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RE: ideas for witp2 (probaly cant be done in AE)
Posted: Wed Sep 01, 2010 9:47 pm
by Don Bowen
My wishlish. A half a dozen pure- volunteer programmers with appropriate experience who are willing to work on the game for a few years.
RE: ideas for witp2 (probaly cant be done in AE)
Posted: Wed Sep 01, 2010 9:53 pm
by witpqs
Where's the genie in a lamp when you need him...
RE: ideas for witp2 (probaly cant be done in AE)
Posted: Wed Sep 01, 2010 10:53 pm
by USSAmerica
ORIGINAL: Don Bowen
My wishlish. A half a dozen pure- volunteer programmers with appropriate experience who are willing to work on the game for a few years.
ORIGINAL: witpqs
Where's the genie in a lamp when you need him...
That genie is already out of the bottle and ain't going back in. [;)]
RE: ideas for witp2 (probaly cant be done in AE)
Posted: Thu Sep 02, 2010 7:46 am
by janh
My wishlish. A half a dozen pure- volunteer programmers with appropriate experience who are willing to work on the game for a few years.
Now that would do... if Matrix would allow volunteers to continue developing WITP-AE. But then they would probably eliminate the chance of ever producing a WITP2 themselves.
On the other hand, if you see what happened with Falcon 4 or other projects that have been furthered by dedicated fans exactly the way that they most desired, we might get a "WOTW" stretching from Europe to Asia, with 2 or 3 day turns which take a player half a day to finish, and an AI that can handle it. A dream come true... for my retirement...
RE: ideas for witp2 (probaly cant be done in AE)
Posted: Thu Sep 02, 2010 8:02 am
by jomni
ORIGINAL: janh
My wishlish. A half a dozen pure- volunteer programmers with appropriate experience who are willing to work on the game for a few years.
Now that would do... if Matrix would allow volunteers to continue developing WITP-AE. But then they would probably eliminate the chance of ever producing a WITP2 themselves.
On the other hand, if you see what happened with Falcon 4 or other projects that have been furthered by dedicated fans exactly the way that they most desired, we might get a "WOTW" stretching from Europe to Asia, with 2 or 3 day turns which take a player half a day to finish, and an AI that can handle it. A dream come true... for my retirement...
Oh my. Imagine the production management nightmare!
RE: ideas for witp2 (probaly cant be done in AE)
Posted: Thu Sep 02, 2010 9:58 am
by USSAmerica
ORIGINAL: janh
My wishlish. A half a dozen pure- volunteer programmers with appropriate experience who are willing to work on the game for a few years.
Now that would do... if Matrix would allow volunteers to continue developing WITP-AE. But then they would probably eliminate the chance of ever producing a WITP2 themselves.
On the other hand, if you see what happened with Falcon 4 or other projects that have been furthered by dedicated fans exactly the way that they most desired, we might get a "WOTW" stretching from Europe to Asia, with 2 or 3 day turns which take a player half a day to finish, and an AI that can handle it. A dream come true... for my retirement...
Janh, WitP AE was created by just such a group of all volunteer programmers and designers. [;)]
RE: ideas for witp2 (probaly cant be done in AE)
Posted: Thu Sep 02, 2010 11:48 am
by Czert
If I can code, I will surely join team for creting of WitP 2, but my codding exps are limited only to simple moding. And im sure that if matrix will start "recruting volunter coders for WitP 2" campaign, then few surely pop up. And not only modders of Witp + AE. Matrix can start it, it have nothing to lose, only to gain

.
and few other ideas - when player sunk ship loaded with supplies/oul, it will display in combat report too, not only causalties for LCU.
- display (aproximate) number of enemy mines at your base (doesnt matter if you conquer enemy base with minefield cover or enemy lays mines at your port).
RE: ideas for witp2 (probaly cant be done in AE)
Posted: Fri Sep 03, 2010 11:54 am
by Czert
and another batch
advanced upgrades - upgrade will look only on purpose of aircraft, and will not be stricly resticted to plane type. E.q. - for japanese player is problem with torpedo bombers (if not defined in upgrade path) - his cant upgrade to grace, because it is dive bomber and not torpedo.
So advance will only look on type (figter navy/army - and will not longer look at type - normal/night/float), but changing of type not defined in path, then player will pay not only PP, but AG will be withdrawn for say 30 days to simulate retraining of pilots/ground personel. And will allow of converting some AVs to CVEs equped with float figthters

