Page 3 of 5

RE: New Public Beta for Legends v1.7.0.7

Posted: Sat Dec 17, 2011 3:53 pm
by Webbco
I also get large amounts of money late game - I use the extra to crash research high-end tech. That definitely brings it down a notch.

RE: New Public Beta for Legends v1.7.0.7

Posted: Sat Dec 17, 2011 11:34 pm
by Gelatinous Cube
Very Expensive tech helps with the money stuff. Right around the time you think 10,000,000 Credits is enough, you spend half of it on crashing a fifth tier tech.

RE: New Public Beta for Legends v1.7.0.7

Posted: Sun Dec 18, 2011 9:51 pm
by hewwo
So I have this awesome capital ship I found floating around somewhere. Very powerful, 800+ attack while my average destroyer is something like 70 (maybe too powerful, I used it to pummel two empires into submission) Now of course this ship is the mainstay of my main fleet but it does something VERY ANNOYING. Very often during a fight it will jump out of the system, turn around and jump back in. Why? It could have singlehandedly held of the assault on my precious Yaven 1, if it weren't for this strange behaviour!!

RE: New Public Beta for Legends v1.7.0.7

Posted: Sun Dec 18, 2011 10:43 pm
by Gelatinous Cube
ORIGINAL: hewwo

So I have this awesome capital ship I found floating around somewhere. Very powerful, 800+ attack while my average destroyer is something like 70 (maybe too powerful, I used it to pummel two empires into submission) Now of course this ship is the mainstay of my main fleet but it does something VERY ANNOYING. Very often during a fight it will jump out of the system, turn around and jump back in. Why? It could have singlehandedly held of the assault on my precious Yaven 1, if it weren't for this strange behaviour!!

It could be a number of things. It could be low on fuel. It's shields could be low. It could be automated with a strange posture. It could be manual with an even stranger Defensive Stance.

A screenshot of the situation, with fleet postures turned on, and a screenshot of the context box with the ship selected while its' running away, would do much to figure out what's causing the problem.

RE: New Public Beta for Legends v1.7.0.7

Posted: Mon Dec 19, 2011 6:35 am
by MartialDoctor
Nice to see the constant beta patches.  You guys are really keeping up with things.

Any chance we can get more difficulty levels in the next one? [:)]

RE: New Public Beta for Legends v1.7.0.7

Posted: Mon Dec 19, 2011 7:15 am
by hewwo
ORIGINAL: Gelatinous Cube

It could be a number of things. It could be low on fuel. It's shields could be low. It could be automated with a strange posture. It could be manual with an even stranger Defensive Stance.

A screenshot of the situation, with fleet postures turned on, and a screenshot of the context box with the ship selected while its' running away, would do much to figure out what's causing the problem.

Shields were about 10x as high as everybody else combined, and it jumps regardless of shield strength. Certainly not automated or low on fuel. So a strange defensive stance perhaps. I'll look into it and hopefully post a screenshot

RE: New Public Beta for Legends v1.7.0.7

Posted: Mon Dec 19, 2011 8:01 am
by sbach2o
ORIGINAL: hewwo

ORIGINAL: Gelatinous Cube

It could be a number of things. It could be low on fuel. It's shields could be low. It could be automated with a strange posture. It could be manual with an even stranger Defensive Stance.

A screenshot of the situation, with fleet postures turned on, and a screenshot of the context box with the ship selected while its' running away, would do much to figure out what's causing the problem.

Shields were about 10x as high as everybody else combined, and it jumps regardless of shield strength. Certainly not automated or low on fuel. So a strange defensive stance perhaps. I'll look into it and hopefully post a screenshot

Is the ship damaged? I have seen the behavior you are describing under this circumstance once. Damaged cruisers (just scratches on the armor, nothing serious) were sent to the next battle by me. Whenver they got under fire, they switched to flight-mode.

I also had to keep them from speeding to the next space yard for repairs, though. I wnt through the exercise because repairs would've been an enormous detour, and I wanted a pirate base handled before. Constant manual intervention got the job done in the end.

RE: New Public Beta for Legends v1.7.0.7

Posted: Mon Dec 19, 2011 8:18 am
by Gelatinous Cube
ORIGINAL: hewwo

ORIGINAL: Gelatinous Cube

It could be a number of things. It could be low on fuel. It's shields could be low. It could be automated with a strange posture. It could be manual with an even stranger Defensive Stance.

A screenshot of the situation, with fleet postures turned on, and a screenshot of the context box with the ship selected while its' running away, would do much to figure out what's causing the problem.


Shields were about 10x as high as everybody else combined, and it jumps regardless of shield strength. Certainly not automated or low on fuel. So a strange defensive stance perhaps. I'll look into it and hopefully post a screenshot

Cool beans. Let us know what caused it, as this game is constantly throwing us new stuff to edeal with. Often I feel i've barely scratched the surface.


RE: New Public Beta for Legends v1.7.0.7

Posted: Mon Dec 19, 2011 11:11 am
by MisterBenn
Still really enjoying the game! A couple of quick ones,

* The numpad zero key should not take screenshots while I am entering numbers into the text boxes on the Buid Order screen!
* I think it would be great if on the Expansion Planner, when the lower pane is set to Resource Targets of your Empire it should show foreign owned sources (especially when the list is filtered by a single resource). In my current game I have a Carbon Fibre shortage, and the planner indicated no known sources. A while later I discovered that in fact there was a source that was in range of the border of my homeworld, it had been taken by the insects that I was on the brink of war with anyway. I believe the list should show this kind of source so you can take a decision on whether you are prepared to fight to ease a shortage.

