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RE: How to organize Red Army on Jun 22
Posted: Mon Jan 24, 2011 12:03 am
by mmarquo
Well, how do you empty the lower HQs to STAVKA as per the advise above - in the few few move moves there are no enough APs to reassign leaders, disband - or not corps HQs, etc.
RE: How to organize Red Army on Jun 22
Posted: Mon Jan 24, 2011 12:17 am
by randallw
The way the manual describes the process support units move towards higher HQs, because of HQs have excess units, then they head back down, to try to reach the selected level settings of HQs without enough units.
RE: How to organize Red Army on Jun 22
Posted: Mon Jan 24, 2011 1:04 am
by heliodorus04
Side note:
THis is one of those threads that new players are often going to ask (I did).
Can this be stickied, and perhaps retitled (good for beginners) or some such.
Just a suggestion.
RE: How to organize Red Army on Jun 22
Posted: Mon Jan 24, 2011 2:01 am
by Q-Ball
Question: If you build alot of Construction Units early, and 1943-44 rolls around, and you decide you don't need so many, will the Manpower tied up in them be repurposed if you DISBAND them?
In other words, if you disband them, they will fill the Pool with Labor Squads. But can those Squads be re-purposed to Infantry, or are you permanently stuck with piles of Labor Squads?
If no, I suppose you could disband a few, and at least not be replacing Labor squads lost through attrittion.
RE: How to organize Red Army on Jun 22
Posted: Mon Jan 24, 2011 7:02 am
by randallw
Sometimes the computer converts support squads to infantry; i'm not sure about labor squads.
RE: How to organize Red Army on Jun 22
Posted: Mon Jan 24, 2011 10:07 am
by ComradeP
Labour squads won't be transformed into something else, which is another good reason not to build construction battalions, but instead build brigades which are useful throughout the war.
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If you set STAVKA's support level to 9 and the other HQ support levels to 0, everything should flow to STAVKA aside from some construction units and sappers who obey their own rules for support unit movement.
RE: How to organize Red Army on Jun 22
Posted: Mon Jan 24, 2011 5:11 pm
by randallw
Those construction brigades aren't available until 1942, are they? Soviet player needs fortification help from turn 1.
RE: How to organize Red Army on Jun 22
Posted: Mon Jan 24, 2011 5:19 pm
by ComradeP
RR construction brigades are available from turn 1 in the 1941 campaign.
RE: How to organize Red Army on Jun 22
Posted: Mon Jan 24, 2011 6:00 pm
by randallw
I was meaning regular construction brigades...or they not exist at all? ( Brigades, not battalions )
RE: How to organize Red Army on Jun 22
Posted: Mon Jan 24, 2011 6:08 pm
by ComradeP
RR construction brigades are normal construction units.
RE: How to organize Red Army on Jun 22
Posted: Fri Feb 11, 2011 1:26 pm
by cookie monster
A bit of thread necromancy...[8D]
Shameless bump for those guys... and gals
Who are starting a new grand campaign with the new beta patch
I've found a lot of useful info in here
RE: How to organize Red Army on Jun 22
Posted: Sun Feb 13, 2011 1:29 am
by bloomstombs2
flavius. You said you disband your corpse level Hq's asap. What exactly do you mean by that? It doesnt allow me to disband many of them on turn 1 (just a option to relocate even tho I have the admit points.
RE: How to organize Red Army on Jun 22
Posted: Sun Feb 13, 2011 1:36 am
by Klydon
They have to not be isolated and be at least 3 away from any enemy unit. You can move them away from enemy units, then disband them the same turn.
RE: How to organize Red Army on Jun 22
Posted: Sun Feb 13, 2011 1:50 am
by mmarquo
I am not necessarily liking spending APs to disband corps HQs - I am assigning 2 RR constrution brigades to them, and when the HQ gets autodisbanded, they get kicked upstairs. The problem is that there are too few units after the initial onslaught to keep them within 5 hexes of an army HQ; at least the corps HQ keeps em' all in command and supplied. I am spending my precious APs on leaders, debriding trash support units from the HQs and upgrading my air force asap - all the crap biplances, etc are being upgraded to MIGs, YAKs and LAGGs - I know this flies in the face of conventional wisdom, however I can't bear to give the Luftwaffe such an easy time. [8|]
RE: How to organize Red Army on Jun 22
Posted: Sun Feb 13, 2011 2:17 am
by bloomstombs2
ORIGINAL: Klydon
They have to not be isolated and be at least 3 away from any enemy unit. You can move them away from enemy units, then disband them the same turn.
