2) You have never provided any data that supports your theory that German morale in 1942-1945 can never, under any circumstances, increase above the national morale (which is what you're saying when you say German national morale is hard capped).
The best person to ask about the cap is Flaviusx. He has called it a soft cap on these forums.
As can be seen in the tests the soft cap (Flaviusx) starts at 70 and the hard cap(Pelton) is at 75.
Which is what has been shown to be true by myself and wmcalpine during 1942.
The sort cap starts at 70 and the hard cap is 75 in 1942.
The soft cap for national moral is 50 and the hard cap 60.
I am not like some on these boards who are close minded.I am more then willing to look at data.
I beleive Flaviusx is right based on data that a softcap starts at 70 and that there is a hard cap at 75.
I also beleive based on data that a softcap starts at 50 and there is a hard cap at 60 for sitting gaining back moral.
So based on data there is a hard cap that would appear to be 5 pts over the national moral level and a hard cap on gianing back moral sitting at 60.
krupp_88mm "i agree pelton hardcaps are just plain silly"
Flaviusx "It's not a "hard" cap, it is a soft one."
Flaviusx " The infantry division in this example could have gotten some morale gains if it were lucky (and that's the only way it could get them as it was over cap.)" 0 for 5 thats really unlucky, heheh
JAMiAM " As the unit is an infantry division, it gets no boosts beyond the NM level, and unless it's getting lucky morale rolls from its chain of command, you shouldn't see much,
if any, of a morale increase."
JAMiAM " Actually, your screenshots show that the morale aspect of the game is working as designed."
Q-Ball "The Germans, on the other hand, if they are in the 60s in Morale after Blizzard, don't really gain it back. There is a die roll to make Morale gains,
but you have to get very lucky to gain even a point through rest, once you are in the 60s."
Kamil " I have to say, that at the moment I see only one way national morale influences actual morale of units -
keeps them from getting too high above fixed value. I agree with Pelton, that otherwise its impact is next to 0. "
Joel Billings " Although I agree that the rise to national morale that comes from sitting around seems slow, another factor is the chance to gain or lose morale from combat. If I understand things correctly, it is much easier to gain morale from succesful battles when below national morale (the lower the better the chance of a gain).
On the flip side, I think it is easier to lose moral from losses when over the national morale (although I'm not 100% sure of this)."
Q-Ball " You are also right I think on the down-side; units above National Morale always lose morale when they lose a combat. Units under it, do not necessarily. This also means that no matter how you baby the Wehrmacht infantry, it is bound to lose Morale over the long-haul. Slowly, but that's as it should be, as it's ground into dust.That is probably the real point of national morale"
As Q-ball imply's lowering national moral levels for the German makes sure it will get ground into the dust.
This is by design and not because of good or bad game play.
No one one these boards can honestly think that as good as Tarhunnas was doing vs grids that his moral levels should have been forsed to drop by
design when he was doing far far better then historical.
If you read the AAR Flaviusx says in his mind Tarhunnas has won the game, but the built in Russian I win button has canceled out Tarhunnas skillful game play and rewarded the other persons poor game play. 100% by design.
Flaviusx is 100% right, I totally agree that national moral and the over all moral system is working as
designed.
The design punishes the German player no matter how good they are doing.
The design rewards the russian player no matter how poorly they are doing.
Its is a built in I win button for the russian side, by design.
Its working by design the same way 1v1=2v1 was working by design.
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