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RE: DBB: DEI Scen and Map Mods

Posted: Sat Jan 01, 2011 12:06 am
by Buck Beach
Thank you. It will be a damn shame if something in the new or planed code screws up DaBabes.

Buck


RE: DBB: DEI Scen and Map Mods

Posted: Sat Jan 01, 2011 1:33 pm
by oldman45
All I see is a bunch of crap in that thread. There is no way their idea's should be made part of the code for the core game.

RE: DBB: DEI Scen and Map Mods

Posted: Sat Jan 01, 2011 1:55 pm
by Skyros
Hate to see you go.
ORIGINAL: JWE

Unfortunately, we will no longer support Babes. Too many whiners on the main forum causing the code to be skewed out of all touch with reality. It causes too many problems for us to deal with. We are pulling our login and leaving the forum, so will no longer be available. Hope you all enjoy WiTP Castor/Nemo edition. Good bye.

RE: DBB: DEI Scen and Map Mods

Posted: Sat Jan 01, 2011 3:00 pm
by Anonymous
It was all my fault. I was testing and found some things and told JWE and that is what made him throw up his hands. Designers do all they can to solve all problems and the problems screemed the loudest get the most attention. And all the small fixes for the big noises just combine and push the baby cart over the cliff and nobody knows what it was that push the baby over the edge and so cannot go back and stop it falling. John wanted this to work so much he cussed for ten minutes when I called him about the tests and he cuses good.

It is not JWE. Nobody knows how to fix these things without breaking something else. But if it gets broken in stock it is broken in babes. I don’t know one thousand of what JWE knows and do not have any direct contact with designers but will take on the job to maintain the babe scenarios as best I can.

I will only post here and only on babes threads.

MO

RE: DBB: DEI Scen and Map Mods

Posted: Sat Jan 01, 2011 4:23 pm
by oldman45
Osterhaut, I am sure there are other factors involved, so don't let it land all on your shoulders. Babes is the best and I am sure it will be well supported. I am not sure what was found that was so bad because I am very happy with what we have now.

RE: DBB: DEI Scen and Map Mods

Posted: Sat Jan 01, 2011 4:39 pm
by Buck Beach
ORIGINAL: Osterhaut

It was all my fault. I was testing and found some things and told JWE and that is what made him throw up his hands. Designers do all they can to solve all problems and the problems screemed the loudest get the most attention. And all the small fixes for the big noises just combine and push the baby cart over the cliff and nobody knows what it was that push the baby over the edge and so cannot go back and stop it falling. John wanted this to work so much he cussed for ten minutes when I called him about the tests and he cuses good.

It is not JWE. Nobody knows how to fix these things without breaking something else. But if it gets broken in stock it is broken in babes. I don’t know one thousand of what JWE knows and do not have any direct contact with designers but will take on the job to maintain the babe scenarios as best I can.

I will only post here and only on babes threads.

MO

I am also a big DaBabes fan and would like to know what you shared with JWE so as to think about the issue.

Buck

RE: DBB: DEI Scen and Map Mods

Posted: Sat Jan 01, 2011 7:01 pm
by oldman45
+1 to Bucks post, is the problem in the upcoming patch or an existing problem?

RE: DBB: DEI Scen and Map Mods

Posted: Sat Jan 01, 2011 9:22 pm
by herwin
ORIGINAL: oldman45

+1 to Bucks post, is the problem in the upcoming patch or an existing problem?

Is it worth hyperventilating about? Ground combat is broken worse--unavoidably with the hex scale--but you can work around it with appropriate tactics. Why not bomber versus fighter combat?

RE: DBB: DEI Scen and Map Mods

Posted: Sat Jan 01, 2011 10:30 pm
by oldman45
Have not started hyperventilating, thanks for caring though. I don't think the 4E vs fighter is broken. I have not seen B29 vs intercepters but I am happy with B17/B24.

