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RE: Kates
Posted: Tue Feb 22, 2011 9:14 am
by PaxMondo
By reading the combat reports ... looking at the altitudes. Used to send them in at 10,000 and it would say "4 x B5N2 Kate bombing from 4000 feet" (something between 3000 - 5000, so apparently a glide bomb attack). Send them in at 9000 and it would say 4 x B5N2 Kate bombing from 9000 feet". Now, whatever altitude I send them in at, is what they bomb at. Oh and the AA losses would support the altitudes: so it doesn't appear to be FOW.
BTW: easy to test. Just run Scen 1 Dec 7 start with Patch 02 and then patch 03. Vary the Kate altitude. Very reproducible for me.
Thanks for checking.
Installation of beta patch?
Posted: Wed Feb 23, 2011 10:37 pm
by PaulWRoberts
Quick question:
Can I install this beta patch (patch 6 build 3) on a clean 1.106i, or do I also need the earlier beta builds installed?
Thanks!
RE: Installation of beta patch?
Posted: Thu Feb 24, 2011 6:59 am
by michaelm75au
No. The beta is just a code change so doesn't need any additional patches.
RE: Kates
Posted: Thu Feb 24, 2011 9:46 am
by michaelm75au
ORIGINAL: PaxMondo
By reading the combat reports ... looking at the altitudes. Used to send them in at 10,000 and it would say "4 x B5N2 Kate bombing from 4000 feet" (something between 3000 - 5000, so apparently a glide bomb attack). Send them in at 9000 and it would say 4 x B5N2 Kate bombing from 9000 feet". Now, whatever altitude I send them in at, is what they bomb at. Oh and the AA losses would support the altitudes: so it doesn't appear to be FOW.
BTW: easy to test. Just run Scen 1 Dec 7 start with Patch 02 and then patch 03. Vary the Kate altitude. Very reproducible for me.
Thanks for checking.
One line of code changed!!
TBs were better at bombing than they were at torpedoing apparently.
It was decided to simply add the TB to the original glide bomb exclusion of just LBs for now.
There were cases of TBs performing glide bombing but as with most things, this was a compromise to address the TB bombing accuracy.
RE: Kates
Posted: Thu Feb 24, 2011 9:49 am
by PaxMondo
ORIGINAL: michaelm
ORIGINAL: PaxMondo
By reading the combat reports ... looking at the altitudes. Used to send them in at 10,000 and it would say "4 x B5N2 Kate bombing from 4000 feet" (something between 3000 - 5000, so apparently a glide bomb attack). Send them in at 9000 and it would say 4 x B5N2 Kate bombing from 9000 feet". Now, whatever altitude I send them in at, is what they bomb at. Oh and the AA losses would support the altitudes: so it doesn't appear to be FOW.
BTW: easy to test. Just run Scen 1 Dec 7 start with Patch 02 and then patch 03. Vary the Kate altitude. Very reproducible for me.
Thanks for checking.
One line of code changed!!
TBs were better at bombing than they were at torpedoing apparently.
It was decided to simply add the TB to the original glide bomb exclusion of just LBs for now.
There were cases of TBs performing glide bombing but as with most things, this was a compromise to address the TB bombing accuracy.
Michael, thanks for the response. Since this is WAD, I'm going to use Patch 03 going forward in my game. Just wanted to be sure of this.
Understand the reasoning and appreciate the great support.
RE: Kates
Posted: Thu Feb 24, 2011 3:15 pm
by inqistor
If that would not be big problem, could we get in warning quotas (like low on supply, or lack of enough support) LIGHT RED colour, instead of DARK RED?
Background is dark, and red colour is dark, and sometimes it is hard to see text at first-sight.
RE: Kates
Posted: Thu Feb 24, 2011 4:40 pm
by Mynok
ORIGINAL: michaelm
ORIGINAL: PaxMondo
By reading the combat reports ... looking at the altitudes. Used to send them in at 10,000 and it would say "4 x B5N2 Kate bombing from 4000 feet" (something between 3000 - 5000, so apparently a glide bomb attack). Send them in at 9000 and it would say 4 x B5N2 Kate bombing from 9000 feet". Now, whatever altitude I send them in at, is what they bomb at. Oh and the AA losses would support the altitudes: so it doesn't appear to be FOW.
