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RE: European Theatre of Operations
Posted: Wed Nov 24, 2010 2:11 pm
by Bombur
Well done changes![;)]
RE: European Theatre of Operations
Posted: Fri Nov 26, 2010 2:17 am
by GrumpyMel
Latest version had a bug where it wasn't doing a round check for decreasing the research costs. This is fixed and a corrected version now uploaded to the sandbox
RE: European Theatre of Operations
Posted: Wed Dec 15, 2010 5:40 pm
by TheArchduke
Not sure, but is it WAD that you can storm 4 fortresses of the Maginotline in Round 1.
Because I sure as hell can:
I hope I did something horribly wrong, but between low on Inf and low on War Footing, the French are blitzed September 1939.
RE: European Theatre of Operations
Posted: Wed Dec 15, 2010 7:02 pm
by GrumpyMel
Yeah, an agressive German player can probably do that. It's not taking the hexes for a turn or two that is the big deal....it's sustaining that Front while the rest of your forces are off in Poland and the Allied player probably isn't worrying too much about a blitz through Belgium.
I gave the French thier historicaly OOB in the Maginot... but they have a fair amount of forces elsewhere that should be able to respond and bottle up any advances made early in the Maginot and possibly even push into Germany some. All depends upon the commitment of the 2 players to that front.
The setup is pretty historical...but the decisions the players make can divert from it by a wide margin. I'm not going to hard code anything that forces the Germans or French to sit in thier start lines and wait till April if the players decide otherwise.
The French should be able to hold the Maginot sector pretty well if the Axis hasn't diverted alot of forces from Poland already.
RE: European Theatre of Operations
Posted: Thu Dec 16, 2010 4:01 am
by TheArchduke
I understand your reasons perfectly.
But imo gameplay >> historicity.
You should play out a push in the Maginotline, as the French with War Footing 30 has no possibility of even pushing out the Germans of their position after a 2-3 week offensive.
If the smart play involves a severe push into France in September then the scenario though historical OOBed will feel peculiar.
RE: European Theatre of Operations
Posted: Thu Dec 16, 2010 1:28 pm
by GrumpyMel
Well, even with a War Footing of 30 the French can easly win battles against german forces...it all depends on getting a good attack. All the standard AT stuff applies (soften up with air/artillery, concentric attacks, etc).
At this point, I'm not really sure what the best play is for the Germans on the Western Front is...it may be a severe push into the Maginot early on...it may not. Going to to take some games be played to really see that.
One of the things about making a major push into the Maginot early on is that the French defender can be pretty confident they won't have to worry about the Germans blitzing through Luxembourg or the Low Countries with most of thier forces (especialy the mobile ones) fighting in Poland. Which means the French have alot more troops that they can stack up in defence against the Germans attacking on a constricted front..... and the German Forces don't actualy start with alot of depth of reserve in the Maginot sector at start...meaning they can easly risk exhausting thier attacking forces and getting over extended.
The other factor is that unless the Germans pull thier fighters from Poland (which gives them less ground support against the Poles and less cheap experience for thier pilots) they probably aren't going to have air superiorty in the West.... which should make an offensive much tougher/more costly for them.
Again. We'll really have to see a few games played out to judge how effective a strategy it is. I see a few German players trying it out now...and that's awesome.... it's good to see people experimenting with different strategies. Right now, from looking at the different games being played, I'd have to say that the early Maginot offensives seem to be netting mixed results.... but it's still too early to really tell yet.
RE: European Theatre of Operations
Posted: Sat Dec 18, 2010 8:47 am
by RufusTFirefly
ORIGINAL: GrumpyMel
The other factor is that unless the Germans pull thier fighters from Poland (which gives them less ground support against the Poles and less cheap experience for thier pilots) they probably aren't going to have air superiorty in the West.... which should make an offensive much tougher/more costly for them.
As you can see from AAR of the game against TheArchduke, I managed to break through Maginot line quite early. But although I have sent reinforcements from Poland to the western front even before the Polish units were all eliminated, it will not be an easy walkon now. The Archduke has build up a close defence line along the Moselle. It might be easier to break through this line having air support. But there are several British fighters, mainly Spitfires, based in France. As I think the German air force is not strong enough to stand a fight against the RAF, I use my fighters only to secure the rear of the front and dont dare to send any bombers across the Rhine.
