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RE: Manual reference error

Posted: Fri Jul 08, 2011 5:17 pm
by Apollo11
Hi all,
ORIGINAL: DavidR

Leo,
Apologies , but from where can the updated manual be downloaded ? ( assuming that it has been released since 24th May ).


DavidR

It was part of several last BETA v1.04.xx updates! [:)]

Once you install the patch the manual is in appropriate folder on your hard disk (inside WitE's "Manual" subfolder)...


Leo "Apollo11"

RE: Manual reference error

Posted: Fri Jul 08, 2011 5:47 pm
by davidjruss
Leo,

Thanks - I was looking at the date of the e-book manual which is 1/12/10 and not the US Letter version which I now see has been updated.

Davidr

RE: Manual reference error

Posted: Thu Oct 06, 2011 3:58 pm
by Apollo11
Hi all,

Stuff to add...

ORIGINAL: Helpless

Manual is wrong on the the HI ratios as it was changed to 1000 Hi produce 500 supplies and it will cost 500 resource points. As amount of "effective" HI raises the requirement also increase.

Every arm point produce 250 armaments which cost 50 supplies. The ratio doesn't change when effective amount of factories increase.


Leo "Apollo11"

RE: Manual reference error

Posted: Thu Nov 24, 2011 6:47 am
by Apollo11
Hi all,

More things to change...
Section 15.5.2 states "...Combat units attached to an HQ unit that is two or more levels removed
from the reserve mode unit’s HQ unit cannot be committed to that particular battle. ..."

That is not correct...


"Reserve committment"

tm.asp?m=2958371


Leo "Apollo11"

RE: Manual reference error

Posted: Thu Dec 01, 2011 11:22 am
by Apollo11
Hi all,

All (I hope [:D]) sighted suggestions / errors / omissions posted in this thread (since my last "harvest") are added to current updated manual due out very soon...


Leo "Apolo11"

RE: Manual reference error

Posted: Thu Dec 01, 2011 12:34 pm
by gingerbread
Hi Leo,

What are you planning to write regarding reserve commitment, i.e. what does the code do?

Also, this ought to go as a clarification in the patch notes so if you are not the one writing those, please give a heads up to the person who is.



RE: Manual reference error

Posted: Thu Dec 01, 2011 12:51 pm
by Apollo11
Hi all,
ORIGINAL: gingerbread

What are you planning to write regarding reserve commitment, i.e. what does the code do?

Also, this ought to go as a clarification in the patch notes so if you are not the one writing those, please give a heads up to the person who is.

Joel writes the patch notes (i.e. what is in "What's New" documents and what I put in the Addendum for the time being - I will move all stuff from addendum to appropriate places when I finish it completely)!

As for reserves - as per Pavel's info given I removed the line: "Combat units attached to an HQ unit that is two or more levels removed from the reserve mode unit’s HQ unit cannot be committed to that particular battle".

What is currently unknown is the MP cost for those (i.e. we only have x3 and x4 MP multipliers listed depending on the "position" of the helping unit with "Reserve" status)... this should be added later when more info regarding this becomes available (i.e. code checked)...


Leo "Apollo11"

RE: Manual reference error

Posted: Wed Dec 14, 2011 7:07 pm
by gingerbread
Hi Leo,

New issue for the manual: http://www.matrixgames.com/forums/tm.asp?m=2971646#

Tickle Pavel real hard to make him reveal how this morale loss works. [;)]

RE: Manual reference error

Posted: Thu Dec 15, 2011 9:00 am
by Apollo11
Hi all,

More stuff to add...

ORIGINAL: Helpless

It seems that there is a missing rule in manual. Unit which is missing morale and fatigue rolls can loose morale during logistic phase.


Leo "Apollo11"

RE: Manual reference error

Posted: Wed Jan 25, 2012 7:36 am
by Apollo11
Hi all,
ORIGINAL: Apollo11

More stuff to add...

ORIGINAL: Helpless

It seems that there is a missing rule in manual. Unit which is missing morale and fatigue rolls can loose morale during logistic phase.

Added to updated manual...



Leo "Apollo11"

RE: Manual reference error

Posted: Thu Feb 23, 2012 9:44 am
by gamer78
Hi,

By looking at the manual "18.2.1. The Replacement Segment" there is a paragraph I have found a bit confusing.

"Units must be in supply to participate in any part of the replacement segment. First, half of all damaged ground elements from units are returned to the production and manpower pools and made available to return as replacements, however, only eighty percent of the manpower from the damaged ground elements goes to the pool; the other twenty percent being placed on the disabled list."

English is not my native language and trying to understand concept of replacements for many days reading manual and playing the game but I sense " it should say 20% damage return to the pool as replacements not 80% ? " or is it ?
Kind regards.

RE: Manual reference error

Posted: Thu Feb 23, 2012 12:45 pm
by elmo3
I believe it is OK as written. It means 80% of the total manpower from half the damaged ground elements goes to the pool and the other 20% of the total goes to the disabled list.

So for example if you have 100 damaged ground elements then 50 are returned to the pools but for those 50 only 80% of their manpower actually goes to the pools with the other 20% of the manpower going to the disabled list.

RE: Manual reference error

Posted: Thu Feb 23, 2012 2:24 pm
by gamer78
Thank you Elmo . Maybe I have mixed up with ratio of disabled men vs destroyed&damaged elements.

