RE: GOG has gone
Posted: Thu Sep 23, 2010 10:46 am
GOG.com is back up.
ORIGINAL: mgarnett
I'd be interested to hear why you think they aren't telling the truth.
ORIGINAL: DampSquib
ORIGINAL: Arctic Blast
Stupid. That's the only word for this debacle...stupid. And their given reason for it? The games industry has gotten boring and we wanted to do something fun.
Can anyone think of a worse example of games industry PR EVER? I've been trying, but I can't think of anything dumber than this.
Agreed Stupid..yes.
Ummm...how about EA....http://www.pocket-lint.com/news/22898/resident-evil-treasure-hunt-wronghttp://www.theregister.co.uk/2008/09/05/petrol_promo_chaos/
ORIGINAL: Lützow
See, that is the problem with digital distributors.
I bought the Might & Magic series, Heroes III, Commandos and some else stuff from GoG. Didn't burn in on DVD, as these were cheap and they promised, that one can alway re-download from their site. Now GoG is gone and so are my purchased games. I don't mourn the waste of money but the loss of some remastered classics. [:(]
Well they do say that no plan survive, meeting the enemy...Lol - well, thanks for the compliment Although I don't think I would be a match for you - especially when backed up by the notorious Karl... (Can't speak for Christopher, though)RS Gold
Often such very specific strategies are quite vulnerable, though - they look good in theory, and probably has potential to work out well, but often don't take much fail of luck or unexpected move by the opponent to fail.
Another move/trick, that Germany can do (more tactical/low scale strategy rather than the grand strategy which are the main focus atm WOW Gold. (also, it is very specific, and maybe not well suited for AI?), but since I just now remember it, here it comes anyway ):
Barbarossa, Germany DoW USSR - going for a quick align of Turkey:
Requires: Rumania aligned, It 9-range and German hvy ATRs build (more ATR (especially the two old It ATR) and Ge 8-range (or as long range as possible) FTR would be fine as well)WOW Power Leveling.
9-range ATRs + 2 Ge PARAs located in Constanta. Odds are that no USSR unit are setup in or within movement range of Krasnodar. In surprise impulse: PARAs drop on Novorossiysk. It ATRs reorganised in Constanta.
Next impulse: PARAs move into Krasnodar, taking control of surrounding hexes on their way. Ge hvy ATR air transports corps to Novoross. 2 It 9-range ATR (and if available Ge FTR with range 8+) rebases to Krasnodor or Novoross Lotro Gold.
Depending on whether available and on German progress: rest of ATR and MTN units move forward to Dniepr line, in air transport range of the beachhead Buy WOW Gold.
3rd impulse: if no USSR FTR cover (or if Axis escorting FTR): PARAs drop on hex NE of Batum. 8-range FTR CAP to prevent USSR long range LND ground support (if no 8-range FTR available wait until no USSR LNDs in range, or axis FTR is in escort range).
Remaining ATR moves MTN units to the beachhead near Krasnodar.
If the paradrop is successful Batum is taken, and units (e.g. MTNs using It ATR, or other corps using the Ge hvy ATR) can be airtransported to the Turkey border. With a little luck 4 corps are present during next turn, and Turkey can be aligned, even when the German-USSR main front may still be at the Dneipr...
I did it in a game once, and it worked out very well. Unfortunately the Barbarossa didn't go well overall, and I lost the game...
Drawbacks: Rumania must be aligned pre-barbarossa. All those ATR are quite expensive. If USSR sees the threat a few well placed units can stop the trick, as can ground support LNDs and a bad attack roll when doing paradrops after the surprise impulse. Also, since units need to be moved from the Krasnodar to the Batum bridgehead, both are quite fragile, and USSR counterattack might be able to drive them out (although, for such an attack to be successful a decent number of units must participate, thus drawing them away from the main front).
ORIGINAL: bvcuilj
Well they do say that no plan survive, meeting the enemy...Lol - well, thanks for the compliment Although I don't think I would be a match for you - especially when backed up by the notorious Karl... (Can't speak for Christopher, though)RS Gold
Often such very specific strategies are quite vulnerable, though - they look good in theory, and probably has potential to work out well, but often don't take much fail of luck or unexpected move by the opponent to fail.
Another move/trick, that Germany can do (more tactical/low scale strategy rather than the grand strategy which are the main focus atm WOW Gold. (also, it is very specific, and maybe not well suited for AI?), but since I just now remember it, here it comes anyway ):
Barbarossa, Germany DoW USSR - going for a quick align of Turkey:
Requires: Rumania aligned, It 9-range and German hvy ATRs build (more ATR (especially the two old It ATR) and Ge 8-range (or as long range as possible) FTR would be fine as well)WOW Power Leveling.
9-range ATRs + 2 Ge PARAs located in Constanta. Odds are that no USSR unit are setup in or within movement range of Krasnodar. In surprise impulse: PARAs drop on Novorossiysk. It ATRs reorganised in Constanta.
Next impulse: PARAs move into Krasnodar, taking control of surrounding hexes on their way. Ge hvy ATR air transports corps to Novoross. 2 It 9-range ATR (and if available Ge FTR with range 8+) rebases to Krasnodor or Novoross Lotro Gold.
Depending on whether available and on German progress: rest of ATR and MTN units move forward to Dniepr line, in air transport range of the beachhead Buy WOW Gold.
3rd impulse: if no USSR FTR cover (or if Axis escorting FTR): PARAs drop on hex NE of Batum. 8-range FTR CAP to prevent USSR long range LND ground support (if no 8-range FTR available wait until no USSR LNDs in range, or axis FTR is in escort range).
Remaining ATR moves MTN units to the beachhead near Krasnodar.
If the paradrop is successful Batum is taken, and units (e.g. MTNs using It ATR, or other corps using the Ge hvy ATR) can be airtransported to the Turkey border. With a little luck 4 corps are present during next turn, and Turkey can be aligned, even when the German-USSR main front may still be at the Dneipr...
I did it in a game once, and it worked out very well. Unfortunately the Barbarossa didn't go well overall, and I lost the game...
Drawbacks: Rumania must be aligned pre-barbarossa. All those ATR are quite expensive. If USSR sees the threat a few well placed units can stop the trick, as can ground support LNDs and a bad attack roll when doing paradrops after the surprise impulse. Also, since units need to be moved from the Krasnodar to the Batum bridgehead, both are quite fragile, and USSR counterattack might be able to drive them out (although, for such an attack to be successful a decent number of units must participate, thus drawing them away from the main front).
ORIGINAL: jomni
I tried downloading JA last night.
I encountered some problems.
1) Browser download soo slow. Had no choice but to use the download manager. But it needs to install two applications (Adobe AIR and GOG downloader). Why not just one?
2) I installed the downloader and then GOG was offline. Website says servers are busy due to popularity.
Everything's ok now but I doubt that their infrastructure is robust enough to handle the "popularity"...
Anyway, I'll ba backing up the installers as usual.