RE: DBB: DEI Scen and Map Mods

Posted: Sun Jan 02, 2011 2:34 pm
by US87891
ORIGINAL: Osterhaut

It was all my fault. I was testing and found some things and told JWE and that is what made him throw up his hands. Designers do all they can to solve all problems and the problems screemed the loudest get the most attention. And all the small fixes for the big noises just combine and push the baby cart over the cliff and nobody knows what it was that push the baby over the edge and so cannot go back and stop it falling. John wanted this to work so much he cussed for ten minutes when I called him about the tests and he cuses good.

It is not JWE. Nobody knows how to fix these things without breaking something else. But if it gets broken in stock it is broken in babes. I don’t know one thousand of what JWE knows and do not have any direct contact with designers but will take on the job to maintain the babe scenarios as best I can.

I will only post here and only on babes threads.

MO
This is disconcerting. I have been reading about the development of this scenario with a great deal of interest. If I may ask, will you complete this project? Thank you.

Mathias.

RE: DBB: DEI Scen and Map Mods

Posted: Mon Jan 03, 2011 3:35 am
by stuman
ORIGINAL: JWE

ORIGINAL: Don Bowen
Another wonder from Racing the Sunrise:
Vehicles intended for the Canadian Garrison at Hong Kong but taken over by US Army when Don Jose put into Manila: 45 Harley Davidson Motorcycles,
I still get a twinge when I read about all the Harleys that were lost. Way back when, one of my friends bought a war surplus Harley dispach bike for $50.00 - still in the crate and packed in 20 year old cosmoline. Took forever to get it working, but back then in Florida a 14 year old could get a learners' permit, and if you had a bike, you could ride in daylight without a licensed driver, so he was motivated. A paper route was a wonderful thing.

Wow. What a find that would be now [:)]

RE: DBB: DEI Scen and Map Mods

Posted: Mon Jan 03, 2011 3:38 am
by stuman
In case anyone is still wondering, I highly recomment Racing the Sunrise.

I have. It is a very interesting read. You guys have me burrowing pretty deep these days [:D]

RE: DBB: DEI Scen and Map Mods

Posted: Mon Jan 03, 2011 3:41 am
by stuman
ORIGINAL: berto

It's this sort of attention to detail and demonstrated expertise that helps to make this the best game, and the best game community, ever.

I can hardly wait for this scenario!

(impeccable timing, berto! [see below] )

+1

How very disconceting. JWE, thx for everything you have done. 'Babes is a blast playing. If anyone ever talks to JWE please tell him we appreciated what he did.

RE: DBB: DEI Scen and Map Mods

Posted: Mon Jan 03, 2011 7:16 am
by herwin
I'm finding DaBabes a pleasure to play. My only current heartburn is the broken ground combat engine, and there's nothing a scenario can do about that--so I'm learning to live with it.

RE: DBB: DEI Scen and Map Mods

Posted: Mon Jan 03, 2011 11:58 am
by oldman45
Herwin, a couple of times you have said ground combat is broken. What part are you seeing as a problem?

RE: DBB: DEI Scen and Map Mods

Posted: Mon Jan 03, 2011 2:26 pm
by witpqs
ORIGINAL: oldman45

Herwin, a couple of times you have said ground combat is broken. What part are you seeing as a problem?

Jump into Harry's AAR, that'll avoid pulling this thread too far off topic.

RE: DBB: DEI Scen and Map Mods

Posted: Mon Jan 03, 2011 3:05 pm
by Anonymous
ORIGINAL: US87891

ORIGINAL: Osterhaut

It was all my fault. I was testing and found some things and told JWE and that is what made him throw up his hands. Designers do all they can to solve all problems and the problems screemed the loudest get the most attention. And all the small fixes for the big noises just combine and push the baby cart over the cliff and nobody knows what it was that push the baby over the edge and so cannot go back and stop it falling. John wanted this to work so much he cussed for ten minutes when I called him about the tests and he cuses good.

