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RE: Moving Airbases ???
Posted: Sat Dec 18, 2010 2:16 pm
by MechFO
ORIGINAL: Helpless
Afaik, current support values are calculated during the logistic phase. So it may not be shown correctly at the start of the scenario and after the number of aircraft has been changed, due to one or another reason. Need to check it.
The differences still persist after the first turn.
Do you want some screenshots?
RE: Moving Airbases ???
Posted: Sat Dec 18, 2010 5:57 pm
by Helpless
The differences still persist after the first turn.
I think I see what you mean. No need for SS. Thanks.
RE: Moving Airbases ???
Posted: Sat Dec 18, 2010 6:24 pm
by PyleDriver
Lmao... You got Pavel stured. Trust me you will never beat this guy in a battle of wits...Me' on this thread I don't care. I let the AI handle air stuff. Wheres Ron when you need him for these posts...I just go for the gold, Moscow, really guys you need Lenigrad also, it opens so much...
RE: Moving Airbases ???
Posted: Sat Dec 18, 2010 6:41 pm
by Tzar007
ORIGINAL: nukkxx
It still looks like very unrealistic to me .. sorry guys but that might be the poorest aspect of the game. A huge desapointment ...
It looked like that for me too at first glance. But our modern world has distorted our view of what flying airplanes entails: today we have those structures called airports with terminals, concrete illuminated runways, huge maintenance hangars. So we have a hard time believing that during WWII, Germans and Russians were basically flying out of nothing. Airfields on the Eastern Front were nothing at all: just planes parked in the field on the grass near each other, possibly a dozen of supply trucks with spare parts, and a couple of fuel trucks. Often there was no structures at all. No tower control, no HQ, nothing. And the airstrip was not made of concrete or asphalt. It was just the ground, bulldozed on a regular basis so that it could be as flat as possible through rain and snow. It was up to the pilot to lift and land safely. The planes were pretty rugged at that time, a F-15 pilot would be horrified nowadays learning he's going to have to land on the grass...
So it's really not a big deal moving around airfields of that sort. You get the trucks moving to the next spot where you will have your new airstrip, bulldoze the ground and then call the planes at the old spot to get airborne and land at the new place.
That's it.
So at the strategic level of the game, I think the airbase model works as it should. Don't forget that when you move your airbases, you will be penalized by being able to fly much less less miles with your planes on that turn to account for the time the airbase trucks are spending plowing through the Russian roads and the planes waiting for them to arrive. Seems realistic enough.
RE: Moving Airbases ???
Posted: Sat Dec 18, 2010 11:18 pm
by alfonso
Nukkxx
Take a look at this...

RE: Moving Airbases ???
Posted: Sun Dec 19, 2010 6:17 am
by randallw
I believe in the German planning for the war they estimated that the Soviets had over one thousand airstrips, with something like 150 or so being reasonable quality, and the rest being crude.
I'm not sure if bad weather hurts readiness for planes ( in the game ), but the manual does say that it can cause missions to be aborted.
RE: Moving Airbases ???
Posted: Sun Dec 19, 2010 7:03 am
by nukkxx5058
ORIGINAL: alfonso
Nukkxx
Take a look at this...
Thank you all for educating me ! After a little bit of thinking and thanks to the picture posted by alfonso, it starts to make sense now. It's a big relief because the game is great and I would have been very disapointed if such a mistake was committed.
So thank you very much indeed. WITE is great (on of the best in matrixgames' history IMO)and thanks to you I will continue to enjoy it ! Just starting a GC with Axis

RE: Moving Airbases ???
Posted: Sun Dec 19, 2010 7:53 am
by CarnageINC
Wrong post