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RE: Riga Gambit

Posted: Thu May 12, 2011 6:21 pm
by neuromancer
ORIGINAL: heliodorus04
And in general, the German divisions that you want to use as heavy hitters will all benefit from the maximum directly assigned 3-SUs. Especially in the first 10 turns. This is the German competitive advantage over Soviets. Use it.

+1

Good thought, I keep on forgetting to do that.

RE: Riga Gambit

Posted: Thu May 12, 2011 8:33 pm
by Ridgeway
ORIGINAL: ComradeP
Has the port repair issue been fixed? I have not been able to figue out how much damage you need to do to make sure a port remains "inoperable" at the start of your next turn.

Like I said in my previous post, it should be 4% damaged or more, as the port repairs 3%.

I know it is supposed to be 3%, but I thought there was a bug that allowed some ports to repair faster.

RE: Riga Gambit

Posted: Sun Jul 31, 2011 4:52 pm
by BootyJoe
I just executed the Riga gambit in my first campaign game againt the AI on challenging latest patch ofc. It was enough to send 20 bombers to inflict 8% damage on the port blocking supplies to Riga. Riga is taken by XXXXI Panzer corps on turn one after having their way paved by infantry and the motorized div through a hasty attack east of the city using the two panzer divisions with pioneers attached to reduce the fortification level. After taking Riga I could send two IDs and two security units to Riga.