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RE: ATG Random Game Highlights
Posted: Mon Mar 14, 2011 4:16 pm
by Jeffrey H.
ORIGINAL: Webizen
There are three types of factories: gun, plane and tank. Factories work basically just like a city except that it can produce only one type of unit. Whenever you construct any unit that requires metal, it consumes ore. If you run out of ore, you can't build any more ore based unit types. Any time a motorized unit (air, land or sea) moves, it consumes oil (exception: trains - they use coal and that never runs out). Run out of oil and motorized units move very little if at all. In more than one test game I've had offensives stall because I ran short of oil. This happened primarily because I built too many trucks, tanks and planes. What this meant in game terms is that I had to not move units on one front so that I had enough fuel to move my motorized units on another part of the battlefield. I've also learned to use more trains vice trucks and I've learned to like that four legged animal called a horse.
Oil and ore resource hexes have three levels and you can spend PPs to increase the level (production capacity) of both types. The enemy can also bomb or capture your resource hexes.
The "art" symbol indicates that I bombarded that hex with my artillery.
Apologies if it has been asked before, does the AI operate under the same resourse contraints ?
RE: ATG Random Game Highlights
Posted: Mon Mar 14, 2011 5:23 pm
by Tac2i
Yes, to a large degree. The AI does get some minimal level of resources per turn I believe.
ORIGINAL: Jeffrey H.
Apologies if it has been asked before, does the AI operate under the same resourse contraints ?
RE: ATG Random Game Highlights
Posted: Mon Mar 14, 2011 9:13 pm
by lancer
G'day,
Thanks for the explanation on the factories.
Further question.
Are the resources (oil and ore) specific to individual headquarters like supplies were in AT (eg. you shuffled supplies around to where they were needed) or are they simply global pools that are dipped into by anyone, anywhere as needed?
Also with regards to trains. If you use them to transport units around the map are they restricted to destinations connected to the train tracks or can trains travel 'cross-country'?
Thanks in advance.
Cheers,
Lancer
RE: ATG Random Game Highlights
Posted: Mon Mar 14, 2011 9:47 pm
by Tac2i
Resources (oil and ore) are global pools. You acquire additional oil and ore points per turn based on the number and level (1, 2 or 3) of your oil wells and mines. These resources are expended when you build units that require metal (ore) and move motorized units (oil). Oil and Ore are not assigned to specific HQs, cities or factories. The output of factories however are assigned to HQs.
Trains only move on train tracks which means there is still a need for some trucks, especially in front-line HQs. You can use trains to support Strategic Transfer or assign them to specific units and move them along the rail line. The Supreme HQ should always have some trains attached and if you use mid level (Front HQs) they probably ought to have trains attached as well.
ORIGINAL: lancer
G'day,
Thanks for the explanation on the factories.
Further question.
Are the resources (oil and ore) specific to individual headquarters like supplies were in AT (eg. you shuffled supplies around to where they were needed) or are they simply global pools that are dipped into by anyone, anywhere as needed?
Also with regards to trains. If you use them to transport units around the map are they restricted to destinations connected to the train tracks or can trains travel 'cross-country'?
Thanks in advance.
Cheers,
Lancer
RE: ATG Random Game Highlights
Posted: Mon Mar 14, 2011 11:04 pm
by lancer
G'day,
Thanks once again for the prompt reply.
Resources (oil and ore) are global pools. You acquire additional oil and ore points per turn based on the number and level (1, 2 or 3) of your oil wells and mines. These resources are expended when you build units that require metal (ore) and move motorized units (oil). Oil and Ore are not assigned to specific HQs, cities or factories.
In my ignorance of the full features of ATG this appears to be a dumbing down of the supply system of AT.
I take it the "Hardcore Logistics" option has also gone?
Cheers,
Lancer
RE: ATG Random Game Highlights
Posted: Tue Mar 15, 2011 9:53 am
by Barthheart
ORIGINAL: lancer
G'day,
Thanks once again for the prompt reply.
Resources (oil and ore) are global pools. You acquire additional oil and ore points per turn based on the number and level (1, 2 or 3) of your oil wells and mines. These resources are expended when you build units that require metal (ore) and move motorized units (oil). Oil and Ore are not assigned to specific HQs, cities or factories.
In my ignorance of the full features of ATG this appears to be a dumbing down of the supply system of AT.
I take it the "Hardcore Logistics" option has also gone?
Cheers,
Lancer
Supplies and oil/ore are different things. Every unit still needs supplied to survive and fight. Ore is only used to build things. Oil is only use to move anythng with a motor.
RE: ATG Random Game Highlights
Posted: Tue Mar 15, 2011 11:55 am
by Josh
Hmm interesting, this oil thing. It means that you can have powerful units, but if your Oilwells get captured/destroyed they won't get anywhere. That also means, like the Germans experienced on many late war battlefields, no gas = no tanks, many had to be left behind/ blown up by the crews. Soo, if you have an unit consisting of Inf and Tanks, but no oil anymore, you have to leave your precious Tanks behind ---> maybe split the unit in two and create an extra unit on the same spot as the Inf unit and put the Tanks in that counter, that counter can't go anywhere untill it receives some Oil. The newly formed Inf unit still can move/ retreat, the Tank unit will be a sitting duck.
OH well, never mind my ramblings, hehe, just some pre-purchase thoughts... [8D]
RE: ATG Random Game Highlights
Posted: Tue Mar 15, 2011 7:03 pm
by lancer
G'day,
Supplies and oil/ore are different things. Every unit still needs supplied to survive and fight. Ore is only used to build things. Oil is only use to move anythng with a motor.