BTW: easy to test. Just run Scen 1 Dec 7 start with Patch 02 and then patch 03. Vary the Kate altitude. Very reproducible for me.
Thanks for checking.
One line of code changed!!
TBs were better at bombing than they were at torpedoing apparently.
It was decided to simply add the TB to the original glide bomb exclusion of just LBs for now.
There were cases of TBs performing glide bombing but as with most things, this was a compromise to address the TB bombing accuracy.
Whoa! That is a major change!
RE: Kates
Posted: Thu Feb 24, 2011 4:52 pm
by USSAmerica
ORIGINAL: Mynok
ORIGINAL: michaelm
ORIGINAL: PaxMondo
By reading the combat reports ... looking at the altitudes. Used to send them in at 10,000 and it would say "4 x B5N2 Kate bombing from 4000 feet" (something between 3000 - 5000, so apparently a glide bomb attack). Send them in at 9000 and it would say 4 x B5N2 Kate bombing from 9000 feet". Now, whatever altitude I send them in at, is what they bomb at. Oh and the AA losses would support the altitudes: so it doesn't appear to be FOW.
BTW: easy to test. Just run Scen 1 Dec 7 start with Patch 02 and then patch 03. Vary the Kate altitude. Very reproducible for me.
Thanks for checking.
One line of code changed!!
TBs were better at bombing than they were at torpedoing apparently.
It was decided to simply add the TB to the original glide bomb exclusion of just LBs for now.
There were cases of TBs performing glide bombing but as with most things, this was a compromise to address the TB bombing accuracy.
Whoa! That is a major change!
Our grunts and airfield maintenance guys at Darwin agree! [:D]
RE: Kates
Posted: Thu Feb 24, 2011 11:16 pm
by PaxMondo
ORIGINAL: Mynok
ORIGINAL: michaelm
ORIGINAL: PaxMondo
By reading the combat reports ... looking at the altitudes. Used to send them in at 10,000 and it would say "4 x B5N2 Kate bombing from 4000 feet" (something between 3000 - 5000, so apparently a glide bomb attack). Send them in at 9000 and it would say 4 x B5N2 Kate bombing from 9000 feet". Now, whatever altitude I send them in at, is what they bomb at. Oh and the AA losses would support the altitudes: so it doesn't appear to be FOW.
BTW: easy to test. Just run Scen 1 Dec 7 start with Patch 02 and then patch 03. Vary the Kate altitude. Very reproducible for me.
Thanks for checking.
One line of code changed!!
TBs were better at bombing than they were at torpedoing apparently.
It was decided to simply add the TB to the original glide bomb exclusion of just LBs for now.
There were cases of TBs performing glide bombing but as with most things, this was a compromise to address the TB bombing accuracy.
Whoa! That is a major change!
Yeah, through me for a loop when I stumbled upon it. It's fine though, once you know that its there. And effective: TB's are no longer the uber-bombers. They're ok of course, just not super anymore.
RE: Kates
Posted: Fri Feb 25, 2011 1:52 am
by michaelm75au
My fault. I must have lost the change out of the change log when my PC had its meltdown.
RE: Kates
Posted: Fri Feb 25, 2011 8:41 am
by PaxMondo
ORIGINAL: michaelm
My fault. I must have lost the change out of the change log when my PC had its meltdown.
Np michael. And yes, it is REALLY working. [;)]
RE: Kates
Posted: Fri Feb 25, 2011 2:15 pm
by BigDuke66
Nice list of fixes, will this soon turn into a "normal" beta?
land diver in "j"?
Posted: Fri Feb 25, 2011 11:24 pm
by viberpol
I always thought it's this way:
A/c type: DB
(1) Group altitude: 10-15K
A/c are treated as if performing a diving attack
Do the land based dive bombers excluded from this rule in the newest patch?
Because I've got something like this:
Morning Air attack on TF, near Little Andaman at 39,58
Weather in hex: Light cloud
Raid detected at 105 NM, estimated altitude 20,000 feet.
