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RE: [REL] Archer Era - Star Trek v1.1

Posted: Mon Oct 18, 2010 11:52 pm
by Igard
Version 1.1 released. Happy trekking.[:)]

RE: [REL] Archer Era - Star Trek v1.1

Posted: Tue Oct 19, 2010 4:16 am
by ehsumrell1
ORIGINAL: Igard

Version 1.1 released. Happy trekking.[:)]

FANTASTIC JOB IGARD! [&o]

(Can't wait to zap an Andorian....)

Glad you're finished.... I'll send you an AAR soon. I'm going to replace two of the Vanilla
races with Zindi Insectoid (Desert Homeworld) and Zindi Amphibian (Ocean Homeworld)

RE: [REL] Archer Era - Star Trek v1.1

Posted: Tue Oct 19, 2010 8:22 pm
by Igard
Look forward to reading that AAR, Ed.

I was thinking about doing a Xindi empire, but as a collective empire.

With only 2 shipsets left, here are the options we've got:

A Xindi shipset,

A Suliban shipset,

A general shipset (includes Tellerite, Nausicaan, etc)

Which one should I scrap?


RE: [REL] Archer Era - Star Trek v1.1

Posted: Tue Oct 19, 2010 11:28 pm
by ehsumrell1
ORIGINAL: Igard

Look forward to reading that AAR, Ed.

I was thinking about doing a Xindi empire, but as a collective empire.

With only 2 shipsets left, here are the options we've got:

A Xindi shipset,

A Suliban shipset,

A general shipset (includes Tellerite, Nausicaan, etc)

Which one should I scrap?


Hello Igard!
Interesting choice....I have additional images if you need them.
The Xindi shipset should be necessary in the Archer-Era representation.
The Suliban should also be represented. A sly, high espionage, evil race. But also could
be set to be Pirates ( If the upcoming expansion will allow it)
The General shipset is probably the easiest one to do, but also to eliminate.
Maybe Aures and Woodman can give you some comments/insight also if they read this.
Again...excellent work and thanks for your efforts in the modding you do.

RE: [REL] Archer Era - Star Trek v1.1

Posted: Wed Oct 20, 2010 10:25 am
by Igard
ORIGINAL: ehsumrell1
I have additional images if you need them.

Maybe Aures and Woodman can give you some comments/insight also if they read this.

Thanks man. Feel free to send me anything you like, but don't be too disappointed if I don't use them because I'm extremely fussy. The only ships that I might need are the civilian ships (freighters, mining, passenger).

I got a pretty good source for race images, http://www.trekcore.com/. It has screen caps of every star trek episode. I only use images where the character is more or less looking directly at the camera and only when they have their full head and most of their shoulders in the shot.

I'm not sure if Aures and Woodman are Trek fans. They're insight/help would be useful.

RE: [REL] Archer Era - Star Trek v1.1

Posted: Wed Oct 20, 2010 7:56 pm
by ehsumrell1
ORIGINAL: Igard


Thanks man. Feel free to send me anything you like, but don't be too disappointed if I don't use them because I'm extremely fussy. The only ships that I might need are the civilian ships (freighters, mining, passenger).

Remember Igard......Picasso was "fussy" also...[&o]

I might have some freighters & passenger ships for you to peruse. I'll dig them up and
send them to you soon.

RE: [REL] Archer Era - Star Trek v1.1

Posted: Wed Oct 20, 2010 8:47 pm
by Igard
I'll certainly take a look a 'em, Ed.

I'm sure Picasso would be honoured to be mentioned in the same breathe as me![:D]

RE: [REL] Archer Era - Star Trek v1.1

Posted: Fri Oct 22, 2010 2:56 am
by tjhkkr
As much as I give you guff about the Romulans, this edition is OUTSTANDING work.

I really appreciated the Tholians. [8D] I actually made room for that set and swapped a couple of other ships here and there on my SW set.
I like the modified Klingon Troop Transport as well, which near as I can tell is a tug version of an early D4 or maybe a D5.

Sharp as always.

RE: [REL] Archer Era - Star Trek v1.1

Posted: Fri Oct 22, 2010 11:22 am
by Igard
ORIGINAL: tjhkkr

I like the modified Klingon Troop Transport as well, which near as I can tell is a tug version of an early D4 or maybe a D5.

You're very good at spotting this stuff, TJ. Basically, it's a result of me looking through hundreds of ships trying to find one that's suitable and eventually settling for something that's not really from the correct time period, but still looks like it could fit.

