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RE: Units not moving their entire distance with new beta 5

Posted: Mon Dec 20, 2010 9:39 pm
by mmarquo
What happens to me is that there is sometimes a long delay beween when the units actually displace and when I click on the destination hex; if I move the cursor off the destination hex too soon then the units drop of to where the cursor has been moved and not to where I clicked. The delay in movement is sometimes v e r y  l o n g.
 
Maruqo [:)]

RE: Units not moving their entire distance with new beta 5

Posted: Mon Dec 20, 2010 9:43 pm
by Helpless
What happens to me is that there is sometimes a long delay beween when the units actually displace and when I click on the destination hex; if I move the cursor off the destination hex too soon then the units drop of to where the cursor has been moved and not to where I clicked. The delay in movement is sometimes v e r y l o n g.

Mark, I've sent a PM with the link. Btw, can you post your dxdiag? Sorry if you did it already :)

Thanks

RE: Units not moving their entire distance with new beta 5

Posted: Tue Dec 21, 2010 12:48 am
by mmarquo
Pavel -
 
Email sent with DxDiag.
 
Marquo [:)]

RE: Units not moving their entire distance with new beta 5

Posted: Thu Dec 30, 2010 7:00 pm
by CarnageINC
I captured a instance that this bug is repeatable!  Where do I send a file to?

RE: Units not moving their entire distance with new beta 5

Posted: Thu Dec 30, 2010 7:06 pm
by CarnageINC
I did some looking into the problem and I may have found a different one.  I was moving LW airbases in AGN and some of the squadrons were at 100% but movement shows the full 50 MP that is allowed.  It looks similar to my issue but in the original one you can keep moving onwards after reselecting the unit.

RE: Units not moving their entire distance with new beta 5

Posted: Thu Dec 30, 2010 7:56 pm
by Helpless
I did some looking into the problem and I may have found a different one. I was moving LW airbases in AGN and some of the squadrons were at 100% but movement shows the full 50 MP that is allowed. It looks similar to my issue but in the original one you can keep moving onwards after reselecting the unit.

It may happen if you group has 0 planes. Btw, in coming patch the way air miles are logged when base is moving and MP spent when you fly mission is improved.

RE: Units not moving their entire distance with new beta 5

Posted: Thu Dec 30, 2010 8:00 pm
by Helpless
I captured a instance that this bug is repeatable! Where do I send a file to?

PM sent

RE: Units not moving their entire distance with new beta 5

Posted: Thu Dec 30, 2010 9:09 pm
by mmarquo
I have never had this happen - but I do not use movement animation; when I click on the target hex the unit always goes there. Is this an issue of animated mvt?
 

RE: Units not moving their entire distance with new beta 5

Posted: Fri Dec 31, 2010 12:09 am
by CarnageINC
ORIGINAL: Marquo

I have never had this happen - but I do not use movement animation; when I click on the target hex the unit always goes there. Is this an issue of animated mvt?

I don't use movement animations either, takes to much time [:D]

RE: Units not moving their entire distance with new beta 5

Posted: Fri Dec 31, 2010 7:55 am
by Helpless
I did some looking into the problem and I may have found a different one. I was moving LW airbases in AGN and some of the squadrons were at 100% but movement shows the full 50 MP that is allowed. It looks similar to my issue but in the original one you can keep moving onwards after reselecting the unit.

Just looked at your save. Yes, the problem is related to the fact that one air group has 100% and this causing extra MP reduction. Currently you may move you airfield by one hex first and it should show "real" MP available. In your case it will drop from 50 to 12.

I've fixed it already and this doesn't repeat with the code we are testing.

RE: Units not moving their entire distance with new beta 5

Posted: Tue Jan 18, 2011 8:53 pm
by CarnageINC
Just wanted the testers and developers to know that changes in 1.03 have made this problem go away.  I didn't see in the 'update readme' file where this problem was directly addressed.  I thought that if it was still on a list some where that it should be taken off unless other players have an issues still.