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RE: Latest news...
Posted: Wed Aug 24, 2011 5:50 pm
by J HG T
ORIGINAL: Erik Rutins
We're focusing a lot of time in this expansion on making each faction different and unique and having a great leader and character system and we are also making those abilities accessible to modders.
Sounds great to me! Can't wait to see how the character system and more unique factions work.
RE: Latest news...
Posted: Wed Aug 24, 2011 6:36 pm
by Fishers of Men
Thanks Erik!! I immediately noticed the "science" character reference in scrolling information field and gave Elliot a big thumbs up. There is a lot to examine here, but its all good with me. I can't wait to get my hands on this expansion!!
RE: Latest news...
Posted: Wed Aug 24, 2011 6:39 pm
by tjhkkr
Woe, Nellie!
This is FANTASTIC! Nice work to the guys in the back room making this happen. This is fantastic!
Did I say this is fantastic?
IGard, ehsumrell1: you are lucky I work MORE THAN full time hours, and that I actually LIKE what I do for a living... otherwise there would be competition to beta test...
Did I say this is/was kind of sort of mildly cool?
RE: Latest news...
Posted: Wed Aug 24, 2011 6:45 pm
by Igard
ORIGINAL: tjhkkr
IGard, ehsumrell1: you are lucky I work MORE THAN full time hours, and that I actually LIKE what I do for a living... otherwise there would be competition to beta test...
Hey TJ. I think to be a beta tester requires only a few hours a week. 8 hours or something like that (don't quote me on that). You can spare that time and lend a hand can't you?[:)]
RE: Latest news...
Posted: Wed Aug 24, 2011 7:10 pm
by Hawawaa
Thanks Eric! Desert tech unlocks a scientist! COOL! That picture of the human with a rank! (OMG I love 4x games with important people you can mess with!)
I hope you can level them and make them all awesome! And ya can't forget the possibility of them getting killed too! Yes its good to dream! [:D]
RE: Latest news...
Posted: Wed Aug 24, 2011 8:03 pm
by nammafia
Thank you for the update. Things are looking better.
I hope that the lines between ships and planets can be toggle on/off or mouse over to appear. The map will be crowded if those lines are permanent like the current immigration routes. At the minimum, those lines should only be for your own empire only.
RE: Latest news...
Posted: Wed Aug 24, 2011 8:11 pm
by nammafia
It looks like the line vectors between ships and destinations can be toggle on/off with the button on the right mini map. Great!
RE: Latest news...
Posted: Wed Aug 24, 2011 8:29 pm
by nammafia
What is a sector? How to define a sector? Is this new?
RE: Latest news...
Posted: Wed Aug 24, 2011 8:54 pm
by Simulation01
I love the new information and thank you for posting it. Now......what about foreign colonization of worlds "under your control"? This makes me nervous. I'm afraid of the answer ( Assuming I get one ).
RE: Latest news...
Posted: Wed Aug 24, 2011 9:04 pm
by tjhkkr
ORIGINAL: Igard
ORIGINAL: tjhkkr
IGard, ehsumrell1: you are lucky I work MORE THAN full time hours, and that I actually LIKE what I do for a living... otherwise there would be competition to beta test...
Hey TJ. I think to be a beta tester requires only a few hours a week. 8 hours or something like that (don't quote me on that). You can spare that time and lend a hand can't you?[:)]
It cannot be counted on. In my line of work, it is usually very busy. I take time off for my day off to play DW, but I also like to write and so it competes. I have completed a novel, and am editing it for publication... so that is another joy of mine...
But if I had TWO days off... [:D]
RE: Latest news...
Posted: Wed Aug 24, 2011 9:22 pm
by Spacecadet
ORIGINAL: nammafia
What is a sector? How to define a sector? Is this new?
A Sector is just the squares on the Galaxy grid - they range from A to J along the top and 1 to 10 on the sides.
So the upper leftmost square is Sector A-1.
RE: Latest news...
Posted: Thu Aug 25, 2011 3:08 am
by nammafia
Thanks, Spacecadet. I totally forgot about that.
On the presentation of border, are there other alternatives to a solid color for each empire? I prefer just metallic looking boundary lines over the solid colors so that we can still have the galaxy background and decoration, much easier on the eyes than solid colors.
RE: Latest news...
Posted: Thu Aug 25, 2011 3:59 am
by Data
but I also like to write and so it competes. I have completed a novel, and am editing it for publication... so that is another joy of mine...
to quote a classic.....Woe, Nellie!
TJ, you sly son of a romulan; always complaining about your mastery of english and now popping out a novel. You do realize we all have to beta test it [:)]
Sorry for the OT, everybody, but this is BIG news.....congratulations, TJ [&o]
RE: Latest news...
Posted: Thu Aug 25, 2011 9:52 am
by tjhkkr
TJ, you sly son of a romulan; always complaining about your mastery of english and now popping out a novel. You do realize we all have to beta test it. Sorry for the OT, everybody, but this is BIG news.....congratulations, TJ
As always: you are too kind to me...
It has a ways to go... although it is finished story-wise, it has maybe another 4-6 months work...
And you may not like the subject. But I will give you a steer in when the time comes...
RE: Latest news...
Posted: Thu Aug 25, 2011 7:43 pm
by Zakhal
Does the new version come with bigger map? The galaxy becomes too small too fast when ship engines get better. You can literally jump from one end to the other in a snap. Distance is an important factor in a strategy game.
Allthough I do have sots2 limited edition ordered from amazon.co.uk for 28€ (insane prices) I wouldnt seeing more of dw too. The current 4x space genre is far from crowded. Im thinking of getting ipad for the sole purpose of getting access into its 4x space games.
RE: Latest news...
Posted: Thu Aug 25, 2011 10:26 pm
by adecoy95
ORIGINAL: Erik Rutins
We are externalizing more as we go. So far there will be a lot more that can be done in terms of the races and policies. We're focusing a lot of time in this expansion on making each faction different and unique and having a great leader and character system and we are also making those abilities accessible to modders.
Regards,
- Erik
everything about this paragraph just makes me, so very happy.
RE: Latest news...
Posted: Thu Aug 25, 2011 11:34 pm
by EisenHammer
ORIGINAL: Zakhal
Does the new version come with bigger map? The galaxy becomes too small too fast when ship engines get better.
I'm also wondering about this.
RE: Latest news...
Posted: Fri Aug 26, 2011 3:10 am
by J HG T
@Adecoy95
Hah! The mandatory MLP:FIM reference. No modern message board is complete without them. /mild sarcasm.
RE: Latest news...
Posted: Fri Aug 26, 2011 5:24 pm
by ASHBERY76
I do not like the idea of culture or having loads of population giving any increase to a sphere of influence.That is an unrealistic concept without any frame of reference or basis in reality.
RE: Latest news...
Posted: Fri Aug 26, 2011 6:49 pm
by tjhkkr
ORIGINAL: ASHBERY76
I do not like the idea of culture or having loads of population giving any increase to a sphere of influence.That is an unrealistic concept without any frame of reference or basis in reality.
I do not think it is completely out of line: I think the larger the population, the more space travel, trade, and space activity would occur. Now it would not be a direct proportion, and over time as the populations grows larger, the less the sphere would grow so by the time you reach a population of 20 billion, 40 billion would not influence the sphere all that much, if it all...
Now, am I space population expert... no, but I play one on cable TV...
Or in other words, I am just throwing an opinion at you! [:D][;)][8D]