Estimated time to target is 30 minutes
Japanese aircraft
Ki-48-IIc Lily x 7
No Japanese losses
Allied Ships
CL Caradoc, Bomb hits 1
Aircraft Attacking:
7 x Ki-48-IIc Lily bombing from 15000 feet
Naval Attack: 2 x 100 kg GP Bomb
RE: land diver in "j"?
Posted: Sat Feb 26, 2011 1:16 am
by michaelm75au
ORIGINAL: viberpol
I always thought it's this way:
A/c type: DB
(1) Group altitude: 10-15K
A/c are treated as if performing a diving attack
Do the land based dive bombers excluded from this rule in the newest patch?
Because I've got something like this:
Morning Air attack on TF, near Little Andaman at 39,58
Weather in hex: Light cloud
Raid detected at 105 NM, estimated altitude 20,000 feet.
Estimated time to target is 30 minutes
Japanese aircraft
Ki-48-IIc Lily x 7
No Japanese losses
Allied Ships
CL Caradoc, Bomb hits 1
Aircraft Attacking:
7 x Ki-48-IIc Lily bombing from 15000 feet
Naval Attack: 2 x 100 kg GP Bomb
Applies to all DB
Problem with ranges is often is that it is not clear as if ranges are inclusive of the numbers. In some cases, it is and other not.
I had changed some ranges in code to be inclusive as in 10-15k translates as 10,000 to 15,001.
In the above case, Diving attack
10-15K --> above 10K (inclusive) below 15K (exclusive) ie 10,11,12,13,14K
I'll a quick scan through to see if I have been consistent.
RE: land diver in "j"?
Posted: Sat Feb 26, 2011 1:16 am
by Omat
Hello
Only a small Issue
TF 110 on the way to Cape Town with 2 Ap`s and ML No. 202 ...the ML is without fuel but the whole TF have enough Fuel to reach Cape town. Normaly the small ships get some fuel from the others.
Omat
RE: land diver in "j"?
Posted: Sat Feb 26, 2011 3:56 am
by michaelm75au
Offmap movement doesn't always do fuel re-distribution unless the TF endurance drops below minimum.
I guess this may have something to do with how refueling from ships works. Any TF is the hex can supply fuel.
In the case of offmap, all TFs going to the same offmap base will end up in the same hex, but with various 'times to base'. Even same 'time to base' could represent widely spaced TFs.
I had made a change when offmap for refueling as the current method actually will use fall in to the situation I mentioned above. Once the TF drops below minimum, ANY TF in same hex would refuel it.
Now, it will limit the refuel to TFs that have same time-to-base. With this, it can refuel ships that run out of fuel (as in your example).
RE: land diver in "j"?
Posted: Sat Feb 26, 2011 10:52 am
by Omat
Hello Michaelm
Thanks for your explanations. [;)] As I mentioned it is not a very important issue.
Omat
ORIGINAL: michaelm
Offmap movement doesn't always do fuel re-distribution unless the TF endurance drops below minimum.
I guess this may have something to do with how refueling from ships works. Any TF is the hex can supply fuel.
In the case of offmap, all TFs going to the same offmap base will end up in the same hex, but with various 'times to base'. Even same 'time to base' could represent widely spaced TFs.
I had made a change when offmap for refueling as the current method actually will use fall in to the situation I mentioned above. Once the TF drops below minimum, ANY TF in same hex would refuel it.
Now, it will limit the refuel to TFs that have same time-to-base. With this, it can refuel ships that run out of fuel (as in your example).
RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb
Posted: Sun Feb 27, 2011 7:05 pm
by Halsey
27 Feb update...
On overstacked airfields, the support information has nonsense now.
Instead of the +- aircraft support levels that it use to have.
RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb
Posted: Mon Feb 28, 2011 6:28 am
by michaelm75au
ORIGINAL: Halsey
27 Feb update...
On overstacked airfields, the support information has nonsense now.
Instead of the +- aircraft support levels that it use to have.
Can you supply picture?
I don't remember any change (at least not intentional).
[Edit]
Forget it.
Does look like an un-intentional error.
[edit]
Updated the attachment in first post.
RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb
Posted: Mon Feb 28, 2011 9:59 am
by dorjun driver
Thank FSM this isn't a bloody Leap Year, or nothing would have been done!