Glad you like this, but why do you replace ships all the time? Don't you use more than one theme?

RE: [REL] Archer Era - Star Trek v1.0

Posted: Fri Oct 22, 2010 2:16 pm
by Shark7
ORIGINAL: Igard

Just a small preview for the unfinished Romulans (my favourite). I need to wait before I can upload because one of the modelers for these awesome ships has stated in the readme that I must obtain his permission first. It's not a big deal, I can find replacements, but I'd much rather use his.

Hopefully shouldn't take long, I'll give it about a week before everything can be finished.[:)]






Image


I've always thought the Romulan ships were the most unique and aesthetically pleasing of the Star Trek universe. These are no exception. [:)]

RE: [REL] Archer Era - Star Trek v1.0

Posted: Fri Oct 22, 2010 5:59 pm
by Igard
ORIGINAL: Shark7

I've always thought the Romulan ships were the most unique and aesthetically pleasing of the Star Trek universe. These are no exception. [:)]

Unfortunately, I couldn't use all of these ships. The original creator put a very strict ask-permission-before-you-use policy on some of them. He didn't respond to both my requests, so I had to respect that.[:(]

RE: [REL] Archer Era - Star Trek v1.0

Posted: Sat Oct 23, 2010 1:42 am
by tjhkkr
I've always thought the Romulan ships were the most unique and aesthetically pleasing of the Star Trek universe. These are no exception.[:)]

Generally speaking I would agree. But I think my favorite is still the Klingon D-7/D-7m -- ESPECIALLY when it has Romulan markings and birds on them. I have added that to a couple of the D-7s in Romulan Possession... I love the way Romulan Ships are often painted, and have added birds to several contributer's models.

Glad you like this, but why do you replace ships all the time? Don't you use more than one theme?

I am pretty SW centric because I am doing some writing, and this game and others like it help me to give me details for the stories. So I use SW stuff for the main elements, but the ST ships are generally so cool looking, I use them for pirates and minor races.


RE: [REL] Archer Era - Star Trek v1.0

Posted: Sat Oct 23, 2010 11:22 am
by Igard
ORIGINAL: tjhkkr


I am pretty SW centric because I am doing some writing, and this game and others like it help me to give me details for the stories. So I use SW stuff for the main elements, but the ST ships are generally so cool looking, I use them for pirates and minor races.

Cool.[8D] Good luck with the writing.

RE: [REL] Archer Era - Star Trek v1.1

Posted: Thu Dec 09, 2010 3:32 am
by adecoy95
getting data grid errors when starting a new game.. i had the same problem with my custom mod... do you know how to fix it?

RE: [REL] Archer Era - Star Trek v1.1

Posted: Thu Dec 09, 2010 4:04 am
by Haree78
ORIGINAL: adecoy95

getting data grid errors when starting a new game.. i had the same problem with my custom mod... do you know how to fix it?

This sounds like an error I have encountered before.
It was caused in my case by me manually adding which empires were in my game and then later on changing my theme. This meant that I had empires in the manual selection that didn't exist anymore.

The only way I could find to fix it was to turn back on the theme I had used previously and go to that part of the screen and delete the empires, then switch theme again.

RE: [REL] Archer Era - Star Trek v1.1

Posted: Thu Dec 09, 2010 4:31 am
by adecoy95
hah! your right :D

RE: [REL] Archer Era - Star Trek v1.1

Posted: Thu Dec 09, 2010 10:30 am
by Igard
It's a very common occurance/bug. I'm able to close the error message and then click on the X to remove the other empire. It can take a while to go through them all when there's alot of them, so it's best to go back and remove them. It's good practice when switching themes to click Start a new game and then go to the other empire screen and clear the other empires before quitting back to the main menu.

You can however, load a game running a different theme. It just takes a bit longer to load as the game automatically changes theme for you. So the game knows when to change theme, it just doesn't check when starting a new game.

RE: [WIP] Archer Era - Star Trek v1.2

Posted: Sat Jan 15, 2011 9:52 pm
by Igard
Suliban Stats. These guys are non-expanding.



Image

RE: [WIP] Archer Era - Star Trek v1.2

Posted: Sat Jan 15, 2011 9:53 pm
by Igard
Suliban Ships and Helix.



Image

RE: [WIP] Archer Era - Star Trek v1.2

Posted: Sat Jan 15, 2011 9:55 pm
by Igard
Tellarite Stats. I thought I had a preview ready for the Tellarite ships, but turns I don't. Maybe tomorrow as I've been working on these like a.. well like a Tellarite. [:'(]

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