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Posted: Thu Aug 29, 2002 3:00 am
by whitefirefox
i never use the pinboard.........don't rightly understand it

Posted: Thu Aug 29, 2002 3:34 am
by Bernd Hesberg
I'd think you don't need much imagination to understand it, but I'll give you some short hints. The two most important specs are heatmanagement and powermanagement, then followed by firepower. You might want to improve your designs to maximize these ratings. Also note that over-powering cuts down the rating. And if you're looking for a high overall rating, make sure the titan has a good scanner, good BC and (!) jump ports.

Posted: Thu Aug 29, 2002 8:25 am
by rosary
Another reason to use the pinboard is that it creates a text file of your titan specs.

Posted: Fri Aug 30, 2002 4:58 pm
by Hardcore
Originally posted by Thorgrim
I didn't know C4 released radiation BTW...
Of course it does, it releases a good amount of visible light and infra-red heat too I would imagine.

;)

-- Hardcore --

Posted: Fri Aug 30, 2002 7:29 pm
by mutt2050
All explosions release some form of radiation, but it is at such low levels that it has no lasting effects.

Posted: Mon Sep 02, 2002 6:31 pm
by Marga
Originally posted by PrinceCorrin
Put higher percentages on locations that have heat sink locations (i.e. CT, Arms, Legs) to increase the efficiency of your heat regs.
Didn't take a look at the source code to this feature for a long time, but I think the size of the location is rather important than any installed heatregulators. The larger the bodypart the more heat is reduced by a special armor type.

:cool:

Posted: Tue Sep 03, 2002 8:40 pm
by Thorgrim
Actually no, size isn't a factor. Should be, but isn't. Maybe this could be another new feature in WS? ;)

Factory Help doesnt cover this:

Posted: Mon Sep 09, 2002 9:38 am
by CrushU
When you are choosing a scanner, whats that VM rating? or whatever it is, just to right of the scanning ranges.

Posted: Mon Sep 09, 2002 1:46 pm
by Thorgrim
You mean VH? Virtual Height. It's used to calculate scan height for line of sight purposes, along with the titan's height and the terrain's height.

Posted: Mon Sep 09, 2002 11:29 pm
by rosary
My recommendation is buy the best scanner you can afford to fit in your Titan. It will scan quicker and give more info. Combine this with your pilots scan skill and you'll be much happier.

Posted: Tue Sep 10, 2002 1:21 am
by Omega
Actually no, size isn't a factor. Should be, but isn't. Maybe this could be another new feature in WS?


Well the "Guide" seems to disagree with you.

ARMOR

A heat dissipation modifier of 110% is better than 80%. This means that a Titan fully armored with Millenia will have its Heat Regulator working at 110%. It's also important which location is armored, namely its size. Heat effective armor in a small location like an arm is not as effective as the same armor in a big location like the center torso. The program checks each location, its size and armor type, and calculates a global modifier, which is applied to the heat reduction.
Only armor in locations with a Heat Regulator section will modify heat dissipation capability.

The damage allocation table results in the following average damage profile:
center torso / center back torso 15%
right torso / left torso 13%
right leg / left leg 12%
right arm / left arm / lower torso 10%
head 5%
Keep this in mind when adding armor to your Titan design.

Posted: Tue Sep 10, 2002 1:36 am
by LarkinVB
Marga should check this.

Posted: Tue Sep 10, 2002 7:54 pm
by Thorgrim
Yes Omega, but I wrote the guide :) based on info from Marga and Larkin. That piece of info is still in the v1.4 latest available version, but I've *long* deleted it. The updated version is still only in my hands.

Posted: Wed Sep 11, 2002 11:34 pm
by Omega
Oh, that is fair.

BTW, is the fact that the pinboard generates Titan printouts documented anywhere? And why are they .TOS instead of TEXT?

I really want to have to sellect the application every time to open a plain text document :-( And if I rename them next time I click on the pinboard I'll get yet another file, OK they are small but STILL!

