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RE: ATG: Wishlist thread
Posted: Mon Apr 25, 2011 5:35 pm
by Jeffrey H.
ORIGINAL: springer
Wishlist item: Home territory cities should be top of screen during production. In default mode, there are only a handful of cities that can produce the people who carry on the basic war duties. These cities should be at the top of the screen regardless of HQ they feed. Similarly, there should be an option to order cities by category (factory vs. occupied(PP producing) regions). The current system's ordering appears relatively arbitrary.
In terms of critique:
I bought the ATG to support Vic's ongoing process of updates. I think ATG is great, particularly in terms of mod-ability, and I want to support Vic's fantastic, ongoing project (which is supplemented by a great community). I also love the move toward resources and oil (though I feel myself building WWI armies now, with just a rapier of armor striking power. But I like it!). However, I think that the AI is only interim. As per Vic's comments elsewhere, I think that the best AI programming will not require advantages such as a 25% move modifier or a slight production advantage. (Also, I disagree about the human-to-human vs. human-to-human emphasis, I think your best colleagues in making AT better play each other, but I'm wiling to bet that the majority of us, like me, enjoy the flexibility of human vs. AI (e.g., I play a quick game when I can squeeze in a spare couple of hours after work). I like the ATG and will support it in my limited capacity, but I am looking forward toward the third iteration where the AI is somewhat stronger and needs no cheats. (The "no cheats for AI" is a gold standard for me, though it may not be fully obtainable. I recognize that in a game as flexible as this, such a standard may be a chimera.)
+1 for AI enhancement.
RE: ATG: Wishlist thread
Posted: Mon Apr 25, 2011 6:20 pm
by henri51
I coudn't agree more. I doubt that most players play human vs human, and personally I never do. that the game is designed for human vs human play is a lame excuse for a poor AI, and that is not the way the game has been advertised, and I suspect that like me most players, like me, are not interested in designing games.
I can live with the present situation because the game is still playable vs the AI,but like Jeff says, forget about Blitzkrieg- wars tend to be battles of attrition due to the huge production bonuses given to the AI.
Actually I think it is more accurate that the game is a wargame construction set, which should lead eventually to many interesting scenarios from modders.But of course scenarios need players like me to pay for the game nd to play the scenarios, which is why I have no regrets about buying the game, and not even bothering to get the bonus for AT.[&o]
I have already said this, but when I gt a week of pleasure playing a gme, I figure I have got my money's worth. This has been the case for this game, AoD, WiTE, WiTP (well I DID glare at the map for a week or so...), and it is not an excuse to put out bug-ridden unplayable games like HOI3 (although I bought all the variations), King Arthur, Empire total War,War between the states, and some others. I am still on the fence for HOI3, for which I also bought all the variations including HttT. Sometimes as in the case of War Between the éstates, I jut didn't like the game, which is not necessarily a criticism.
Henri
RE: ATG: Wishlist thread
Posted: Tue Apr 26, 2011 1:52 pm
by asdf12
This may have been discussed before but how about a load/unload button for transported
units.
RE: ATG: Wishlist thread
Posted: Thu Apr 28, 2011 11:31 am
by rjh1971
I'm missing the move all units from a HQ button that was implemented in DC BFWTP
RE: ATG: Wishlist thread
Posted: Sat Apr 30, 2011 11:56 am
by Casus_Belli
ORIGINAL: rjh1971
I'm missing the move all units from a HQ button that was implemented in DC BFWTP
Yes yes yes! Surely it would be good to have a way to select more than one unit.
RE: ATG: Wishlist thread
Posted: Sat Apr 30, 2011 2:00 pm
by spelk
I'd like to see the action buttons "grey out" or become unavailable based on the context. So if you click an enemy hex, and you have no artillery or air with which to attack with, then the buttons will quite clearly indicate that information to you, without you having to click into them,and then click again to return back.
A small gripe, but one which carries over to Decisive Campaigns as well as ATG.
RE: ATG: Wishlist thread
Posted: Sun May 01, 2011 2:49 pm
by crazyjohn
Hotkey for end turn ,option to hide the new turn report at the begging of each new turn so that you end turn and go straight to the map without a click fest.
Of course a template building system for units my number one wish.
RE: ATG: Wishlist thread
Posted: Thu May 05, 2011 4:29 pm
by cbelva
In scenarios with a lot of units, it would make it less tedious if you could order whole stacks to move instead of having to move each unit individually. I am currently playing the bulge scenario and it gets very frustrating moving all the units already in stack across the map one unit at a time.