Ahh ok thank you.
Im just wodnering if I should just let them auto disband.
RE: How to organize Red Army on Jun 22
Posted: Sun Feb 13, 2011 3:58 am
by Klydon
ORIGINAL: Marquo
I am not necessarily liking spending APs to disband corps HQs - I am assigning 2 RR constrution brigades to them, and when the HQ gets autodisbanded, they get kicked upstairs. The problem is that there are too few units after the initial onslaught to keep them within 5 hexes of an army HQ; at least the corps HQ keeps em' all in command and supplied. I am spending my precious APs on leaders, debriding trash support units from the HQs and upgrading my air force asap - all the crap biplances, etc are being upgraded to MIGs, YAKs and LAGGs - I know this flies in the face of conventional wisdom, however I can't bear to give the Luftwaffe such an easy time. [8|]
I would be interested to know what immediate impact of changing aircraft might provide since I would think it doesn't really matter what the Red Air force flies in 1941, the Luftwaffe is pretty much going to kick their butts. The key word for me there is immediate impact, because changing things like leaders, etc have an immediate impact. I can't imagine where you would feel comfortable placing your airbases without having concerns the panzers would stop by for some free gas as they overrun them.
ORIGINAL: bloomstombs
ORIGINAL: Klydon
They have to not be isolated and be at least 3 away from any enemy unit. You can move them away from enemy units, then disband them the same turn.
Ahh ok thank you.
Im just wodnering if I should just let them auto disband.
There is a good debate that goes on both ways and I can see both sides of it. On one side, why spend AP's on something that will eventually happen for free. The other is that you get the command structure more streamlined and fewer counters clogging up your rear areas along with returning a ton of stuff to the pools to reform new units, etc. I tend to lean towards disbanding to be honest, especially on stuff that is not going to get away long term. You don't have the rail cap to screw around with the HQ units early and getting them run over isn't much fun either. Some I will keep to help extend my command and control, especially in some of the military districts that have not activated and become fronts yet. (Example, paratroopers in Kharkov military district. I like using them to dig, but do it out of range of the MD HQ). In my current game, I think I had about 2-3 left by December and it is mostly because I have not gotten around to getting rid of them yet.
RE: How to organize Red Army on Jun 22
Posted: Sun Feb 13, 2011 4:35 am
by Aurelian
The manual says:
Changing the aircraft model in an air group unit will expend one admin point, reduce the air group unit experience level by two and may result in up to thirty percent of the new aircraft becoming damaged. Manual aircraft swaps are not allowed on turn one of any scenario. The air base unit to which the air
group unit is attached must be located at least three hexes away from a supplied enemy unit. The change out cannot occur unless the number of desired aircraft in the production pool is at least fifty percent of the max number of aircraft allowed for the air group unit. The air group unit cannot have flown any missions yet in the turn and will be unable to fly any missions after the change out.
On the Corps HQ thing. Some of them have leaders that are wasted at Corps level. Rokossovsky comes to mind. Cheaper in APs to disband his Corps than to replace him
RE: How to organize Red Army on Jun 22
Posted: Sun Feb 13, 2011 5:15 am
by kfmiller41
ORIGINAL: bloomstombs
ORIGINAL: Klydon
They have to not be isolated and be at least 3 away from any enemy unit. You can move them away from enemy units, then disband them the same turn.
Ahh ok thank you.
Im just wodnering if I should just let them auto disband.
Probably has already been mentioned here but if not then you will gain over 150,000 men in manpower if you disband most of your corps in turn one. I like having the extra manpower to fill out divisions that will be flowing in. I also think with the changed reducing soviet manpower this might not be a bad thing to keep in mind. I never had manpower problems in my first 2 games but with the new rules, never know[:D] To me it is worth the APs to disband them, but your mileage may vary.
RE: How to organize Red Army on Jun 22
Posted: Sun Feb 13, 2011 9:29 am
by alfonso
ORIGINAL: Flaviusx
Are you sure the RR brigades assist in fort construction? If so, that does change things. I had always assumed otherwise.
In that case...bye bye CBs.
And the answer finally is....?
It seems important, because the brigades cost the same AP points than the construction battalions and seem to build much better if we look at their construction values. But the RR makes me doubt if they are only rail-related units...so, because of my ignorance, I am creating brigades and CBs in a 1/1 ratio.
RE: How to organize Red Army on Jun 22
Posted: Sun Feb 13, 2011 9:36 am
by ComradeP
They're regular construction units, like the construction battalions.