RE: New Public Beta for Legends v1.7.0.7

Posted: Mon Dec 19, 2011 12:29 pm
by the1sean
ORIGINAL: Gelatinous Cube
ORIGINAL: hewwo

ORIGINAL: Gelatinous Cube

It could be a number of things. It could be low on fuel. It's shields could be low. It could be automated with a strange posture. It could be manual with an even stranger Defensive Stance.

A screenshot of the situation, with fleet postures turned on, and a screenshot of the context box with the ship selected while its' running away, would do much to figure out what's causing the problem.


Shields were about 10x as high as everybody else combined, and it jumps regardless of shield strength. Certainly not automated or low on fuel. So a strange defensive stance perhaps. I'll look into it and hopefully post a screenshot

Cool beans. Let us know what caused it, as this game is constantly throwing us new stuff to edeal with. Often I feel i've barely scratched the surface.

It could be related to enemy railgun fire. Maybe the autorepair bot needs a moment to fix the damage???

RE: New Public Beta for Legends v1.7.0.7

Posted: Wed Dec 21, 2011 6:05 am
by sbach2o
ORIGINAL: the1sean

It could be related to enemy railgun fire. Maybe the autorepair bot needs a moment to fix the damage???

This is definitely a problem, especially when auto-repair bots aren't available, yet. Every ship with just a scratch will quickly go into flight mode when under fire. I think this must be addressed in the face of how rail guns work. This behavior probably shouldn't set in as long as the damage only affects armor?

RE: New Public Beta for Legends v1.7.0.7

Posted: Wed Dec 21, 2011 12:54 pm
by jalapen0
Minor, but I noticed when starting a new game that all races say they have no race specific tech. They do have it in the game itself though. Can anyone confirm?

RE: New Public Beta for Legends v1.7.0.7

Posted: Fri Dec 23, 2011 11:51 pm
by hewwo
ORIGINAL: sbach2o
ORIGINAL: the1sean

It could be related to enemy railgun fire. Maybe the autorepair bot needs a moment to fix the damage???

This is definitely a problem, especially when auto-repair bots aren't available, yet. Every ship with just a scratch will quickly go into flight mode when under fire. I think this must be addressed in the face of how rail guns work. This behavior probably shouldn't set in as long as the damage only affects armor?

So I played more with my savegame and indeed, the capital ship was somewhat damaged from a previous encounter (6 components damaged). But once again, this ship was MASSIVE compared to the ships attacking it. Really, really annoying! And even after repairing it, it would flee. I didn't see railguns though, but didn't look too good either. Sounds like a reasonable explanation.

A second 'bug' in the same savegame is that the ackdarians I was fighting completely ignored my construction ship working on the world destroyer, even though it was practically in their territory (I started the war to kill their construction ship in the first place).

Hope this stuff is fixed in the next beta :)

RE: New Public Beta for Legends v1.7.0.7

Posted: Sat Dec 24, 2011 12:14 am
by Nedrear
Depends... for once they might already infiltrate your C-Ship to make your WD and it boom.
 
Further Ackdarians as far as I know did not get the "Harass enemy" policy in war. Therefore their will to attack civil targets my be limited.

RE: New Public Beta for Legends v1.7.0.7

Posted: Wed Dec 28, 2011 5:11 pm
by adecoy95
beta crashed on me, was wondering where i could find a crashlog to submit?

RE: New Public Beta for Legends v1.7.0.7

Posted: Sat Dec 31, 2011 8:32 am
by adecoy95
i encountered a bug, currently, my non fleeted ships are gathering around moons and star ports on an endless patrol duty.

Image


while normally this would be fine, every single non fleeted ship in my entire empire wants to patrol the exact same object!

Image


i can usually get them to disperse by scrapping 2-3 of the patrolled objects (usually mining stations) in a row, but one time i had to delete an entire gas giant using the editor to get them to disperse. reissuing them orders does not work, i have tried halting them and they will return to the object right after i activate auto.

RE: New Public Beta for Legends v1.7.0.7

Posted: Sat Dec 31, 2011 11:59 am
by Astax
I too have a bug.  When I get a popup that I discovered a secret plot by some AI to use pirates to attack anotehr AI, the game pauses liek with all popups.  Hwoever if I chose to reveal the plot, the game does not resume automatically.

RE: New Public Beta for Legends v1.7.0.7

Posted: Sun Jan 01, 2012 10:53 am
by HMEE
Any estimates on the release date for 1.7.0.7?

RE: New Public Beta for Legends v1.7.0.7

Posted: Sun Jan 01, 2012 2:47 pm
by Gelatinous Cube
ORIGINAL: HMEE

Any estimates on the release date for 1.7.0.7?

Been out for awhile, actually. Since before Xmas, unless I'm mistaken.

RE: New Public Beta for Legends v1.7.0.7

Posted: Sun Jan 01, 2012 3:18 pm
by HMEE
Been out for awhile, actually. Since before Xmas, unless I'm mistaken

Yes, but it's a beta patch, containing quite some bugs judging from the reports. I was asking about the official release version (the version number will be incremented from 1.7.0.7 maybe, I'm not sure about that) Actually was thinking of starting a new long game so I'm not sure should I wait for the next stable patch or just stick with the current version (1.7.0.6) instead, a I wish to avoid patching in the middle of it.