Page 3 of 3

RE: Legends Question / Comments

Posted: Mon Nov 28, 2011 1:33 am
by feelotraveller
As far as I can tell zooming in one click on the mouse wheel takes you the same as zooming out 3 clicks. I don't know how you would alter this but I think it is intended. I usually want to go in close to look at an object/battle etc. but when going out often I am looking to see just a bit more of the map for strategic/tactical purposes.

One workaround is not to zoom but to use the galaxy/sector/system/and one more level buttons on the left. I'm pretty sure these each have a hotkey too. Should take you 'straight' to the appropriate level.

RE: Legends Question / Comments

Posted: Mon Nov 28, 2011 1:35 am
by Gelatinous Cube
I must say, I use the zoom buttons on the mini-map far more often than the mouse-wheel.

RE: Legends Question / Comments

Posted: Mon Nov 28, 2011 1:57 am
by vince0018
I've just tried experimenting with using the instant zoom levels.. It just seems a little awkward for me.
I'm used to pointing my mouse over what i want to zoom towards, then rolling the wheel to zoom in.
Needing to point my whole screen so a solar system or planet is exactly in the center then clicking the zoom
to system button, then moving my screen so the planet is exactly centered in the screen then clicking zoom
to planet seems a little tedious. How do you usually do it?

edit:
Ok keeping the camera locked to an object at all times, then using the mouse to select different objects and
the insta-zoom buttons to zoom in and out from these different objects make everything much less of a hassle.
I can do what I need to do with relative ease and not experience any of that zooming lag.
I will keep playing around with this but so far so good.

edit:
I don't know why I hadn't thought of using the zoom buttons on the side along with locking the camera to
units and using the next/previous unit buttons before. It really takes a load off my chest not needing to
put up with all the zoom lag.

Thanks again for all the help guys, and bearing with me.

RE: Legends Question / Comments

Posted: Mon Nov 28, 2011 2:26 am
by Manzikert

1. I thought that you would be able to colonioze worlds that were in another empire's area of control IF you were at war with that empire. I've had two games now that I have had to go to war and eliminate an empire just to colonize one of its planets. It would also be nice if the colonization rights were a tradeable item.

2. Automatic exploration sucks. My exploration ships just sit "waiting". "Waiting" on what?

3. Automatic construction: ditto. If I don't manually control these suckers they harly ever mine for steel, which I desperately need. But I have gas mines all over the place, but I can't build the ships to use them.

4. Resource selection: It would be nice if there was a column (when looking at resource sconsumption/production) that showed net demand. And if this column could be sorted - yippee! - I could easily see which resources were most critical. Perhaps the automatic constructor programcould use that column also?

5. It would also be nice that a single click on the news ticker or pop-up would center your view on that item - without zooming! A double-click would zoom.

6. Finally, very frustrating, sometimes I mistakenly click a build order for the wrong item, and realize my mistake immediately. However, even if the game is paused I still have to pay a 50% (restocking?) fee to delete the build order. This is ridiculous.

1. Agree war should make territory meaningless. Your territory is what you can defend.
2. Automatic exploration works great for me. 20 scouts will map everything in a couple decades, quicker if you buy maps.
3. I haven't noticed construction ships screwing up, just my experience.
4. Decent idea, some of the informational screens could use quite a bit of work in a variety of ways.
5. Good idea!
6. Meh money isn't too hard to come by, who cares?