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RE: House rules and gameyness
Posted: Thu Jul 15, 2010 3:02 pm
by Dixie
I trust my oppo not to go crazy with our game, hopefully he trusts me as well. The only one we're using is paying to move restricted (India Command and Manchuria Army mostly) troops outside their usual area.
RE: House rules and gameyness
Posted: Thu Jul 15, 2010 11:16 pm
by Disco Duck
I am little surprised at the response I got from my OP. Probably because I didn't word it very well. I had expected more post along the lines of the the thread "High altitude sweeps" where players run sweeps at the highest altitude possible because of the dive advantage. In reality the planes would have never been used that way. Another use of house rules to prevent a weakness in the modeling from making players to do things that just wouldn't happen.
In the "Thousand mile war" scenario, if I do nothing but run surface bombardments against Kiska with the PG Charelston I can destroy the base and the Zeros. On April 26th, switching to the Japanese side of the AI I can see that airfield damgage is at 46 and runway is at 35. 15 zeros have been destroyed and morale is in the dirt at 36. This is after only ten days of bombardment. Why waste my airpower? So to me a valid house rule is no bombardments. Leave that to the escorts on the invasion fleets.
Thanks to every one for the posts. I learned a few interesting things about pre December 7th politics.
RE: House rules and gameyness
Posted: Fri Jul 16, 2010 9:56 pm
by Menser
I believe the house rules used over the years came under some serious scrutiny when AE was made. I am an old AI player but I frequent the AAR's alot and noticed some of the HR's commonly used in the old WITP came over to be incorporated into the AE engine. Like the limit of ASW task force size as one example.