RE: Manual reference error

Posted: Thu Mar 01, 2012 10:50 pm
by elmo3
Rule Correction (sections 6.2.2 and 14.1.5) – The movement cost for both Motorized and Non-Motorized units to move into a mountain pass hex, if moving along the rail, is 4 MPs (not 8 or 3). Also, the presence of any enemy zone of control does not prevent the use of the mountain pass movement rate (although units must pay all normal ZOC movement costs).

RE: Manual reference error

Posted: Mon Apr 23, 2012 2:17 pm
by Apollo11
Hi all,
ORIGINAL: elmo3

Rule 15.6.3 still says Unready is morale + TOE less than 100 but it should say less than 90 as per v1.05.18 from Sept 6, 2011.

Hmmm... so there is more than one place...
7.3. Depleted and Unready Units

Depleted Units: Units at 10% or less of TOE are in a depleted status, have no ZOC and will automatically displace if they end up next to an enemy unit and not stacked with a combat unit that is in a ready or unready status. These units are listed as "Depleted" and if set to Refit then they will have two asterisks next to the word Refit (Refit**).
Unready Units: Units that have the sum of their current morale and actual TOE percentage equalling less than 100 are in an unready status. Unready combat units do have a ZOC, but may only conduct an attack if they have not expended any movement points during the turn (15.6.3). These units are listed as "Unready" and if set to Refit then they will have one asterisk next to the word Refit (Refit*).


v1.05.18 – September 6, 2011

Changed the formula that determines when a unit is unready. Now, Morale+TOE must be less than 90 for a unit to be unready (used to be less than 100).


Leo "Apollo11"

RE: Manual reference error

Posted: Tue Jun 05, 2012 6:58 am
by Apollo11
Hi all,
ORIGINAL: Michael T

Game Play Tip: Air Base units must be located in a clear, city, urban or light woods hex in order for their attached air group units to conduct any air missions.

I can't get air groups to launch missions from Urban hexes. Is this a bug or are the rules incorrect?

ORIGINAL: Helpless

Groups can launch missions from clear, woods and city terrains. Afaik, it is design decision and manual is incorrect.


Leo "Apollo11"

RE: Manual reference error

Posted: Thu Aug 02, 2012 10:45 am
by Apollo11
Hi all,
ORIGINAL: elmo3

Section 14.1.1 says that the minimum number of MP's for a non-motorized unit is 6, but 8 is the correct number.

OK!


Leo "Apollo11"

RE: Manual reference error

Posted: Sat Aug 11, 2012 6:17 am
by Apollo11
Hi all,

ORIGINAL: Walloc

Hi Leo,

12.2.4.1. Increased Soviet Admin Costs in 1941
From June 1941 until the end of October 1941, the admin cost for building new Soviet on map units (to include fortified region units, see 12.2.5) is four times the normal build costs. For Example, in August 1941 a Rifle Division would cost 40 admin points to create and a fortified zone unit would cost 16 admin points. The cost to create a Soviet support unit is always one admin point.


There seems to be no red text/errata concerning the change in cost of russian FZ in the updated manual. Or i am blind which is ofc a very real possibility.

A smallish thread mentioning it here
tm.asp?m=3148664

v1.05.18 - September 6, 2011
New Features and Rule Changes

30) Rule change - Creating a Soviet Fortified Regions now costs 8 APs between July 1941 and October 1941 (inclusive). It is still 16 APs in June 1941.


Kind regards,

Rasmus


Leo "Apollo11"

RE: Manual reference error

Posted: Sat Aug 11, 2012 6:25 am
by Apollo11
Hi all,

With new WitE BETA incoming I updated the WitE Manual with two changes:

ORIGINAL: elmo3

Section 14.1.1 says that the minimum number of MP's for a non-motorized unit is 6, but 8 is the correct number.

FIXED!

ORIGINAL: Walloc

Hi Leo,

12.2.4.1. Increased Soviet Admin Costs in 1941
From June 1941 until the end of October 1941, the admin cost for building new Soviet on map units (to include fortified region units, see 12.2.5) is four times the normal build costs. For Example, in August 1941 a Rifle Division would cost 40 admin points to create and a fortified zone unit would cost 16 admin points. The cost to create a Soviet support unit is always one admin point.


There seems to be no red text/errata concerning the change in cost of russian FZ in the updated manual. Or i am blind which is ofc a very real possibility.

A smallish thread mentioning it here
tm.asp?m=3148664

v1.05.18 - September 6, 2011
New Features and Rule Changes

30) Rule change - Creating a Soviet Fortified Regions now costs 8 APs between July 1941 and October 1941 (inclusive). It is still 16 APs in June 1941.


Kind regards,

Rasmus

FIXED (in addition to section 18.1.6 I added this info to 12.2.4.1. as well!


Leo "Apollo11"

RE: Manual reference error

Posted: Sun Sep 02, 2012 12:20 pm
by Apollo11
Hi all,
ORIGINAL: elmo3

Also section 14.1.2 need to say 8 MP's instead of 6:
6) If a non-motorized unit, reset the unit's MPs to six if determined to be lower than six. If a motorized unit with zero MPs, reset the unit’s MPs to one.

I guess it can wait until you get back from vacation. [;)]

OK!


Leo "Apollo11"