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RE: DW: Creature Competition Thread
Posted: Wed Jun 29, 2011 8:48 pm
by Kayoz
ORIGINAL: phatkarp
I'm not a coprophiliac. I just have a very juvenile sense of humor. Poop. Farts. That stuff is funny to me. [:D]
I'm the 22nd voter in favor of space creature farms. I suspect there would be a lot more support if that option weren't at the bottom of your very comprehensive list!
You, at least, seem to recognize a joke. JHGT wouldn't recognize one if one ripped his pants down and shagged him roughly from behind.
RE: DW: Creature Competition Thread
Posted: Wed Jun 29, 2011 11:01 pm
by Igard
ORIGINAL: phatkarp
I suspect there would be a lot more support if that option weren't at the bottom of your very comprehensive list!
I wish that were the case, but it's randomly shuffled each time someone opens the page.
Thanks for the vote! It should be doing far better than this IMO. Even though I'm a big supporter of the idea, I admit I never voted for it, but even so, it should be higher than 'More starting empires'. We really don't need more starting empires, do we? Before we get more starting empires, we'd need a bigger map first!
RE: DW: Creature Competition Thread
Posted: Thu Jun 30, 2011 12:31 am
by Dhanun_slith
I like the idea of suggesting monsters/creatures/stuff to enrich the game universe, in case there is another expansion being made.
So, my suggestion:
The Guardian:
An ancient automated warship, armed to the teeth, guarding certain rich worlds that once made part of a massive galactic empire. These ships were made by their creators to protect their colonies, but as their empire was destroyed, not all of these battleships reached the same end.
And remember, any similarity is just a coincidence [:D]
Jokes apart, I find the idea of ancient still functioning automated warship just awesome. Imagine one of your fleets taking a shortcut to attack an enemy empire from the rear, passing through an uncharted system when HOLYS#!1! A battleship coming from behind a moon is jamming all of your ships hyperdrives and destroying them one by one? And besides that, the great oportunity for an advanced empire to try and capture one of these relics to use as flagships in their own armadas.... ahhh the space is indeed vast...
RE: DW: Creature Competition Thread
Posted: Thu Jun 30, 2011 4:31 am
by J HG T
@Kayoz
You sure like to insult people and nitpick about things that really don't matter in the long run.
@Dhanum
There's currently derelict ships you can salvage for your own use. But, you seem to be thinking about something similar like MoO2s Guardian. Uber high-tech warship that annihilates all but the most advanced fleets.
Sounds good to me!
Also, if the The Guardians would defend very rich worlds it would also slow down the colony rush a little, as you would need to raise a powerful fleet to defeat The Guardians before you can grab these planets.
RE: DW: Creature Competition Thread
Posted: Thu Jun 30, 2011 5:36 am
by Data
J, you already know the green button [;)] the best solution in the long run
And yes that was a good concept in MOO2, having monsters guard uber worlds to slow you down...a bit. Having more / cheap / easy to build missile boats usually solved this fast there; it should not be so easy in DW.
RE: DW: Creature Competition Thread
Posted: Thu Jun 30, 2011 12:19 pm
by Dhanun_slith
J HG T: Yeah, that's exacly where I get the idea. The derelict ships in game are always abandoned and deactivated. Some MoO2 Guardians would be awesome.
And by rich worlds, I mean REAL rich worlds, not some of those that you colonise in the start just to expand, but a planet with ruins containing long lost technology, valuable materials, everything that makes worth destroying that giant to colonize it.
We need Orion [:D]
RE: DW: Creature Competition Thread
Posted: Thu Jun 30, 2011 1:04 pm
by Data
We need Orion
right you are, brother mooniac. Ahh, the huge gaia ultra rich with artefacts....drooling here
Locknar, here I come again; Launchig dosbox...Recharging reactors...Recalibrating hyperdrives.....getting things confused here
RE: DW: Creature Competition Thread
Posted: Thu Jun 30, 2011 1:21 pm
by Shark7
ORIGINAL: Dhanun
J HG T: Yeah, that's exacly where I get the idea. The derelict ships in game are always abandoned and deactivated. Some MoO2 Guardians would be awesome.
