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RE: No bridge, big problem?

Posted: Sat Jul 30, 2011 6:22 pm
by xe5
The other bridges that have "dual" entry/exit VLs (Heumen, Hatert, Blankenberg & Honinghutie) dont have the above problem.

I thought the problem might be traced to the "River Line" tile data for Best & Son in Campaign.txt/Bridges but the tile data checked out OK.

Not sure how much this matters... in Campaign.txt, the VL0 value for the Veghel bridge data is '7' when it should be '5'.

RE: No bridge, big problem?

Posted: Sun Jul 31, 2011 7:16 pm
by stolidog
It looks like the VL0 value is 5 for veghel, it appears the names of veghel and st odenrode are switched in the Campaign.txt file, assuming that the game is using the data based on the Map ID numbers, St Odenrode is Map 8, veghel is 11:

# VEGHEL
8,1,3,1,6000,2,7,-1,-1,1,1305,1306,1395,1396,1486,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,40,1305,3114,4113,6362,8081,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,
2,1727,520,325,232,1727,537,249,178,1862,543,57,83,1779,520,206,139
# ST OEDENRODE
11,1,3,1,3000,3,5,-1,-1,1,2265,2266,2337,2338,2339,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,144,4895,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,
4,1205,1196,342,346,1205,1172,342,370,1188,1301,158,153,1197,1200,261,245

RE: No bridge, big problem?

Posted: Sun Jul 31, 2011 7:50 pm
by xe5
Good catch.

Was thinking about why the "dual" exit VLs work on Heumen/Hatert/Blankenberg/Honinghutie but not Son or Best. Changing the Son & Best river line data to read from low->high values like the H,H,B&H maps didnt work. So the main difference is that the 4 'dual' VL maps with North-South river lines work but the 2 with East-West river lines dont. I switched the Son & Best map files with Heumen & Honinghutie, edited their .BTDs to approximate Son/Best, copy/pasted the corresponding bridge data in Campaign.txt, and bingo - the 'dual' VLs on the new north-south Son/Best maps worked like expected.

RE: No bridge, big problem?

Posted: Fri Aug 05, 2011 1:28 am
by petersolo
Will a new patch be released to fix these bridge issues?

Peter

RE: No bridge, big problem?

Posted: Fri Aug 05, 2011 4:17 pm
by kweniston
ORIGINAL: petersolo

Will a new patch be released to fix these bridge issues?

Peter

I can only assume so, this is a very serious problem affecting the core of the gameplay of LSA.
I noticed some of the issues but didn't know whether it was intended or not. Kudos to xe5 for the thorough work.

RE: No bridge, big problem?

Posted: Fri Aug 05, 2011 7:54 pm
by Andrew Williams
Currently there is no work being done on a new patch.

Someone may look at it in the months ahead.

RE: No bridge, big problem?

Posted: Sun Aug 07, 2011 9:41 pm
by petersolo
Well, that is not good news. It seems an important patch. Looks like no GC till it is fixed.

Peter

RE: No bridge, big problem?

Posted: Mon Aug 08, 2011 11:48 am
by RD Oddball
Thanks for bringing it to our attention guys. FYI - So that you're aware of the actual M.O., If any issues are reported that would prevent game play they are considered the highest priority and addressed as soon as possible as the schedule and logistics will allow.

RE: No bridge, big problem?

Posted: Tue Aug 09, 2011 3:02 am
by Priapus1
It doesn't look like it's such a big deal to fix. Just some fiddling with the scenerios file.

RE: No bridge, big problem?

Posted: Wed Aug 17, 2011 7:29 am
by Joe McQuay
Credits to you xe5 for testing all this out! 

RE: No bridge, big problem?

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RE: No bridge, big problem?

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RE: No bridge, big problem?

Posted: Wed Dec 21, 2011 7:53 pm
by Andrew Williams
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RE: No bridge, big problem?

Posted: Sat Jan 14, 2012 5:24 pm
by Tejszd
Any update on a fix Matrix???

This should be considered a show stopper as the bridges affect on movement and supply is essential to an Campaign or Operation....

RE: No bridge, big problem?

Posted: Sun Jan 15, 2012 6:26 pm
by SteveMcClaire
Not at this time. As soon as there is new information on the update I will post it here.