Page 3 of 5
RE: New from S7 Shipyards
Posted: Sat Dec 18, 2010 1:45 am
by Shark7
Small Freighter
You'll not a variation on the color schemes to distinguish the true civilian ships from the military ones.

RE: New from S7 Shipyards
Posted: Sat Dec 18, 2010 1:46 am
by Shark7
Medium Freighter

RE: New from S7 Shipyards
Posted: Sat Dec 18, 2010 1:47 am
by Shark7
Large Freighter

RE: New from S7 Shipyards
Posted: Sat Dec 18, 2010 1:47 am
by Shark7
And a Passenger Ship:

RE: New from S7 Shipyards
Posted: Sat Dec 18, 2010 2:50 am
by Igard
Nice, very civilian looking too.
RE: New from S7 Shipyards
Posted: Sat Dec 18, 2010 5:02 am
by Shark7
And now the final previews. Tomorrow will be spent testing to make sure everything is working like it should.
Gas Mining Ship

RE: New from S7 Shipyards
Posted: Sat Dec 18, 2010 5:03 am
by Shark7
Mining Ship

RE: New from S7 Shipyards
Posted: Sat Dec 18, 2010 5:04 am
by Shark7
Oh look! A fighter! [:D]

RE: New from S7 Shipyards
Posted: Sat Dec 18, 2010 5:04 am
by Shark7
And by throwing a couple of missile racks on the fighter, you can make a bomber! [;)]

RE: New from S7 Shipyards
Posted: Sat Dec 18, 2010 7:49 am
by Shark7
Well guys, I stayed up way too late tonight, I've got to be at work in about 4.5 hours, but I had to give them a test run before I could sleep...and here is the screen shot. I'll play the game with this set in place most of tomorrow to make sure there are no issues, but it looks very much like its ready to go.

RE: New from S7 Shipyards
Posted: Sat Dec 18, 2010 2:26 pm
by Shark7
Slight hiccup with the mining ship. I think it is a scaling issue...the engine flames are there, but they end up buried under the ship. I'm going to do a redesign on that one to make it narrower and see if that fixes the problem.
RE: New from S7 Shipyards
Posted: Sat Dec 18, 2010 2:36 pm
by Erik Rutins
Those are looking good, Shark7, nice work.
RE: New from S7 Shipyards
Posted: Sat Dec 18, 2010 10:53 pm
by tjhkkr
Woe, kudos from Mr. Rutins himself. [:)]
But I have to agree with him. This is fine work.
RE: New from S7 Shipyards
Posted: Sat Dec 18, 2010 11:58 pm
by Shark7
Well with this set out of the way, I could be encouraged to do another (and having Kudos from Erik definitely motivates me [:)] ). But there will be a short break before starting on any new ship sets...I'd like a chance to play the game a bit before starting another project. [;)]
Thanks for all the compliments and comments guys. [:)]
RE: New from S7 Shipyards
Posted: Sun Dec 19, 2010 8:36 am
by WoodMan
Btw, they look fantastic in that in-game shot there!
RE: New from S7 Shipyards
Posted: Sun Dec 19, 2010 11:37 am
by Igard
Shark7, you deserve all the praise you're getting for this. Alot of the mods on here, including my own, use ship images and 3D models created by others, but you've done this shipset yourself.
Enjoy the game for a bit now, and I think you'll find the creative bug will bite again soon enough. [;)]
RE: New from S7 Shipyards
Posted: Sun Dec 19, 2010 1:36 pm
by tofudog
Hello world.
I have been lurking in this forum for a time, but now I simply have to step out of the shadows to tip my virtual hat to Mr. Shark.
The looks on the warships are not my cup of tea (So what? Not even god himself can please everybody at the same time.), but I fell in love with the supporting cast.
Brilliant work.
RE: New from S7 Shipyards
Posted: Sun Dec 19, 2010 3:59 pm
by tjhkkr
Agreed. These are original, and very well done![&o][&o][&o]
RE: New from S7 Shipyards
Posted: Sun Dec 19, 2010 9:02 pm
by Shark7
The bug bites sooner than you can imagine...I'm already having ideas on how to make at least a few new troop icons. We'll have to see where that leads. [;)]
RE: New from S7 Shipyards
Posted: Mon Dec 20, 2010 5:54 pm
by Shark7
That break from it sure didn't last long, it's addictive. But...there won't be any hurry to finish up.
And here's a little teaser. [;)]
