Grog non Grog
Posted: Tue Jun 25, 2002 3:51 pm
Hi, My view here is that Grognards are not micro managers for the sake of control but rather because a Grog is interested is everything every where every turn. Non Grogs don't care if ship names or captains are included (just saying 2 CA and 4 DD would be fine) The Grog after a few games knows the names of the ship captains and has Desrons and Carrier Divisions set up even though there is no need as far as the game is concerned.
In the old PacWar game the Grognard would not split the LCU in China just to score victory points (he knew it was not possible, but it was allowed) The Grognard everyday vists his units. He has airgroups/pilots/ships/land combat units he keeps track of.
The micro managment is a by product of this not the source.
The non Grog wants to knock out turns. If nothing is happening he wants to just click and go to next day. He is happy with the computer control intill it screws something up and then he wants another command installed to prevent this from occuring again.
The Grognard looks at the map for hours when first starting and see's the situation 3 months in the future. He counts hexes and places airgroups based on range and weapon loadout rather then grabbing a group and sending it to a base and then finding there is not enough support. The Grognard does not have Tanaka or W Lee commanding PC or SC groups chasing subs where they might be killed chasing 6 victory points, he lets a Cmd/Lt Cmd do that job.
So since the Grognard wants to know how many days a sub can stay at sea he checks it every day to understand fuel use.
Same with TF. Airgroups supply use depending on mission intensity. It appears to be micro managment it is really (in my case anyway) total immersion in the subject/game.
I do get suprised (I play humans) but rarely can I point to the computer mis managment of my forces (I mis manage quite well on my own)
Most PBEM turns even in high intensity periods require under 30 minutes to complete. (of couse watching the combat all the way through takes time but important lessons can be learned by doing so. )
In the old PacWar game the Grognard would not split the LCU in China just to score victory points (he knew it was not possible, but it was allowed) The Grognard everyday vists his units. He has airgroups/pilots/ships/land combat units he keeps track of.
The micro managment is a by product of this not the source.
The non Grog wants to knock out turns. If nothing is happening he wants to just click and go to next day. He is happy with the computer control intill it screws something up and then he wants another command installed to prevent this from occuring again.
The Grognard looks at the map for hours when first starting and see's the situation 3 months in the future. He counts hexes and places airgroups based on range and weapon loadout rather then grabbing a group and sending it to a base and then finding there is not enough support. The Grognard does not have Tanaka or W Lee commanding PC or SC groups chasing subs where they might be killed chasing 6 victory points, he lets a Cmd/Lt Cmd do that job.
So since the Grognard wants to know how many days a sub can stay at sea he checks it every day to understand fuel use.
Same with TF. Airgroups supply use depending on mission intensity. It appears to be micro managment it is really (in my case anyway) total immersion in the subject/game.
I do get suprised (I play humans) but rarely can I point to the computer mis managment of my forces (I mis manage quite well on my own)
Most PBEM turns even in high intensity periods require under 30 minutes to complete. (of couse watching the combat all the way through takes time but important lessons can be learned by doing so. )