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RE: Bugs in production system sucks up ARM

Posted: Fri Sep 30, 2011 6:33 pm
by heliodorus04
Is this patch out?

RE: Bugs in production system sucks up ARM

Posted: Fri Sep 30, 2011 6:44 pm
by Joel Billings
No, but it should be within an hour or two.

RE: Bugs in production system sucks up ARM

Posted: Sat Oct 01, 2011 7:37 pm
by whollaborg
Thanks for the update but I am perplexed as I dont see the 47mm gun building stopping. I ran two tests with .23 and .28 versions and both had the same (rapidly collapsing) starting armaments pool 600 000 for Germany and in both the industry started to build those 9999 point at-guns.

Perhaps I didn't get it right?


http://imageshack.us/photo/my-images/829/47mm0.jpg/


http://imageshack.us/photo/my-images/194/47mmb.jpg/

RE: Bugs in production system sucks up ARM

Posted: Sat Oct 01, 2011 8:18 pm
by Helpless
I ran numerous amount of tests and don't see 9999 build cost items being produced. Testers also report much lower ARM consumption.

If you see anomalies you may post a save and describe how to reproduce the bug.

The best way to follow amount of ground elements is to set appropriate filter in CR.

Image

RE: Bugs in production system sucks up ARM

Posted: Mon Oct 03, 2011 3:08 pm
by marty_01
Savanniperkele is talking about 1.05.23 & 1.05.28 and the persistence of the arms points error. Conversely the screen shot you just posted says 1.05.29 in the upper left corner. Is this error still occuring in 1.05.28 and we will likely see a fix in 1.05.29? Sorry if I missed this somewhere, but I'm not seeing 1.05.29 Beta being available to the public as yet?