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se esta haciendo tarde
Posted: Fri Jul 19, 2002 3:59 pm
by zed
Dude,
where is my patch?
morale penaly below 5001 ft or below 5000 ft?
Posted: Fri Jul 19, 2002 4:13 pm
by cverbrug
This is just a technicality, but important when giving orders:
When does the new morale penalty applies for level bombers: is this from the moment you set a bombing altitude below 5001ft? Thus using 5000 gives you a penalty? Or is it just below 5000ft, so using 5000ft as bombing altitude does not give you a penalty?
Gallo
Patch schedule...
Posted: Fri Jul 19, 2002 4:30 pm
by Erik Rutins
Despite Dave's optimistic estimate (he was in a good mood that day), the patch is still being tested. We want to make sure that all the adjustments do in fact work as intended and to the proper degree. We've been getting good feedback from the testers and there will probably be one more round of adjustments before patch release.
I'm guessing early next week rather than this weekend. We'll get it out to you as soon as we're certain it's good. Then, it's back to the big bug-fixing patch...
Regards,
- Erik
Re: Patch schedule...
Posted: Fri Jul 19, 2002 6:47 pm
by dpstafford
Originally posted by Erik Rutins
I'm guessing early next week rather than this weekend. We'll get it out to you as soon as we're certain it's good. Then, it's back to the big bug-fixing patch... 
Bugs? What bugs?
thanks Eric
Posted: Fri Jul 19, 2002 6:55 pm
by brisd
Appreciate the update. Take as long as needed to play-test to satisfaction.
What is 'skip bombing'?
Posted: Fri Jul 19, 2002 10:27 pm
by tobamore
Pardon my ignorance, but I haven't got a clue! Please, someone explain?
T
Re: Patch schedule...
Posted: Fri Jul 19, 2002 11:07 pm
by Huskalator
Originally posted by Erik Rutins
I'm guessing early next week rather than this weekend.
ARGH! I was hopeing it would be ready by this weekend. I guess I will have to postpone my invasion of PM. The loss in transports from enemy B-17s and B-25s I will suffer is greater than the loss in time and enemy preparation.
Re: What is 'skip bombing'?
Posted: Fri Jul 19, 2002 11:34 pm
by elmo3
Originally posted by tobamore
Pardon my ignorance, but I haven't got a clue! Please, someone explain?
T
"Search" is your friend. Use it to find the skip bombing threads.
Re: Whats Coming Very Soon in Patch v1.20
Posted: Sat Jul 20, 2002 10:15 pm
by dgaad
Originally posted by David Heath
Hi Guys
21. The player is now notified by a text message on the lower left of the screen, when ships arrive in theatre, if playing against the computer or when the computer plays against itself
Okay, but what if the computer is playing aliens? Does it happen then?
22. Ships mixed in with PT boats are starting combat at closer range than they should. Fixed. Large ships can no longer sneak up on an enemy fleet by hiding amonst the PT boats.
What?!!?!?!?!? How unfortunate. A really really good battleship captain can easily hide the profile of a battleship behind a ship 1/1000th its size. Especially with the "laser" [air quotes] [pinky finger extends and is placed near right corner of mouth]
Re: What is 'skip bombing'?
Posted: Sat Jul 20, 2002 10:16 pm
by dgaad
Originally posted by tobamore
Pardon my ignorance, but I haven't got a clue! Please, someone explain?
T
Explain what?
Posted: Sat Jul 20, 2002 10:21 pm
by tobamore
Well, what an extremely friendly and helpful group!:rolleyes:
I found my own answers via the net, thanks a lot guys. You really know how to welcome new users, should be proud.
T.
Posted: Sat Jul 20, 2002 11:45 pm
by elmo3
Originally posted by tobamore
Well, what an extremely friendly and helpful group!:rolleyes:
I found my own answers via the net, thanks a lot guys. You really know how to welcome new users, should be proud.
T.
You could have found your own answers righ here with the Search button too, just like I said. Not sure what more you want.
Posted: Sat Jul 20, 2002 11:53 pm
by strollen
Originally posted by tobamore
Well, what an extremely friendly and helpful group!:rolleyes:
I found my own answers via the net, thanks a lot guys. You really know how to welcome new users, should be proud.
T.
Actually we generally are a pretty friendly group. I guess Elmo and Dgaad were having bad UV day.
Skip bombing was the most deadly form of attack for level bomber in WWII (used by the 5th Airforce in late 42 and particularly in the battle of Bismark Sea in 3/43.)
