Page 3 of 7

RE: Fatal Years 1.04

Posted: Tue Sep 20, 2011 4:34 am
by Chilperic
ORIGINAL: Sodei

Not to take sides, I simply don't understand why, considering the background of both and the all-around situation, why would a AGEOD representative insert himself. Even with the best of intention, I just think that we would be better without further interaction. Obviously, a bad move. I cannot speak of the intent, I am someone that love to believe in humanity's good nature so...[:)] Wait, I also love civil wars history... hmm... paradox.


He's coming here to help the AGEOD modding communauty, that' s so much eveident. In order to help my efforts, he has deliberately chosen to not try FY before talking about WIA, to gain time.

Do you knwo why they are so much fond of the xls files when obviously working with text files is faster and IMHO less prone to errors? And avoid such troubles like this:

http://www.ageod-forum.com/showpost.php ... stcount=40

I've my idea about. But in any case, when you have such difficulty with a tool manipulating thousands of parameters and text strings, you must change your tool ASAP. XLS glorification is one minor, but real cause of the state of AGEOD games at release day...[:)]

Last, I would troll about RUS in the WIA forum, the Great coordinator would have reminded me it wasn't the place. Pitiful, but too much time consuming for me. If they have time to play such ridiculous movies when their boat is shrinking, fine for them. For my own, I prefer to move to safer waters, the ones where we are discussing and playing games about AGE 2.0 engine, written with notepad, played by myself and enjoyed by myself, without any care for official titles which looks more and more like Brezhnev decorations [:)]

RE: Fatal Years 1.04

Posted: Tue Sep 20, 2011 7:25 am
by Nikel
ORIGINAL: Chliperic

That's just why this fake Jedi is looking for.

But if you are sure of that why are you entering his trap? Just ignore him, or do you want to be shut down?

ORIGINAL: Chliperic

You will like the new forum. Free and very confortable. [:)]

This is also free, though not very comfortable to post pics [:'(]



RE: Fatal Years 1.04

Posted: Tue Sep 20, 2011 8:20 am
by Chilperic
ORIGINAL: Nikel

ORIGINAL: Chliperic

That's just why this fake Jedi is looking for.

But if you are sure of that why are you entering his trap? Just ignore him, or do you want to be shut down?

ORIGINAL: Chliperic

You will like the new forum. Free and very confortable. [:)]

This is also free, though not very comfortable to post pics [:'(]




They are believing presence on their official forum is mandatory. For them, it is, because they're just in search of pride. My goal is to have a good game, for that I needed a few dedicaced testers, I got it and once again, thanks to all who have taken the time to post here; FY is yet the result of your efforts. Now, FY being played by thousand, or one hundred, or only myself is indifferent. I'm just searching to use the AGE 2.0 engine to the level it should and could be. Veing here or at Wahtthepapoof.org isn't essential. [:)]

At last, he will have maybe for the first time learnt his official mod would need less self pride and more improvements.

I've just received the Against the odds issue 32 ( Birth of a legend, Lee and the Seven days). There's an ad for RUS. There's an article in the mag named Modelling Economies in Wargames. When you look at the deep concern boardgamers have to theorize their game design process and the current AGEOD state about the same point, you're just laughing.

Rather than celebrate themselves, they should read this article BTW. Very interesting points, for PON by example. [:D]

RE: Fatal Years 1.04

Posted: Tue Sep 20, 2011 8:30 am
by Chilperic
Suddenly the absorbfaction modification on the Wiki has been added in urgency...[:D] The show goes on on the Titanic [:D]

RE: Fatal Years 1.04

Posted: Tue Sep 20, 2011 8:30 am
by Chilperic
Back to FY: next version tonight.

