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RE: DEI Question
Posted: Fri Dec 17, 2010 1:12 am
by stuman
Wish I could send Scotch or Rum through the mail. I will try to remember to drop something off the next time I am driving through Mobile.
This seems like a fun scenario.
RE: DEI Question
Posted: Fri Dec 17, 2010 12:12 pm
by Don Bowen
ORIGINAL: stuman
Wish I could send Scotch or Rum through the mail.
You can (or at least, I have)
RE: DEI Question
Posted: Fri Dec 17, 2010 8:39 pm
by Mac Linehan
ORIGINAL: berto
ORIGINAL: Central Blue
I don't think any game has ever been hurt by the submission of intricate user designed scenarios trying to model particular match-ups of forces in some large or small corner of the world. It's not like AE seems to needs a lot of help, but shorter hot-box scenarios might still attract a lot of grogs that may not feel they have the time for long campaigns...
+1
My cup of tea. Hot-seat solitaire works for me, too. I wait for this with bated breath.
+2
I also await with double bated breath..
Mac
RE: DEI Question
Posted: Sat Dec 18, 2010 4:47 am
by Bradley7735
ORIGINAL: Don Bowen
ORIGINAL: stuman
Wish I could send Scotch or Rum through the mail.
You can (or at least, I have)
Can't mail flamables. Well, you can, but you're not supposed to. They generally don't catch you, though.
RE: DEI Question
Posted: Sat Dec 18, 2010 1:47 pm
by witpqs
Try UPS Ground.
RE: DEI Question
Posted: Sat Dec 18, 2010 5:34 pm
by JWE
I've had mixed luck. Tried to send Mike (USS America) a wine sampler, a few months ago, but got caught. Have sent stuff by UPS Ground without a lot of trouble otherwise, so give it a try.
I like single malts best, drink Maker's Mark when I run out of Whiskey, drink almost anything 'brown' when I run out of the other stuff, drink almost anything when the cupboard is bare.
RE: DEI Question
Posted: Sat Dec 18, 2010 6:29 pm
by witpqs
I wonder if that's just a tax issue, sending liquor across state lines. If you make an online gift purchase, paid by you but delivered direct, should be OK.
RE: DEI Question
Posted: Sun Dec 19, 2010 3:07 am
by Central Blue
ORIGINAL: berto
ORIGINAL: Central Blue
I don't think any game has ever been hurt by the submission of intricate user designed scenarios trying to model particular match-ups of forces in some large or small corner of the world. It's not like AE seems to needs a lot of help, but shorter hot-box scenarios might still attract a lot of grogs that may not feel they have the time for long campaigns...
+1
My cup of tea. Hot-seat solitaire works for me, too. I wait for this with bated breath.
Solitaire would be great, but absent that elbow-grease from the scenario designer or design team, could something like a PBEM work with Leyte Gulf? Too short? Might not work even with one day turns? No interest? I would never knock designers for sticking to PBEM. If the piper ain't getting paid, he plays his own tune, or scratches his own itch.
Could be this design team or others using the Babes mod, or others working off stock. What are the limits for short scenarios in this game system and the minimum 24 hour turn length? Designer interest to start with i would think.
RE: DEI Question
Posted: Wed Dec 22, 2010 1:48 pm
by JWE
The PI part of this is done. A place for everybody and everybody in their place. It’s “basically” a Jan. 1 start, but some things are set up on a Jan 4, or 5 basis – just to make it work smoothly. This is the prep period for the first assault on Bataan by 14th Army and also the prep period for 2nd stage ops against the DEI (Manado, Kendari, Tarakan, and bears, oh my!). It’s set up so that units and TFs arrive and are prepped for certain targets, so that the first week of DEI ops should flow pretty much as it did. After that – cry Havoc!
Because of this, certain units are broken down in specific ways in order that specific operations may be performed. These units ‘may’ be recombined, if desired, but this is not advised during the first week, or so, of the scenario time scale.
For example, 1st and 3rd Yok SNLF are targeted for para ops (i.e., the drop at Manado). They were structurally organized like a typical 3 company SNLF, but only “elements” of 3 infantry companies were actually dropped at manado, and done so over a two day period (~490 total troops dropped out of ~850 total). So these are split into “drop” units, having most of the infantry squads, and “follow on” units, having the arty, remaining infantry, etc.. Don’t want to recombine the pieces of 1st and 3rd Yok SNLF if you want them drop capable.
