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RE: Tech trading needs some love

Posted: Sat May 05, 2012 1:23 pm
by WiZz
Erik came back? Good to see...

RE: Tech trading needs some love

Posted: Sat May 05, 2012 1:44 pm
by Fishers of Men
If I remember correctly, in MoO3 there were seperate trade agreements for economics and research. Research points were exchanged with another empire to boost your scientists' ability to progress in technology.

RE: Tech trading needs some love

Posted: Sun May 06, 2012 12:58 am
by Gizuria
ORIGINAL: Erik Rutins

We plan to make further adjustments to tech trading in the future. This has been tweaked in each expansion, but a different system (similar to suggestions above where a tech trade creates a new research project or gives a bonus to research on a tech rather than giving you the whole tech) is where we'd like to go. Something like a research agreement also makes sense.

Regards,

- Erik

That's excellent news. Until that happens, I'm just going to have to restrain myself.[:D]

RE: Tech trading needs some love

Posted: Sun May 06, 2012 8:45 am
by ASHBERY76
ORIGINAL: Fishers of Men

If I remember correctly, in MoO3 there were seperate trade agreements for economics and research. Research points were exchanged with another empire to boost your scientists' ability to progress in technology.

I did not like the system.If was a no brainer that everybody just spammed after a turn.Some sort of join project on a tech is more of a choice and a better fit in my view.

RE: Tech trading needs some love

Posted: Sun May 06, 2012 10:40 am
by Carewolf
I support changing tech trading into buying the tech partially and crashing the rest. It needs to be balanced with buying a research-crash out-right (or maybe buying crash research without buying it from another race should be disabled?).

This way it would work in a similar way to disassembling tech. Because what is tech trade really? You get access to some examples and some documents. The examples are like disassembled tech, and the documents just helps you figure out the rest faster than normal, hence the crash research.

It would still be very valuable to trade, the triple-research speed means you still get the tech soon, but just not instantaneous, and you can still buy access to race specific techs this way making Zenox and Quemeno still sit on valuable trade goods.

RE: Tech trading needs some love

Posted: Mon May 07, 2012 11:41 am
by Shark7
'Buying' a tech could work more akin to making a research agreement...My empire and empire X agree to cooperatively research a tech, both empires must provide 50% of the funding, but both get a (double?) crash rate of research on it...or something to that effect.