RE: Fatal Years 1.04

Posted: Tue Sep 20, 2011 10:20 am
by Chilperic
remember to subscribe on my blog. It could become for a few days the main operative center of Fatal Years....before the new forum[:)]

RE: Fatal Years 1.04

Posted: Tue Sep 20, 2011 11:11 am
by Chilperic
After all I'm a Jedi too...with a laser working as intended, not a broken sword with Chinese neon [:D]

RE: Fatal Years 1.04

Posted: Tue Sep 20, 2011 12:14 pm
by Chilperic
Wow, the wiki is knowing today tremendous activity:

http://www.ageod.net/agewiki/Csv_splitter

It suffices i rant about XLs files.

Now, let me just say this: XLS files are mandatory to create a game with AGE engine. Modifying it is a whole other story.

Let's imagine I write an event in xls. Then I have to:

- run the csv splitter to get the new txt file
- place the new txt file in the Events folder.

When I write an event in notepad, I save the file. Period.

Not a worthy difference? No. An event is rarely right at first try. So you open back Excel, save, open and run the csv splitter, then move the txt file in the Events folder. Do that 10 times a day, you will lose 30 minutes.

With Notepad, I save 30 minutes a day for modding. Result is the same, just faster, more tested. That's why alone, I've written 150,000 lines of events, rather close to PON total done by a group. A group could work on txt files, there are hundred of tools for comparing and merging txt files.

I've practiced both. when I'm working on mdl and units, I use xls, because it's a faster method when you're modifying one hundred files. And yet, i could use txt utilities but risks are higher.

beliefs are the best path for failure. Only experience is worth. [:)]

RE: Fatal Years 1.04

Posted: Tue Sep 20, 2011 2:13 pm
by Nikel
ORIGINAL: Chliperic

After all I'm a Jedi too...with a laser working as intended, not a broken sword with Chinese neon [:D]


Darth Vader is more interesting as a character and in this case probably more appropriate [;)]

RE: Fatal Years 1.04

Posted: Tue Sep 20, 2011 2:25 pm
by Chilperic
ORIGINAL: Nikel

ORIGINAL: Chliperic

After all I'm a Jedi too...with a laser working as intended, not a broken sword with Chinese neon [:D]


Darth Vader is more interesting as a character and in this case probably more appropriate [;)]


No, I'm living on my little planet when the Empires is chasing rebels anywhere. The only difference in this case is the Death Star has been broken by the Empire itself, without any attack of the rebels [:)] death Star, the pride of Empire [:D]

RE: Fatal Years 1.04

Posted: Tue Sep 20, 2011 5:07 pm
by Krot
Good evening Magister. I have to trouble you on your planet. [:)]

My White Siberians FY 1.04. campaign goes smoothly and I am in late November 1918 now.
The only issues to report so far are Lebedev and Constituent Assembly options that are not working for me. I chose Lebedev option 2 or 3 times in a row to no avail. Constituent Assembly option even could not be chosen though it is present in the ledger.

Saves attached.

RE: Fatal Years 1.04

Posted: Tue Sep 20, 2011 5:31 pm
by Chilperic
ORIGINAL: Krot

Good evening Magister. I have to trouble you on your planet. [:)]

My White Siberians FY 1.04. campaign goes smoothly and I am in late November 1918 now.
The only issues to report so far are Lebedev and Constituent Assembly options that are not working for me. I chose Lebedev option 2 or 3 times in a row to no avail. Constituent Assembly option even could not be chosen though it is present in the ledger.

Saves attached.
I've not all the files of the turn...

And have you 25 EPs?