Posted: Wed Sep 11, 2002 11:38 pm
by Thorgrim
I don't think it is documented anywhere now that you mention it. But I'm not sure if I already took care of it or not. Will check.

That's a pain, I know. I've had that same thought a *load* of times, when I was rebuilding the database. You can always set notepad as default to open *.tos files, but I personally don't like it much.

Posted: Thu Sep 12, 2002 2:19 am
by rosary
Just set any .tos files to be permanently opened by a word processor. It won't hurt anything and you have the choice of what editor you want it opened with rather then us deciding for you.

Posted: Fri Sep 13, 2002 8:17 pm
by CrushU
Virtual Height? Sweet. I had long noticed that if the terrain was higher than titan's+terrain its on, it couldnt see past it. But sometimes I could, and it confused me. Is virtual height added into the titan+terrain height?

Posted: Fri Sep 13, 2002 8:52 pm
by PrinceCorrin
Originally posted by CrushU
Virtual Height? Sweet. I had long noticed that if the terrain was higher than titan's+terrain its on, it couldnt see past it. But sometimes I could, and it confused me. Is virtual height added into the titan+terrain height?
Yes

Posted: Sat Oct 05, 2002 8:49 pm
by Korgmeister
Engine explosions don't suck?

Don't tell me engine explosions don't suck!

Squad leader Black Wing is merrily frame broiling an enemy Griffon using the handy-dandy quad flamethrowers on his Crucible.

Black Wing gets a little overzealous, and overheats the Griffon to the point where his powerplant goes BOOM!

67 Points of damage and 100 points of heat, geez, that sucks!

Uh oh, 33 points of damage to the barely-holding-together enemy titan the pilot ejected from...C Torso destroyed.

BOOM!

There's another 33 points of damage and another 100 degrees of heat.

Uh oh, now the Crucible is at 273...you know what that means.

BOOM!

Which then sends Bone Head's Bait MkIV into 300, so he goes...

BOOM!

And you get the idea. Engines continue to explode until I stop finding this funny, press the 'exit' button and rewind time by 10 seconds so that I DON'T go completely insane with the flame throwers. (If the computer can cheat, so can I, bleah =P)

For the record: Who on earth uses Millenia or Titanium armour?

<mega sarcasm>
Millenia Armour - Wow! It offers me almost no protection at all, and weighs heaps! Where do I sign up to buy a whole truckload?

Titanium Armour - Just what I always wanted! Armour with the consistency of tinfoil that severely impairs my Titan's Heat dissipation. Wait till Hetzer sees me in this!
</mega sarcasm>

Either I'm missing something, or these 2 armour types need their suck factor severely reduced for WS, because I don't use them at all.

Posted: Sat Oct 05, 2002 11:47 pm
by Hetz
The game is driven by heat. When designing a titan this must be considered before anything else. It doesn't matter if you're designing an Beamer or a Missle-boat or anything in between.
An example of this is my Mugger design. I have 3-5 titans that all use the same basic chassis/electronics suite/damage control etc... The Mugger has 3 AC20 and 2 LL. Most of my designs are built around one main type of weapon to take advantage of whatever that weapon does (BRG to knock you down, NBs to puree your jocks) the 2 LLs are for starting fires and encouraging my opponents to keep their shields up. The Mugger works like this: 1st round of firing you fire 2 ac20s and wait a couple of seconds until your heat returns to black and fire the third/ then you wait on "recycle next weapon (by which time your heat has cooled to black) you then fire the 2 ac20s which have reloaded and wait on heat black and fire your third ac20 after that you fire on heat black, period. This winds up giving you one shot with no heat penalty every 7 seconds.

With your design you are going to be in serious trouble not merely because of heat but because anything that closes with you will tear you apart. Two PBs plus two other close range weapons (teslas or chainsaws or the like) can work very well because once you get into the range penalty for the PBs your other weapons are now effective. If you put anything but a Heat A system in an assault you're asking for trouble.

Using millenia armor for the back torso slot can give you the same protection plus a .1/sec cooling advantage.