It is not JWE. Nobody knows how to fix these things without breaking something else. But if it gets broken in stock it is broken in babes. I don’t know one thousand of what JWE knows and do not have any direct contact with designers but will take on the job to maintain the babe scenarios as best I can.

I will only post here and only on babes threads.

MO
This is disconcerting. I have been reading about the development of this scenario with a great deal of interest. If I may ask, will you complete this project? Thank you.

Mathias.
Well that is a good question. he is still working on it but I don't know where it is going. Some of the marine people showed the original fun scenario to their brass and now they want to make a training scenario of it and have some additions and modifications they want. I don't know if this can go to public but I hope so because it is a lot of fun to me. I will ask.

MO

RE: DBB: DEI Scen and Map Mods

Posted: Mon Jan 03, 2011 7:01 pm
by stuman
ORIGINAL: Osterhaut

ORIGINAL: US87891

ORIGINAL: Osterhaut

It was all my fault. I was testing and found some things and told JWE and that is what made him throw up his hands. Designers do all they can to solve all problems and the problems screemed the loudest get the most attention. And all the small fixes for the big noises just combine and push the baby cart over the cliff and nobody knows what it was that push the baby over the edge and so cannot go back and stop it falling. John wanted this to work so much he cussed for ten minutes when I called him about the tests and he cuses good.

It is not JWE. Nobody knows how to fix these things without breaking something else. But if it gets broken in stock it is broken in babes. I don’t know one thousand of what JWE knows and do not have any direct contact with designers but will take on the job to maintain the babe scenarios as best I can.

I will only post here and only on babes threads.

MO
This is disconcerting. I have been reading about the development of this scenario with a great deal of interest. If I may ask, will you complete this project? Thank you.

Mathias.
Well that is a good question. he is still working on it but I don't know where it is going. Some of the marine people showed the original fun scenario to their brass and now they want to make a training scenario of it and have some additions and modifications they want. I don't know if this can go to public but I hope so because it is a lot of fun to me. I will ask.

MO


Please tell JWE that I found a site that will allow me to send him Scotch ! I am not above bribing people [:)]

RE: DBB: DEI Scen and Map Mods

Posted: Mon Jan 03, 2011 8:19 pm
by herwin
ORIGINAL: witpqs
ORIGINAL: oldman45

Herwin, a couple of times you have said ground combat is broken. What part are you seeing as a problem?

Jump into Harry's AAR, that'll avoid pulling this thread too far off topic.

PM sent.

RE: DBB: DEI Scen and Map Mods

Posted: Mon Jan 03, 2011 8:25 pm
by herwin
ORIGINAL: Osterhaut

ORIGINAL: US87891

ORIGINAL: Osterhaut

It was all my fault. I was testing and found some things and told JWE and that is what made him throw up his hands. Designers do all they can to solve all problems and the problems screemed the loudest get the most attention. And all the small fixes for the big noises just combine and push the baby cart over the cliff and nobody knows what it was that push the baby over the edge and so cannot go back and stop it falling. John wanted this to work so much he cussed for ten minutes when I called him about the tests and he cuses good.

It is not JWE. Nobody knows how to fix these things without breaking something else. But if it gets broken in stock it is broken in babes. I don’t know one thousand of what JWE knows and do not have any direct contact with designers but will take on the job to maintain the babe scenarios as best I can.

I will only post here and only on babes threads.

MO
This is disconcerting. I have been reading about the development of this scenario with a great deal of interest. If I may ask, will you complete this project? Thank you.

Mathias.
Well that is a good question. he is still working on it but I don't know where it is going. Some of the marine people showed the original fun scenario to their brass and now they want to make a training scenario of it and have some additions and modifications they want. I don't know if this can go to public but I hope so because it is a lot of fun to me. I will ask.

MO

That's what led to FireFight (SPI). The generals didn't like the amount of ground clutter--it made long-range AT weapons much less effective than they were claiming--so SPI cleared the brush. If you want to see the real terrain, look at CityFight.