RE: Fatal Years 1.04

Posted: Tue Sep 20, 2011 5:36 pm
by Chilperic
Forgotten I have to mention the need of 25 EPs in the tooltips for both options. For next version fixed now. [:o]

RE: Fatal Years 1.04

Posted: Tue Sep 20, 2011 5:42 pm
by Chilperic
BTW, I've let both options usable from September 18 by error ( it was for testing purpose [:D] as Ineeded to get them immediatly in my current test game°.I'm going to delay them until Kolchak has risen to power. Next version [:)]

RE: Fatal Years 1.04

Posted: Tue Sep 20, 2011 5:48 pm
by Chilperic
BTW, here all the evnts about Internal Disorder Level. These events are all linked each other, when WIA design has maybe only 5 events chains sometimes if we take into consideration events tied to options, which is almost mandatory. This has been written with Notepad, which has allowed me to test them before release [8D]



SelectFaction = $WH3
StartEvent = evt_nam_WH3_Lower_IDL_AIactivate|999|0|NULL|NULL|NULL|NULL

Conditions
MinDate = 1918/09/01

CheckAILevel = 1
EvalEngagementPts = >=;8
Probability = 3

Actions
GenTextMsg = opt_notify_NewPolOption;1;NULL;NULL;NULL
ChangeOption = $gmaOptionPol;WH3_Lower_IDL;1

EndEvent

SelectFaction = $WH3
StartEvent = evt_nam_WH3_Lower_IDL_ON|1|0|NULL|NULL|NULL|NULL

Conditions
MinDate = 1918/06/01




Actions
ChangeActorPool =$gmaOptionPol;MaxUse;1;ResetFreq;1;ImageID;IDL.png;Title;opt_title_WH3_Lower_IDL;MsgString;opt_desc_WH3_Lower_IDL;ToolString;opt_hint_WH3_Lower_IDL;SubType;WH3_Lower_IDL;SParam1;WH3

EndEvent

SelectFaction = $WH3
StartEvent = evt_nam_WH3_Lower_IDL_Check|1|1|NULL|NULL|NULL|NULL

Conditions
MinDate = 1918/06/01
CheckOption = $gmaOptionPol;WH3_Lower_IDL;=;1
EvalEngagementPts = >=;25

Actions
ChgFacEngagementPts = -10
ChangeMoneyPool = -75
ChangeVPCount = -80

SelectFaction = $WH3

ChangeActorPool = $gmaOptionPol;MaxUse;0;SubType;WH3_Lower_IDL

EndEvent



SelectFaction = $WH3
StartEvent = evt_nam_WH3_Lower_IDL_Check_csq|1|1|NULL|NULL|NULL|NULL

Conditions
MinDate = 1918/06/01
EvalEvent = evt_nam_WH3_Lower_IDL_Check;=;1
Probability = 50

Actions

ChgEvtOccurs = evt_nam_WH3_Internaldisorder_level;MaxOccurs;-1
ChgEvtOccurs = evt_nam_WH3_Internaldisorder_level;CuOccurs;-1



SelectFaction = $WH3

ChangeActorPool = $gmaOptionPol;MaxUse;0;SubType;WH3_Lower_IDL

EndEvent

SelectFaction = $WH3
StartEvent = evt_nam_WH3_Lower_IDL_Check__no_csq|999|1|NULL|NULL|NULL|NULL

Conditions
MinDate = 1918/06/01
EvalEvent = evt_nam_WH3_Lower_IDL_Check;=;1
EvalEvent = evt_nam_WH3_Lower_IDL_Check_csq;=;0

Actions






EndEvent



SelectFaction = $WH3
StartEvent = evt_nam_WH3_Lower_IDL_Check_regen|999|0|NULL|NULL|NULL|NULL

Conditions

MinDate = 1918/06/01
EvalEvent = evt_nam_WH3_Lower_IDL_Check;=;1


Actions

SetEvtOccurs = evt_nam_WH3_Lower_IDL_Check;MaxOccurs;1
SetEvtOccurs = evt_nam_WH3_Lower_IDL_Check;CuOccurs;0

SetEvtOccurs = evt_nam_WH3_Lower_IDL_Check_csq;MaxOccurs;1
SetEvtOccurs = evt_nam_WH3_Lower_IDL_Check_csq;CuOccurs;0