Set up the navy transport squadrons, flying Tinas, for these (sub 21st air flotilla), and lo and behold! They actually pick up and drop ~500 troops. The amazing Timtom strikes again!
Allies in the PI and DEI (and OZ) are done. All that remains is Malaya. Woof! Getting there.
RE: DEI Question
Posted: Mon Dec 27, 2010 2:27 pm
by JWE
Well - When ya look at the PI, Malaya, and the DEI planning, maybe a Jan. 8 start is more like it. Here's where we are with unit/hex setups and the timelines that unit and ship arrivals/locations are 'generally' scheduled to conform to. If it is done as it was done, it works really smooth, but nothing is limited. One can do as they wish as of Jan. 9. The only real limitation is that 2nd Div doesn't become available on Taiwan to 16 Army till February. The others are suggested self-limitations; 48 Div really belongs to 16 Army for DEI ops (they are the ones who hit Java), and should be bought out is a player wishes to retain it for PI ops. It's cheap, because only the HQ unit belongs to an Army HQ (component LCUs belong to the Div HQ), but we cut PP points to the bone, and there is no monthly increase, so cost can become 'interesting' if the Scen is played as intended.
Malaya – Just after Slim River.
Jan. 08, 21, 42 Inf/5 Div at Kuala Lampur, moving on Gemas/Malacca;
Jan. 08, 11, 41 Inf/5 Div E of Kuala Lampur, moving on Gemas/Malacca;
Jan. 08, 18 Div at Kuantan, 55 Inf/18 Div prepping for landing north of Mersing;
Jan. 08, Gd Div at Pt Swettenham, 3 Inf/Gd prepping for landing at Batu Pahat, 4, 5 Inf/Gd moving on Pt Dickson;
Remnants of III Corps retreat into Johore, on the line Malacca/Gemas/Mersing.
Jan. 15, 3 Inf/GD landings at Batu Pahat (Muar), 55 Inf/18 landings at Mersing (Endau);
Jan. 15, 5 Div assaults Malacca/Batu Pahat (Gemas), preps Kluong and Johore Bahru;
Jan. 30, 5 Div, 18 Div take Johore Bahru, isolate Singapore.
DEI – Just after Jolo/Kuching/Singkawang.
Jan. 08, 124 Inf /18 Div, elements begin barge ops against North Borneo – ex Brunei;
Jan. 11, Yokosuka 1st jumps on, and Sasebo 1st and 2nd assault, Manado – ex Davao;
Jan. 11, Kure 2nd and 146 Inf (+)/56 Div, assault Tarakan – ex Davao;
Jan. 24, Sakaguchi (146 Inf) assaults Balikpapan – ex Tarakan;
Jan. 24, Sasebo 1st and 2nd assault Kendari – ex Manado;
Jan. 30, Kure 1st and 228 Inf /38 Div assault Amboina – ex Davao;
Feb. 09, Sasebo 1st and 2nd assault Makassar – ex Kendari;
Feb. 10, Sakaguchi (146 Inf) assaults Bandjermasin – ex Balikpapan;
PI – Just after Layac Junction.
Jan. 06, 48 Div and 5 Air Div relieved and transferred from 14 to 16 Army for DEI ops (oops);
Jan. 06, 48 Div replaced by 65 Brig;
Jan. 16, 16 Div elements attack Abucay, Siege/Battle of Bataan begins in earnest;
That’s the sitrep at the end of the first week of Jan. Needless to say, everybody is heavily depleted, disabled, disrupted, and fatigued. Unfortunately, there are no replacements (pools or otherwise) for Allied units; destroyed means gone forever. In the PI and Malaya, marginal (useless) units like BF vestiges, constabulary, LOC troops, and the like, are removed from the Scen. The troops are used to flesh out severely depleted combat units with bodies, and to add a bit to the Support elements. This is to reduce the display extravaganza of worthless units (i.e., AvSup squads with no wrenches serve better as abstracted stretcher bearers).
Units and Bases are pretty much done; just a skoosh more detail to mess with. Doing the Naval stuff, now; setting up the TFs and timing. Woof ! Almost as hard as the land stuff. Getting there, though. Soon.
RE: DEI Question
Posted: Mon Dec 27, 2010 6:41 pm
by Alfred
Interesting that the start is on 8 January post Slim River rather than allowing the historical 7 January rout at Slim River to be played out by the players. Probably helps the Allied player who otherwise might be pursued and avoids the plethora of "display extravaganza of worthless units".
Alfred