So I realize right now what it means that missing air superiority causes a tougher/more costly offensive.
@ Grumpy: I noticed that Danzig is producing with 30 percent of its capacity, although Poland has surrendered and German war footing is at 100 percent.
RE: European Theatre of Operations
Posted: Sun Dec 19, 2010 9:12 am
by TheArchduke
Conquered, non-minor-german-italian produces 30%.
I am playing another ETO as Germany and have conquered Paris in May 1940.
I am still not sure about the Maginotline setup but apart from that I think the basic balance/setup is VERY well done. Kudos!
RE: European Theatre of Operations
Posted: Sun Dec 19, 2010 9:34 am
by RufusTFirefly
ORIGINAL: TheArchduke
I am playing another ETO as Germany and have conquered Paris in May 1940.
So the limit to reach is set. Lets see whether I will manage or not [:D]
ORIGINAL: TheArchduke
I am still not sure about the Maginotline setup but apart from that I think the basic balance/setup is VERY well done. Kudos!
Completely agree. [&o]
RE: European Theatre of Operations
Posted: Tue Dec 21, 2010 2:34 pm
by TheArchduke
And the game was lost.
I was too quick through France and decided to take the gamble of Sealion supported by Paratroopers.
The problem it was beaten off at severe losses of Kriegsmarine and Luftwaffe only egalised by high losses of the Royal Navy and the RAF.
The problem, the US is in the war and the USSR joined the war as well in Oktober 1940. We started a new game.
Screenie of my landing. Norwich proved to be a bad landing zone, Hull would have been wiser.
We had tons of fun!

RE: European Theatre of Operations
Posted: Wed Dec 22, 2010 2:09 am
by GrumpyMel
Glad you enjoyed it. Looks like you played a very good game. Do you think Sea Lion is doable had you employed different tactics?
RE: European Theatre of Operations
Posted: Wed Dec 22, 2010 3:07 pm
by TheArchduke
Boron and me are working on a version for us right now. Trying to figure out how to change Ardennes and Maginot.
It wasn´t Sept 1st and the Germans were poised to smash France and Poland at once. The historical OOBs are not enough as the fortresses are a joke.
RE: European Theatre of Operations
Posted: Wed Dec 22, 2010 6:47 pm
by Jeffrey H.
So, why is it that this mod is not AI capable ? Is it because of event cards or something else ?
RE: European Theatre of Operations
Posted: Sun Jan 09, 2011 4:16 am
by TheArchduke
Buying Naval 2 seems to break production and subsequently the game.
RE: European Theatre of Operations
Posted: Sun Jan 09, 2011 5:34 am
by ernieschwitz
Just out of curiosity, how does it break production?
RE: European Theatre of Operations
Posted: Sun Jan 09, 2011 7:39 am
by TheArchduke
All of the sudden no City can produce ships nor vehicles.
I am not exactly sure why.
RE: European Theatre of Operations
Posted: Sun Jan 09, 2011 8:25 am
by ernieschwitz
What version of the scenario are you running? I am running Europs1O11.pt2 and even if i give myself 9998 PPs in the editor and check what happens when buying naval 1, 2, 3 or even 4... nothing odd happens...
RE: European Theatre of Operations
Posted: Tue Jan 11, 2011 6:31 pm
by GrumpyMel
Yeah, that's very strange behavior. Let me know what version and side you are playing and I'll double-check it. I could see a bug in the scenerio making some ships unavailable...but there is no way it should mess with vehicles.
RE: European Theatre of Operations
Posted: Tue May 17, 2011 2:49 pm
by GrumpyMel
Just a quick note, I'm in the process of updating this and putting the next version up as ATG specific. I hope to have something uploaded to the bank next week. Probably will use the old version graphics, as I stink at graphics. Although if anyone wants to volunteer on updating the graphics...I wouldn't mind the help.
RE: European Theatre of Operations
Posted: Tue May 17, 2011 3:45 pm
by mgaffn1
Wow, I am humbled by this magnificent project[&o]
one question, will there be natural resources (oil & ore)?