SelectFaction = $WH3

ChangeActorPool = $gmaOptionPol;MaxUse;1;SubType;WH3_Lower_IDL

EndEvent

SelectFaction = $WH3

SelectFaction = $WH3
StartEvent = evt_nam_WH3_Internaldisorder_level|0|0|NULL|NULL|NULL|NULL


Conditions
MinDate = 1918/06/16
MaxDate = 1921/12/30

Actions

EndEvent




SelectFaction = $WH3
StartEvent = evt_nam_WH3_Internaldisorder_level|1|0|NULL|NULL|NULL|NULL

Conditions
MinDate = 1918/06/01
MaxDate = 1921/12/30

Actions

SetEvtOccurs = evt_nam_WH3_Internaldisorder_level;MaxOccurs;3

SetEvtOccurs = evt_nam_WH3_Internaldisorder_level;CuOccurs;3

EndEvent




SelectFaction = $WH3
StartEvent = evt_nam_WH3_Internaldisorder_increase|99|0|NULL|NULL|NULL|NULL


Conditions
MinDate = 1918/06/01
MaxDate = 1922/06/30
EvalEvent = evt_nam_WH3_Internaldisorder_level;<=;9
Probability = 25

Actions
ChgEvtOccurs = evt_nam_WH3_Internaldisorder_level;MaxOccurs;1
ChgEvtOccurs = evt_nam_WH3_Internaldisorder_level;CuOccurs;1

EndEvent

SelectFaction = $WH3
StartEvent = evt_nam_WH3_Internaldisorder_increasemax|100|0|NULL|NULL|NULL|NULL


Conditions
MinDate = 1918/06/01
MaxDate = 1922/06/30
EvalEvent = evt_nam_Allied_involment_level;=;11


Actions
ChgEvtOccurs = evt_nam_WH3_Internaldisorder_level;MaxOccurs;-1
ChgEvtOccurs = evt_nam_WH3_Internaldisorder_level;CuOccurs;-1

EndEvent

SelectFaction = $WH3
StartEvent = evt_nam_WH3_Internaldisorder_decrease|35|0|NULL|NULL|NULL|NULL


Conditions
MinDate = 1918/06/01
MaxDate = 1921/12/30
EvalEvent = evt_nam_WH3_Internaldisorder_level;>=;1
Probability = 10

Actions
ChgEvtOccurs = evt_nam_WH3_Internaldisorder_level;MaxOccurs;-1
ChgEvtOccurs = evt_nam_WH3_Internaldisorder_level;CuOccurs;-1

EndEvent


SelectFaction = $WH3
StartEvent = evt_nam_WH3_Internaldisorder_increase_morale|45|0|NULL|NULL|NULL|NULL

Conditions
MinDate = 1918/06/01
MaxDate = 1921/12/30
EvalMorale = >=;120
Probability = 35

Actions
ChgEvtOccurs = evt_nam_WH3_Internaldisorder_level;MaxOccurs;1
ChgEvtOccurs = evt_nam_WH3_Internaldisorder_level;CuOccurs;1

EndEvent



SelectFaction = $WH3
StartEvent = evt_nam_WH3_Internaldisorder_low_morale|999|0|NULL|NULL|NULL|NULL

Conditions
EvalMorale = <=;99
MinDate = 1918/06/16
MaxDate = 1921/12/30
Probability = 35

Actions

ChgEvtOccurs = evt_nam_WH3_Internaldisorder_level;MaxOccurs;-1
ChgEvtOccurs = evt_nam_WH3_Internaldisorder_level;CuOccurs;-1

EndEvent

SelectFaction = $WH3
StartEvent = evt_nam_WH3_Internaldisorder_moderate_reform|999|0|NULL|NULL|NULL|NULL

Conditions
EvalEvent =evt_nam_WH3_WH3ModerateReform_Tracker;>=;1;
MinDate = 1918/06/16
MaxDate = 1921/12/30
Probability = 17

