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RE: New Return of the Shakturi v1.5.0.2 Public Beta
Posted: Sun Jan 16, 2011 1:38 pm
by Carewolf
Has the exploit for remotely scanning for habitable planets using colony ships been fixed yet?
If not, here is how it works.
Select colony ship on manual. Right click on unexplored star, if you get the option to colonize a planet there, then that star has a colonizable planet, if you don't get the option, then the unexplored star does not have inhabitable planets.
RE: New Return of the Shakturi v1.5.0.2 Public Beta
Posted: Sun Jan 16, 2011 3:36 pm
by Data
interesting one altough not sure how important could it be given the huge number of colonizable planets in this awesome game
maybe more relevant on smaller maps.....anyway, still a bug and an exploit
RE: New Return of the Shakturi v1.5.0.2 Public Beta
Posted: Sun Jan 16, 2011 5:50 pm
by kenata
I honestly would like to see a slider for resource cost of components. I always find myself with thousands of most resources, and I can't do anything with that much. It would be more interesting if I could turn up a multiplier for these costs so that it was more of a struggle.
RE: New Return of the Shakturi v1.5.0.2 Public Beta
Posted: Sun Jan 16, 2011 7:43 pm
by Data
that is also a good idea
RE: New Return of the Shakturi v1.5.0.2 Public Beta
Posted: Sun Jan 16, 2011 8:06 pm
by tornnight
Thats not true if you turn down the number of colonizable planets. They get to be fairly rare.
RE: New Return of the Shakturi v1.5.0.2 Public Beta
Posted: Mon Jan 17, 2011 12:24 am
by kenata
Even with a decrease in colonizable planets, most resources can be so easily mined across the galaxy on even the most inhospitable worlds. By the time you get to have 30+ colonies, you will have such a massive stockpile of resources that your empire can easily create hundreds of ships at a time. In a recent game, I was capable of creating 300 escorts with 80 fire power in about 3 months without even denting my resource reserves.
RE: New Return of the Shakturi v1.5.0.2 Public Beta
Posted: Mon Jan 17, 2011 9:31 am
by BigWolfChris
Resources have always been plentiful
The exception tends to be Caslon since, in the beginning, everything uses it
And you can usually offset this by changing reactor types for your military once you're tech is high enough
RE: New Return of the Shakturi v1.5.0.2 Public Beta
Posted: Wed Jan 26, 2011 12:57 am
by Hetulik
What is the estimate for when the next beta patch comes out? Any hints on what new features it might contain?
RE: New Return of the Shakturi v1.5.0.2 Public Beta
Posted: Wed Jan 26, 2011 5:03 am
by Data
check the tech support section for the latest threads where Elliot responded, that should give us an idea about what will be fixed next...no idea about new features though, we'll just have to wait and see what Santa brings this time