In UV skip bombing is enabled by set bomber altitude to 100' Unfortunately skip bombing was basically broken in the first versions of UV. However, allied bombers set to bomb at 1,000 were very effective. This in turn started a classic grognard (i.e. anal rentative wargamer) debate about the historical accuracy of low level bombing.
The new patch should fix skip bombing and also tone down the effectiveness of allied low level bombing.
Posted: Sun Jul 21, 2002 12:59 am
by tobamore
Thank you Strollen for your reply, you have somewhat restored my faith in human nature.

May your forces be victorious.
T.
dos centavos-estoy quejando
Posted: Sun Jul 21, 2002 10:20 pm
by zed
questions:
1- is 1K altitude skip bombing in this game? in future patch?
2- is training necessary for bomber groups, ie, in start of scenarios (may, 1942) did the bomber crews have sufficient expertise to pull it off?
the 38th and 90th bomb group practiced for 1 month on the S.S Pruth before bismark sea battle. I dont see UV demanding that level of expertise before allowing allied player to sink every IJN ship in solomon/coral sea with any bomber available(even Hudsons)
Re: dos centavos-estoy quejando
Posted: Sun Jul 21, 2002 11:37 pm
by Spooky
Originally posted by zed
questions:
1- is 1K altitude skip bombing in this game? in future patch?
2- is training necessary for bomber groups, ie, in start of scenarios (may, 1942) did the bomber crews have sufficient expertise to pull it off?
the 38th and 90th bomb group practiced for 1 month on the S.S Pruth before bismark sea battle. I dont see UV demanding that level of expertise before allowing allied player to sink every IJN ship in solomon/coral sea with any bomber available(even Hudsons)
1- I think 100' will still be the altitude for skip bombing in this patch ... and in the future ones - why do you want to change this
2 - Skip bombing still needs high exp. bomber crews ... and it is not the case for US bomber crews in may 42 ... so no skip bombing at that time
Spooky
Posted: Mon Jul 22, 2002 1:47 am
by elmo3
Originally posted by strollen
...I guess Elmo and Dgaad were having bad UV day.
...
Can't speak for what dgaad had in mind with his answer but there was nothing wrong with mine. Somebody asked about skip bombing. Rather than repeat what was alredy posted here in several threads I told him to use the Search function. He ended up doing that elsewhere anyway so I can't see where there should be any complaint.
Re: dos centavos-estoy quejando
Posted: Mon Jul 22, 2002 1:56 am
by 1089
Originally posted by zed
questions:
1- is 1K altitude skip bombing in this game? in future patch?
2- is training necessary for bomber groups, ie, in start of scenarios (may, 1942) did the bomber crews have sufficient expertise to pull it off?
the 38th and 90th bomb group practiced for 1 month on the S.S Pruth before bismark sea battle. I dont see UV demanding that level of expertise before allowing allied player to sink every IJN ship in solomon/coral sea with any bomber available(even Hudsons)
My two cents:
Wait until the patch comes out before continuing to complain about the effectiveness of level bombers.
Simplemente porque usted está quejándose en español, no lo hace cualquier más fácil para escucharlo.
kp
Re : Original Topic (vaguely)
Posted: Mon Jul 22, 2002 3:14 am
by Drongo
Obviously wouldn't be considered for the next 2 patches but given how important torpedos are to sub effectiveness and for those players who micromanage subs, is there any chance that no of torpedo salvos remaining for a sub could appear against its entry in the task force screen rather than just its individual ship data screen? Having to check each individual sub's data screen when deciding who needs to return to base to rearm is a bit cumbersome at present.
Just hoping.
And if there is already a better way of doing this, go ahead, embaress me.
Re: Re : Original Topic (vaguely)
Posted: Mon Jul 22, 2002 2:57 pm
by Raverdave
Originally posted by Drongo
Obviously wouldn't be considered for the next 2 patches but given how important torpedos are to sub effectiveness and for those players who micromanage subs, is there any chance that no of torpedo salvos remaining for a sub could appear against its entry in the task force screen rather than just its individual ship data screen? Having to check each individual sub's data screen when deciding who needs to return to base to rearm is a bit cumbersome at present.
Just hoping.
And if there is already a better way of doing this, go ahead, embaress me.
I too am hoping for this, and also to be able to tell the subs what targets to attack....such as ONLY go for transports, don't bother with PGs etc etc.