Actions

ChgEvtOccurs = evt_nam_WH3_Internaldisorder_level;MaxOccurs;-1
ChgEvtOccurs = evt_nam_WH3_Internaldisorder_level;CuOccurs;-1

EndEvent


SelectFaction = $WH3
StartEvent = evt_nam_WH3_Internaldisorder_level1_notification|999|1|NULL|NULL|NULL|NULL

Conditions
EvalEvent = evt_nam_WH3_Internaldisorder_level;=;1
MinDate = 1918/06/16
MaxDate = 1921/12/30
Probability = 40

Actions


EndEvent

SelectFaction = $WH3
StartEvent = evt_nam_WH3_Internaldisorder_level0_notification|999|1|NULL|NULL|NULL|NULL

Conditions
EvalEvent = evt_nam_WH3_Internaldisorder_level;=;0
MinDate = 1918/06/16
MaxDate = 1921/12/30
Probability = 40

Actions

EndEvent

SelectFaction = $WH3
StartEvent = evt_nam_WH3_Internaldisorder_level2_notification|999|1|NULL|NULL|NULL|NULL

Conditions
EvalEvent = evt_nam_WH3_Internaldisorder_level;=;2
MinDate = 1918/06/16
MaxDate = 1921/12/30
Probability = 40

Actions

EndEvent

SelectFaction = $WH3
StartEvent = evt_nam_WH3_Internaldisorder_level3_notification|999|1|NULL|NULL|NULL|NULL

Conditions
EvalEvent = evt_nam_WH3_Internaldisorder_level;=;3
MinDate = 1918/06/16
MaxDate = 1921/12/30
Probability = 40

Actions

EndEvent

SelectFaction = $WH3
StartEvent = evt_nam_WH3_Internaldisorder_level4_notification|999|1|NULL|NULL|NULL|NULL

Conditions
EvalEvent = evt_nam_WH3_Internaldisorder_level;=;4
MinDate = 1919/06/16
MaxDate = 1921/12/30
Probability = 40

Actions


EndEvent

SelectFaction = $WH3
StartEvent = evt_nam_WH3_Internaldisorder_level5_notification|999|1|NULL|NULL|NULL|NULL

Conditions

EvalEvent = evt_nam_WH3_Internaldisorder_level;=;5
MinDate = 1918/06/16
MaxDate = 1921/12/30
Probability = 40

Actions


EndEvent

SelectFaction = $WH3
StartEvent = evt_nam_WH3_Internaldisorder_level6_notification|999|1|NULL|NULL|NULL|NULL

Conditions

EvalEvent = evt_nam_WH3_Internaldisorder_level;=;6
MinDate = 1918/06/16
MaxDate = 1921/12/30
Probability = 40

Actions


EndEvent

SelectFaction = $WH3
StartEvent = evt_nam_WH3_Internaldisorder_level7_notification|999|1|NULL|NULL|NULL|NULL

Conditions

EvalEvent = evt_nam_WH3_Internaldisorder_level;=;7
MinDate = 1918/06/16
MaxDate = 1921/12/30
Probability = 40

Actions

EndEvent

SelectFaction = $WH3
StartEvent = evt_nam_WH3_Internaldisorder_level8_notification|999|1|NULL|NULL|NULL|NULL

Conditions

EvalEvent = evt_nam_WH3_Internaldisorder_level;=;8
MinDate = 1918/06/16
MaxDate = 1921/12/30
Probability = 40

Actions


EndEvent

SelectFaction = $WH3
StartEvent = evt_nam_WH3_Internaldisorder_level9_notification|999|1|NULL|NULL|NULL|NULL

Conditions

EvalEvent = evt_nam_WH3_Internaldisorder_level;=;9
MinDate = 1918/06/16
MaxDate = 1921/12/30
Probability = 40

Actions


EndEvent

SelectFaction = $WH3
StartEvent = evt_nam_WH3_Internaldisorder_level10_notification|999|1|NULL|NULL|NULL|NULL