RE: ATG: Wishlist thread
Posted: Sun May 08, 2011 4:58 pm
by budd
I'd like to be able to select your peoples in random games, make the peoples more specialized, i.e. more units or even factories special to certain peoples. More peoples in the general. +1 for more ai settings and mouse wheel zoom. Like to see experience bonuses for units, maybe they could get and action card to use 1 time or a more persistent bonus, if not leaders. maybe a unit request for replacements of a certain type to auto fill provided the transport is available and the ability to prioritize requests i.e if multiple units request same unit type more than the HQ has, prioritize which units get the replacements first automatically or to auto set where what your producing gets sent, and in what amount or some form of the afore mentioned template for units. Since i'm always forgetting the hotkeys, a button to click so a window comes up with the hotkeys.
RE: ATG: Wishlist thread
Posted: Mon May 09, 2011 3:12 pm
by Stardog
Wz Up Bro's!?..
I Would like to see...
At least 1 or 2 upgrades for Paratroops . Marines ?! Could we put in the Marines???
STAFF...
I was thinking could there be different pic's for staff ?
Like if you want staff for your Air Force a Staff select could be in the Aircraft section, If you wanted to do a Naval Staff it would be in the Ship section.
Just some thoughts...
SD
RE: ATG: Wishlist thread
Posted: Sat May 14, 2011 12:06 pm
by budd
how about a few buttons to just show HQ's and a button to show just Engineers on the map, maybe planes too.
budd
RE: ATG: Wishlist thread
Posted: Sat May 14, 2011 2:17 pm
by Strategiusz
The cost of oil for movement and attack. I suggest to display them somewhere.
RE: ATG: Wishlist thread
Posted: Tue May 17, 2011 12:35 pm
by Frido1207
I would like to see my planes being able to fly missions (with reduced efficiency) during mud & winter seasons.
RE: ATG: Wishlist thread
Posted: Tue May 17, 2011 2:45 pm
by Tac2i
+1
ORIGINAL: th1207
I would like to see my planes being able to fly missions (with reduced efficiency) during mud & winter seasons.
RE: ATG: Wishlist thread
Posted: Tue May 17, 2011 6:02 pm
by Rander
Hello.
I would like:
- Engineers that can destroy railroads. If they can destroy factories, why not to destroy -or damage- railroads.
- Rebellions on the random games.
Bye!
RE: ATG: Wishlist thread
Posted: Tue May 17, 2011 9:07 pm
by Iron Knight
Howdy,
I made a mod for my local group of AT players that gave every thing upgrades (even horses). Would it be possible to see this in the base game? Trucks can get more fuel effective, or have more carring cap. Transports could have more HP and carrying cap. Recon Cars could get more recon points and HP. I just don't like not have the option even it if isn't effective in the average game.
Also, I know i'm dreaming but some more naval units like scout cruisers, battlecruisers, supply/transport submarines would be awesome!
Thanks for another great game Vic!
RE: ATG: Wishlist thread
Posted: Tue May 24, 2011 1:04 pm
by Jafele
I´d like to see engineers (with trucks) building roads and bridges in any terrain. It is obvious that trucks can cross the same road that engineers are building (just like horses). Due to this I always use engineers travelling by horses. It has no sense [:-].
RE: ATG: Wishlist thread
Posted: Tue May 24, 2011 2:51 pm
by Vic
ORIGINAL: Jafele
I´d like to see engineers (with trucks) building roads and bridges in any terrain. It is obvious that trucks can cross the same road that engineers are building (just like horses). Due to this I always use engineers travelling by horses. It has no sense [:-].
there has been a change to road building AP cost in version 2.02. you might want to check wich version you are on.
it works since 2.02 as it should.
best,
vic
RE: ATG: Wishlist thread
Posted: Tue May 24, 2011 7:08 pm
by Jafele
ORIGINAL: Vic
ORIGINAL: Jafele
I´d like to see engineers (with trucks) building roads and bridges in any terrain. It is obvious that trucks can cross the same road that engineers are building (just like horses). Due to this I always use engineers travelling by horses. It has no sense [:-].
there has been a change to road building AP cost in version 2.02. you might want to check wich version you are on.
it works since 2.02 as it should.
best,
vic
That´s true, I didn´t notice. Feel very happy [:D]
Thank you so much Vic.
RE: ATG: Wishlist thread
Posted: Wed May 25, 2011 9:05 am
by Jafele
I really love this game [&o]. But I´d like to see an alternative version of AT with a simultaneous movement each turn (WEGO system), just like Combat Mission. It would be even more realistic because you don´t know what your opponent is going to do. In my opinion it could be the perfect game.