)).
- create convesion patch for allied too. I know US have plenty of ships of all types, but I think if I will sink 50% of all thier ARs (AV, AS, APD..etc) in first month of war, then they will consider of of some ship to lost one, to not hinder future operations.
- figthers will be avaivable for ASW (or at least, figter bombers) - no idea if use of figters as asw was common in pacific, but in europe it was normal (for coastal duty).
-creating AG from air

)) (sorry, cant resists)- at cost of PP and mayby some supply - it is simple, if player convert cargo ship to AV (or simply - any ship with 0 planes capacity to one with more than 1 plane) it can create AG for that ship (bearing it name -1), and can creater only one per ship, so abusing will be imposible (no creating AG on ship, tranfering to base, creating another one, transfering, repeat...). It will work not only for converted ones, but for ships witout AG too

.
- posibility/option to create independent command for AG transfered to ship - to remove restictions/penaltys if outside command range of HQ.
RE: ideas for witp2 (probaly cant be done in AE)
Posted: Fri Sep 03, 2010 2:09 pm
by SqzMyLemon
ORIGINAL: crsutton
All I really want is a cup holder for my chair. Is that asking too much?
I had to laugh when I read your post. I drove a 1990 Acura Integra for 18 years and had no airconditioning, power anything and it was a manual transmission. I bought a new car last May and the salesman asked me if I was excited about all the new features I was going to have now. I smiled and said you'll think I'm crazy, I've just spent $36k on a new car and I'm excited to finally have a cup holder, no more holding slurpees between my thighs as I shift. [:D]
RE: ideas for witp2 (probaly cant be done in AE)
Posted: Fri Sep 03, 2010 7:47 pm
by mdiehl
Japan had focused on the DEI and left the US out of it, there would not have been a war in '41. That is why Roosevelt was trying so hard to force the situation where the US and the Axis powers would get into a fight. The American people were dead set against going to war.
Actually, most of that claim is incorrect.
First of all, by polling, most Americans in late 1941 were in favor of going to war with Germany and supportive of "all measures short of war" with Japan.
Secondly, the United States had a high volume of dependency on Indonesia for rubber, tea and teak. Ultimately when the US was cut off from those sources the US made do with recycling and accelerated rubber production in South America, but the US saw a vested economic interest in protecting access to Indonesia. After all, that is why the US occupied the Philippines in the first place.
Finally, there is pretty strong evidence that the Japanese feared and FDR intended to create American bases in Indonesia under the Lend Lease Act. In the event of a Japanese war with Indonesia, the plan was for the US to loan more flushdeckers to SEAC (from Asiatic Fleet) and the Royal Dutch Navy (under the control of the Netherlands gov't in exile) in return for US leases on Balikpapan and Tarakan. Japanese fear of a Lend Lease response was high on their list of concerns through October 1941 (whereafter they'd already made the decision to attack the US), and Roosevelt's intentions to dangle bait in front of the Japanese in hope for an attack on American assets was evident in November and December 1941.
RE: ideas for witp2 (probaly cant be done in AE)
Posted: Fri Sep 03, 2010 7:54 pm
by Rainer
Not exactly a contribution to the topic, isn't it?
Mdiehl never misses a chance to step in ...
RE: ideas for witp2 (probaly cant be done in AE)
Posted: Fri Sep 17, 2010 11:26 am
by Czert
tarans - if japanese cant shoot down that damned 4e bombers with guns and are desperate (player can for kamikaze units) - then it will be here chance that fighter will ram that bomber.
Not sure if this hapened in pacific , but in 44 for luftwafe it was tactic to "shootz down" enemy bombers - some special units was formed for this purpose.
Ok, ok - japanese (or even allies) can do it in 41 too, but at much lower chance.