Conditions

EvalEvent = evt_nam_WH3_Internaldisorder_level;=;10
MinDate = 1918/06/16
MaxDate = 1921/12/30
Probability = 40

Actions


EndEvent

SelectFaction = $WH3
StartEvent = evt_nam_WH3_Internaldisorder_level5_csq|999|1|NULL|NULL|NULL|NULL

Conditions
CheckIsPlayer
EvalEvent = evt_nam_WH3_Internaldisorder_level;=;5
MinDate = 1918/06/16
MaxDate = 1921/12/30
Probability = 10

Actions

ChangeFacMorale = -1


EndEvent

SelectFaction = $WH3
StartEvent = evt_nam_WH3_Internaldisorder_level6_csq|999|1|NULL|NULL|NULL|NULL

Conditions
CheckIsPlayer
EvalEvent = evt_nam_WH3_Internaldisorder_level;=;6
MinDate = 1918/06/16
MaxDate = 1921/12/30
Probability = 20

Actions

ChangeFacMorale = -1


EndEvent



SelectFaction = $WH3
StartEvent = evt_nam_WH3_Internaldisorder_level7_csq|999|1|NULL|NULL|NULL|NULL

Conditions
CheckIsPlayer
EvalEvent = evt_nam_WH3_Internaldisorder_level;=;7
MinDate = 1918/06/16
MaxDate = 1921/12/30
Probability = 40

Actions

ChangeFacMorale = -1


EndEvent

SelectFaction = $WH3
StartEvent = evt_nam_WH3_Internaldisorder_level8_csq|999|1|NULL|NULL|NULL|NULL

Conditions
CheckIsPlayer
EvalEvent = evt_nam_WH3_Internaldisorder_level;=;8
MinDate = 1918/06/16
MaxDate = 1921/12/30
Probability = 50

Actions

ChangeFacMorale = -1


EndEvent

SelectFaction = $WH3
StartEvent = evt_nam_WH3_Internaldisorder_level9_csq|999|1|NULL|NULL|NULL|NULL

Conditions
CheckIsPlayer
EvalEvent = evt_nam_WH3_Internaldisorder_level;=;9
MinDate = 1918/06/16
MaxDate = 1921/12/30
Probability = 50

Actions

ChangeFacMorale = -2


EndEvent

SelectFaction = $WH3
StartEvent = evt_nam_WH3_Internaldisorder_level10_csq|999|1|NULL|NULL|NULL|NULL

Conditions
CheckIsPlayer
EvalEvent = evt_nam_WH3_Internaldisorder_level;=;10
MinDate = 1918/06/16
MaxDate = 1921/12/30
Probability = 50

Actions

ChangeFacMorale = -3


EndEvent


Reserved for level 5 Jedis.

RE: Fatal Years 1.04

Posted: Tue Sep 20, 2011 5:58 pm
by Krot
ORIGINAL: Nikel

New version of Budberg [:)]

Used this pic

http://www.flickr.com/photos/ruscadet/3 ... otostream/

Bravo Nikel.
You (as well as Jack and OneArmedMexican) have done so much to enrich RUS with epoch aroma. Your portraits help me to see in RUS leaders icons not mere units but real RCW figures.

RE: Fatal Years 1.04

Posted: Tue Sep 20, 2011 6:13 pm
by Krot
ORIGINAL: Chliperic

BTW, I've let both options usable from September 18 by error ( it was for testing purpose [:D] as Ineeded to get them immediatly in my current test game°.I'm going to delay them until Kolchak has risen to power. Next version [:)]

OK. I felt like these options (Lebedev at least) were too early to come. And yes I never had spare 25 EPs.

I see logical your idea to make these options available only after Kolchak takes full power as both deeds need high authority to udertake.

Sorry for incomplete saves. After your clarification I suppose you don't need them anymore.