And by rich worlds, I mean REAL rich worlds, not some of those that you colonise in the start just to expand, but a planet with ruins containing long lost technology, valuable materials, everything that makes worth destroying that giant to colonize it.
We need Orion [:D]
Guardian Ships wouldn't be a bad thing at all. Especially if you pass them off as sentient, territorial ships.
Its a creature of a different type really. Just a big ship that knows this system belongs to it, and its going to kill anything that tries to enter. [;)]
RE: DW: Creature Competition Thread
Posted: Thu Jun 30, 2011 1:38 pm
by Data
Anyone remember Tin Man? I'm refering to the TNG episode. There were other monsters in TNG but this Tin Man was a living ship.....imagine if we could have this in DW, the possibilites.
RE: DW: Creature Competition Thread
Posted: Thu Jun 30, 2011 2:13 pm
by Igard
Tin Man or 'Gomtuu' was also one of the space creatures in Birth of the Federation. In the episode he destroyed a Romulan Warbird!
RE: DW: Creature Competition Thread
Posted: Thu Jun 30, 2011 3:10 pm
by Kayoz
ORIGINAL: J HG T
@Kayoz
You sure like to insult people and nitpick about things that really don't matter in the long run.
So if it doesn't matter - then why discuss it? Why get bothered when someone points out that (as you point out) it really doesn't matter? Your statement makes about as much sense as a Greek budget.
I'm not sure where the insult part comes from. If I set out to insult you, there will be absolutely no doubt about it. You have given me ample material to draw upon. So rest assured, you aren't being insulted at the moment.
RE: DW: Creature Competition Thread
Posted: Thu Jun 30, 2011 3:16 pm
by Kayoz
RE: DW: Creature Competition Thread
Posted: Thu Jun 30, 2011 4:57 pm
by Data
ORIGINAL: Igard
Tin Man or 'Gomtuu' was also one of the space creatures in Birth of the Federation. In the episode he destroyed a Romulan Warbird!
no matter how much time passes you still manage to impress me, it did indeed destroy one and crippled the second one iirc. Romulans were on a one way trip anyway.
But remembering Gomtuu...now that makes me see the episode again [&o]
RE: DW: Creature Competition Thread
Posted: Thu Jun 30, 2011 5:04 pm
by tjhkkr
I do not think that I have seen that episode; does it have a name?
RE: DW: Creature Competition Thread
Posted: Thu Jun 30, 2011 5:07 pm
by Data
Tin Man is the name and it's one of the great ones, the atmosphere is superb.
RE: DW: Creature Competition Thread
Posted: Thu Jun 30, 2011 5:23 pm
by J HG T
Checked the Star Trek wiki, and I Have to say: Gomtuus story is quite sad. Losing its crew, wandering the stars and finally commiting suicide for not having found purpose for its existence.
This made me think: Small side-quests telling stories of all kinds of mysterious aliens, other creatures and strange phenomenom would add tons of interesting backstory to any 4X. The more you explore and encounter aliens and other mysteries of the galaxy, the more of their story and general info about them you would unlock. You could also get some of their tech or natural features this way.
Actually, I just understood that Alpha Centauri does have stuff like this. I think it would work wonders in DW too.
Oh, and BTW. I'm totally getting The Next Generation now!
RE: DW: Creature Competition Thread
Posted: Thu Jun 30, 2011 5:33 pm
by Data
Yap, I also dreamed about a game (4x or other genre) where exploration and diversity plays a bigger role; I want to be Picard the archaeologist.
RE: DW: Creature Competition Thread
Posted: Thu Jun 30, 2011 6:00 pm
by Dhanun_slith
A background for the creatures and phenomenons you find in the game would make not only a superb 4x, but an awesome adventure too. To play as a captain of a explorer ship and begin to persue this kind of relics in the galaxy and claim them for your empire, would be just great.
I'd build an Enterprise just to lose myself in deep space in this game.[&o]
RE: DW: Creature Competition Thread
Posted: Fri Sep 23, 2011 2:13 pm
by Webbco
If beta testing is really close, how come the creature competition that was mentioned hasn't gotten off the ground yet? Surely that's a pre alpha thing?
RE: DW: Creature Competition Thread
Posted: Fri Sep 23, 2011 5:54 pm
by Igard
I'll be honest, I'd forgotten about this![X(]