        // 74  #7 s. 22.4.1           DONE
     ScrapUnits: Boolean;                   // 75  MWIF addition          DONE
     AddChineseCities: Boolean;             // 76  MWIF addition          DONE
     UnlimitedBreakdown: Boolean;           // 77  MWIF addition          Mods-4
     ExtendedGame: Boolean;                 // 78  MWIF addition          DONE
     BreakingNaziSovietPact: Boolean;       // 79  MWIF addition          DONE
     NavalOffensiveChit: Boolean;           // 80  #61 s. 16              New-2
 //    UnrestrictedSetup: Boolean;            // xx  MWIF 2 addition        Dropped.
 

RE: AI vs Rules

Posted: Wed Jul 07, 2010 6:44 pm
by bo
Thank you Steve for the information. Boolean?[&:]

Bo

RE: AI vs Rules

Posted: Wed Jul 07, 2010 7:35 pm
by warspite1
ORIGINAL: bo

ORIGINAL: warspite1

ORIGINAL: bo

Hmmmm my family mentioned something about how very little wapum I have left in my IRA [Irish republican Army[;)]]
Bo
Warspite1

Bo - what does that mean?
Ouch I hope I have not offened you in anyway Warspite with the IRA remark, I was just joking around with Flipperwasirish, I am retired and some of my funds come from my IRA account [Individual Retirement Account] [IRA] and because I am assuming flipper is Irish I just threw that in, probably a bad choice of words to an English gentlemen and for that I apologize to you, I consider England our firmest friend in this crazy world and condemn the antics and policies of the modern IRA.

Bo
Warspite1

Okay thanks, no problem - I just didn't understand the whole sentence i.e what wapum was and how that fitted in to a sentence about the IRA - and no big deal.

RE: AI vs Rules

Posted: Thu Jul 08, 2010 1:40 am
by paulderynck
ORIGINAL: bo

ORIGINAL: paulderynck
ORIGINAL: Bibs




Yes, please tell me how to delete Bo's posts.
heh heh. [:)] LOL

Edit: That's an average of 573 posts between the two of us.
Really nice Paul are you agreeing with his delete Bo's post[&o] or you just added his posts to yours and divided by two[:D] or both.[;)]

Bo
I have no idea what your talking about.

RE: AI vs Rules

Posted: Thu Jul 08, 2010 1:48 am
by paulderynck
ORIGINAL: warspite1
ORIGINAL: bo

Hmmmm my family mentioned something about how very little wapum I have left in my IRA [Irish republican Army[;)]]
Bo
Warspite1

Bo - what does that mean?
Warspite1

Okay thanks, no problem - I just didn't understand the whole sentence i.e what wapum was and how that fitted in to a sentence about the IRA - and no big deal.
[/quote]
Well "wapum" means nothing but is likely a mis-spelling of "wampum" which is North American Indian for "money".

Thus potentially insulting two different ethnicities in one sentence... Nice.

RE: AI vs Rules

Posted: Thu Jul 08, 2010 5:38 am
by Shannon V. OKeets
ORIGINAL: bo

Thank you Steve for the information. Boolean?[&:]

Bo
Boolean variables are True/False. Boolean logic is branching logic based on binary operations and branches: AND, OR, NOT, et al.

RE: AI vs Rules

Posted: Thu Jul 08, 2010 12:51 pm
by bo
ORIGINAL: paulderynck

ORIGINAL: warspite1
Warspite1

Bo - what does that mean?
Warspite1

Okay thanks, no problem - I just didn't understand the whole sentence i.e what wapum was and how that fitted in to a sentence about the IRA - and no big deal.
Well "wapum" means nothing but is likely a mis-spelling of "wampum" which is North American Indian for "money".

Thus potentially insulting two different ethnicities in one sentence... Nice.
[/quote]
Now Now Paul, nice huh! I have no idea what your talking about, now does that sound familiar, I explained to Warspite what I meant and he accepted it and now you are trying to drum up trouble with that last really stupid accusation go back to eating your voting chits and dont say you dont know what I am talking about PLEASE! I know I am insulting someone but not Englishmen and Indians, and not potentially believe me.[;)]

Bo

RE: AI vs Rules

Posted: Thu Jul 08, 2010 2:47 pm
by bo
ORIGINAL: Shannon V. OKeets

ORIGINAL: bo

Thank you Steve for the information. Boolean?[&:]

Bo
Boolean variables are True/False. Boolean logic is branching logic based on binary operations and branches: AND, OR, NOT, et al.
Cool, errr how many Booleans have to be done yet[;)]

Bo