RE: Fatal Years 1.04

Posted: Tue Sep 20, 2011 6:15 pm
by Chilperic
ORIGINAL: Krot

ORIGINAL: Chliperic

BTW, I've let both options usable from September 18 by error ( it was for testing purpose [:D] as Ineeded to get them immediatly in my current test game°.I'm going to delay them until Kolchak has risen to power. Next version [:)]

OK. I felt like these options (Lebedev at least) were too early to come. And yes I never had spare 25 EPs.

I see logical your idea to make these options available only after Kolchak takes full power as both deeds need high authority to udertake.

Sorry for incomplete saves. After your clarification I suppose you don't need them anymore.


No indeed. I completed the tooltips and done the changes in the events to get the right date. Thanks anyway, without player remarks, FY wouldn't be as good. [:)]

RE: Fatal Years 1.04

Posted: Tue Sep 20, 2011 6:38 pm
by Chilperic
ORIGINAL: lodilefty

Sorry, just trying to help.

I've explained maybe ten times how to help me. So once again, to help me, download FY, install it, play it and reports about the bugs, the defaults, the AI weaknesses. That's the real way to help me.

Do you want to konw how I've learnt to write chains of 15 events? That' simple. I've read all the events file of AACW, WIA, ROP, RUS, NCP and PON. When I didn't understood some events, either I've asked or I've tried to reproduce and see the results in the Scriptreport files. I never took for granted I needed to reinvent the wheel. I never considered my way to create event was the best, and sometimes I just copied the great ones. I didn't discovered how to create a tracker event, but I've since perfected it by using chains of events using 2 trackers, and at last 2 methods to link the trackers. I've learnt from others to use the SetEvtCommand and I used it to build upon the AIL and the IDL events for obtaining in game internal variables which may be notified each turn to players. I've discovered I could use the command for tutorials to display each turn the AIL. I've worked by using and building upon events built by others ( and I could wrtite the same for mdls and units, regions). Step by step, I perfected my AI events, not because I'm a level 5 Jedi but because I've studied the AI.log file.

In short, I've never considered I could work alone. I've never believed too I should talk about a game or a mod without playing it. I've no inclination to just talk of FY anywhere. My goal isn't to write about myself, but to help really and get feedback. I don't fear good faith criticisms, by those having really tried to play FY, not those for which the most important task is to promote their pet ideas or to review the mod like a second class teacher reading a student work.

You want to learn my biggest surprise? No one has ever directly asked to me how I could have so much improved the AI...No one. And yet I've done it, a few months ago, in French , but I've done it, in the RUS beta forum. When some are building Wiki community modding project filled essentially with their oversized ego, I've just shared what I've done. Ten months later, no one among AGEOD members has used it....I've mentioned several times this thread, and yet nothing, except the same errors about AI than in the past in the PON DLCs. Ignorance has only 2 causes: dumbness or certitude. AGEOD members aren't dumb , but you're too much sure to have alone the truth, as your official functions are giving you by nature the last word on anything. That's where I'm mad: I'm sure no one, even me, may have this last word, because it doesn't exist.

It would maybe be time to get back to school. That would be the best way to help me: release games I may play without modding to enjoy them. I don't care to be a modder releasing in the open his own version; I would live very well with some little modifications for myself on my desk only. However, the wants in design are so huge I need to adress them with the help of a group because it's an impossible task for a lone player. I need test by others.

Back to school, and produce better games. I just want to enjoy AGE engine in play. That's why I mod. Give me reason to stop modding. [:)]




RE: Fatal Years 1.04

Posted: Tue Sep 20, 2011 8:44 pm
by Chilperic
New version of FY available on my blog ( see my sig)

Compatible with ongoing games. fixes a few bugs, mention the nedd of 25 EPs for Lebedev and Assembly options, change start date for these. And of course, new Nikel's portraits. Thanks to him, thanks to you, FY players, without your input, i would have less pleasure when I play it [:)]. that's win-win agreement.[8D]