Ahhh. So the supply system of before is still there and the ore and oil have been overlaid on top?
If that's the case it sounds really good.
Cheers,
Lancer
RE: ATG Random Game Highlights
Posted: Wed Mar 16, 2011 12:06 am
by Barthheart
ORIGINAL: lancer
....
Ahhh. So the supply system of before is still there and the ore and oil have been overlaid on top?
.....
Yes.
RE: ATG Random Game Highlights
Posted: Wed Mar 16, 2011 12:07 am
by Barthheart
ORIGINAL: Josh
Hmm interesting, this oil thing. It means that you can have powerful units, but if your Oilwells get captured/destroyed they won't get anywhere. ....
They can still move but very, very slowly.
RE: ATG Random Game Highlights
Posted: Mon Mar 21, 2011 5:25 pm
by Jeffrey H.
ORIGINAL: Barthheart
ORIGINAL: Josh
Hmm interesting, this oil thing. It means that you can have powerful units, but if your Oilwells get captured/destroyed they won't get anywhere. ....
They can still move but very, very slowly.
I can see the low movement rate for infantry and maybe some types of artillery but planes and tanks ? Who's going to push or pull those ?
RE: ATG Random Game Highlights
Posted: Mon Mar 21, 2011 5:34 pm
by Barthheart
ORIGINAL: Jeffrey H.
ORIGINAL: Barthheart
ORIGINAL: Josh
Hmm interesting, this oil thing. It means that you can have powerful units, but if your Oilwells get captured/destroyed they won't get anywhere. ....
They can still move but very, very slowly.
I can see the low movement rate for infantry and maybe some types of artillery but planes and tanks ? Who's going to push or pull those ?
[:D] More importantly: who's gonna throw the planes so they can fly?!?! [:D]
RE: ATG Random Game Highlights
Posted: Mon Mar 21, 2011 7:56 pm
by Josh
"...Who's going to push or pull those ? ..."
Why, the grunts ofcourse, heave ho! [;)]
Errr, any news about ETA ? [:)] Just asking.
RE: ATG Random Game Highlights
Posted: Tue Mar 22, 2011 7:01 am
by Vic
@fuel issue discussion,
As always everything can be modded. If you want to play a game in which your tanks cannot move at all when you are out of fuel you can go in the editor and adjust the movement penalty to make it so.
for the basic masterfile used in the new scenarios and the new random games however i chose a compromise between realism and ease of play on quite a number of issues.
best,
vic
RE: ATG Random Game Highlights
Posted: Tue Mar 22, 2011 11:10 am
by GrumpyMel
A few questions:
Does fuel consumption vary by sft type? i.e. a King Tiger burns through more oil then a truck, or is it the same for all motorized afv's?
Is there are combat penalty for mechanized/motorized units out of fuel, or just no movement?
Finaly what happens to planes on intercept when your low on fuel?
RE: ATG Random Game Highlights
Posted: Tue Mar 22, 2011 11:38 am
by Tac2i
Good questions...
1) Heavy tanks consume more fuel when moving and use more ore in their construction.
2) Low fuel means less Action Points which means decreased ability to fight.
3) Fighters planes on intercept duty with low fuel will have very little range, if any, for interception. Caveat: Since interception occurs on your opponent's turn I'm not certain if my answer is correct but I think that it is.
ORIGINAL: GrumpyMel
A few questions:
Does fuel consumption vary by sft type? i.e. a King Tiger burns through more oil then a truck, or is it the same for all motorized afv's?
Is there are combat penalty for mechanized/motorized units out of fuel, or just no movement?
Finaly what happens to planes on intercept when your low on fuel?
RE: ATG Random Game Highlights
Posted: Tue Mar 22, 2011 2:33 pm
by Vic
ORIGINAL: GrumpyMel
A few questions:
Does fuel consumption vary by sft type? i.e. a King Tiger burns through more oil then a truck, or is it the same for all motorized afv's?
Is there are combat penalty for mechanized/motorized units out of fuel, or just no movement?
Finaly what happens to planes on intercept when your low on fuel?
out of fuel gives automatic combat penalties... higher for offensive then for defensive.
and you can set all penalties and use stats on a sftype per sftype basis
best,
vic
RE: ATG Random Game Highlights
Posted: Tue Mar 22, 2011 3:19 pm
by GrumpyMel
ORIGINAL: Vic
ORIGINAL: GrumpyMel
A few questions:
Does fuel consumption vary by sft type? i.e. a King Tiger burns through more oil then a truck, or is it the same for all motorized afv's?
Is there are combat penalty for mechanized/motorized units out of fuel, or just no movement?
Finaly what happens to planes on intercept when your low on fuel?
out of fuel gives automatic combat penalties... higher for offensive then for defensive.
and you can set all penalties and use stats on a sftype per sftype basis
best,
vic
Very cool.
ATG is sounding like Disneyland for us guys that like to design scenerio's.[&o]
RE: ATG Random Game Highlights
Posted: Tue Mar 22, 2011 5:14 pm
by Jeffrey H.
ORIGINAL: Josh
"...Who's going to push or pull those ? ..."
Why, the grunts ofcourse, heave ho! [;)]
Errr, any news about ETA ? [:)] Just asking.
Naturally it's up to the grunts. Or those Russian ponies ? How many of them does it take to drag a King tiger through the mud ?
RE: ATG Random Game Highlights
Posted: Tue Mar 22, 2011 5:46 pm
by Josh
How many? Well how much HP did that Tiger have? 600 or so? So 600 Russian ponies, there's your answer.
(doh, this thread is going nowhere [:)] and still a couple of weeks left....)